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Guide The Assassin's Combo Manual (Deathstroke Combo Thread)

TONY-T

Mad scientist
I've made one or two vids about this , here's one for Sinestro arachnid ( wich is around 14-15 startup frames iirc )


The slower the wakeup startup frames the easier is to safejump , as an example you can safely neutral jump 3 Wonder Woman in the corner after a sword flip and she has to block it ( if she does lasso spin / amazon uppercut you can block in time )
Ahh, im with ya! Will post some new combo ideas tonight..
 

joeldm

Noob
Couple of bounce combos. Sorry if already discovered.

ji3, 323, f2~bgb, b3, ji3, d2/d1~sword flip 46%
b3, ji3, ji2, f2~bgb, ji2, 323, d2/d1~sword flip 42%

I put the d2/d1 in because of the f2, 3 because the sword flip will drop hits more often than not due to gravity. Possibly a 1, 2 but I did not try it yet.
Ji3, 323, f2, bgb, b3, walk, 323, 12, sf = 48% - for damage
Ji3, 323, f2, bgb, b3, walk, 323, 23 = 45% - for setup

These combos work in all BGB arenas
 

9_Lives

Noob
Ji3, 323, f2, bgb, b3, walk, 323, 12, sf = 48% - for damage
Ji3, 323, f2, bgb, b3, walk, 323, 23 = 45% - for setup

These combos work in all BGB arenas
Thanks for sharing. Will make sure to implement. What do you do after the 23 in that second combo? Just curious. I like to go for the hard knockdown and use the f3 crossover shenanigans or Crathen's ji3. Looking to expand a little bit more to become less predictable.

Also does anyone use the insta-stand from Deathstroke's b23 in the corner? Akin to Harley's 2u3 or Cyborg's 113 string. I use a throw, b22~ex sword spin, b1u3, etc. If not, is there a reason? Is it just godawful or something?
 

joeldm

Noob
These combos switch side to BGB based on RedRaptor10 combos:

d2, dash, 12, BGB, b3, ji3, 323, 12, SF = 32%
b1u2, dash, 12, BGB, b3, ji3, 323, 12, SF = 39%
F3, dash, 323, f2, BGB, ji2, 323, 12, SF = 41%


There are other variations but these are basic and consistent
 

joeldm

Noob
I really like this aa combo: J3, B3 ...:)
I tried many times to do this but this is very difficult for me :(. I use J2 instead of B3.
I tried to do some aa combos with it and I found this:
Midscreen combos: 40% meterless , 1 bar 43%, 2 bars 53% and 3 bars 56%
BGB combos: 50% meterless, 1 bar 54%, 2 bars 56%

I tried to make aa combos with J3, J3 ... and I found this midscreen combo:
J3, J3, 1, 323, 12, sword flip = 41%
This combo is very hard for me and I have no video for with this combo.:(
But I did 3 other BGB combos:cool:
52% Meterless, 1 bar 55%, 2 bars 58%

I hope these combos are useful and can generate other combos
 

joeldm

Noob
A few more combos

Super:
323 12 super 47%
J1 323 12 super 47% (even damage the previous combo)
J2 323 12 super 49%
J3 323 12 super 53% (I only managed to do in the corner and big characters)

Combos jumping Jx and then d2 b3. Possible but difficult to do:(:

J1 d2 b3 j3 j2 323 12 sf 32%
J2 d2 b3 j3 j2 323 12 sf 34%
J3 d2 b3 j3 323 12 sf 37% (can use as a2a)
 

joeldm

Noob
I think I found some use for these two difficult combos :
J3 d2 b3 J3 323 12 sf
J3 J3 323 mb 12 DB 12 sf

They can be used to punish Flash Flying Uppercut .
Finish your combo 12 sf , then run, expect feet of Flash touch the floor and then jump with J3. J3 reach Flash in the air, in the back, allowing the execution of these two easiest way to combos
 

LifeInChinatown

coolin' bruh
I have such trouble landing the 12 right after connecting with 323. Any tips or tricks you guys have? I know for certain aquaman combos, like b12 db2 b12, if you input the second b12 as soon as you see the trident reappear in his hand, it'll always land. But the recovery and timing after the 323 with deathstroke is really throwing me off... I try to Match is up as soon as his feet hit the floor but I can never land it
 
Try inputting right as DS returns his sword on his back. Timings a little tricky, but an hour in training mode will make it a ton easier.