I'm 100% sure they care. Companies today use social media and it's WAY easier than hiring focus groups for feedback.I'm curious what they think. :16Bit I wonder if they even care. ;__;
It'd be nice to hear their thoughts on Bane. I wonder if he turned out how they intended or if they might have overlooked him a bit in regards to trait.I'm 100% sure they care. Companies today use social media and it's WAY easier than hiring focus groups for feedback.
Yea, it would be nice if they'd just say he's working as intended or if he might need some work.It'd be nice to hear their thoughts on Bane. I wonder if he turned out how they intended or if they might have overlooked him a bit in regards to trait.
Buffs incoming. Should be a quick and easy fix to alter venom properties.This is from AA25Mamba last night in PMs (the original question was me asking something I should have already known the answer to but I'm a dummy sometimes)
"They asked what changes we would like to see. So, I directed them to the buff thread and they replied back thanking for the detailed responses"
If any changes from this thread are added to the game, we start creating AA25Mamba tshirts and sigs and avatars
Buffs incoming. Should be a quick and easy fix to alter venom properties.
WE DID IT!
Oh my god, yes. RYX you're my hero.
I had to.
Honestly I think when his venom depletes, he should just return to his normal state without ever receiving a damage debuff or taking more damagei agree with most of these aside form b112 and ex double punch launching, i feel his main shift needs to be his overall damage, i feel he should get better meterless, but of course have it scale more on the higher levels of venom, i know this is a ballsy statement, but i don't think he should recieve a damage debuff, it should either make him take more damage, or cut his damage in more than half, there is no real reason it should do both.
Would this/could this be OP? I mean, Superman does it and look at him.Honestly I think when his venom depletes, he should just return to his normal state without ever receiving a damage debuff or taking more damage
This sounds pretty neat though Grundy does already do that. Hmm... What could we do differently? If we're not self-buffing then I guess we're just doing damage, which honestly would boost him so much since the grapples would likely last a bit, running down the timer on his Venom cool-down.What about chain grabs? Is that too much?
OMG NRS PLEASE! Let me reminisce on my days when I rocked King and AKing in Tekken. Let me break backs in more ways than one, each one leading to different oki. Like a hard knockdown, a shorter chain that launches...omg the possibilities can make the head of theory crafters like me and RYX explode...What about chain grabs? Is that too much?
Real talk, I might make some personal sketches of moves I want to see for Bane in Injustice 2. :16BitOMG NRS PLEASE! Let me reminisce on my days when I rocked King and AKing in Tekken. Let me break backs in more ways than one, each one leading to different oki. Like a hard knockdown, a shorter chain that launches...omg the possibilities can make the head of theory crafters like me and RYX explode...
i agree. i don't see why using trait could ever be deemed a bad idea or risky, it just seems.. odd.Honestly I think when his venom depletes, he should just return to his normal state without ever receiving a damage debuff or taking more damage
Real talk, I might make some personal sketches of moves I want to see for Bane in Injustice 2. :16Bit
Crappy sketches because I have -5 art skills but sketches nonetheless. -is secretly going to add projectiles-
Yes! Make it fast like the Joker's gun and as a high, MB version could be midBane projectiles so hype. Shooting Venom out his tubes. Or, you know, THROW THE FUCKING KNIFE HE KEEPS LEAVING IN THE GROUND AFTER MATCHES?!
Kano's knife throw on steroids?Yes! Make it fast like the Joker's gun and as a high, MB version could be mid