FrothyOmen
P!
Assuming this OP is up to date I think I have a better 1 bar corner combo off of b2.
B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%
B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%
teach me DSYeah background bounce stages are so sick for DS. 323 has so much carry it seems to always get you in range of them even if you seem far away. I love using the BGB after a F3, J3, F2 too in the footsie game that combo is so easy and leads to such great damage/spacing.
The timing can be quite awkward after a B23, how much more damage does it do?Assuming this OP is up to date I think I have a better 1 bar corner combo off of b2.
B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%
foshooooooooooooteach me DS
The one thing you have to test is that the gravity isn't too strong after this combo so he loses his f3 setup after the knockdown. Personally I would sacrifice some damage to have that cross-up setup available since it makes his corner game ridiculous. Even if that was the case though, higher damage is always nice to have for ending rounds/matches. Can you add a standing 1 after the MB sword spin and still go into 323?teach me DS
i tried, can't get it at all. And I didn't know about the f3 knockdown setup, I guess I will have to look in to that and make sure this combo works with it.The one thing you have to test is that the gravity isn't too strong after this combo so he loses his f3 setup after the knockdown. Personally I would sacrifice some damage to have that cross-up setup available since it makes his corner game ridiculous. Even if that was the case though, higher damage is always nice to have for ending rounds/matches. Can you add a standing 1 after the MB sword spin and still go into 323?
1%, but b23 is -3 while b22 is -6 iirc, so seems like a better corner option that you can hitconfirm into combo/be safe on blockThe timing can be quite awkward after a B23, how much more damage does it do?
After sword flip in the corner you can do an early f3 to cross them up, or a slightly delayed one to hit same side. That is how most of his knockdown setups work in general, just different ways to get into them. If & after the f3 connects in the corner just walk back slightly and you can keep the combo going with 1, 323, ender. Rinse and repeat.i tried, can't get it at all. And I didn't know about the f3 knockdown setup, I guess I will have to look in to that and make sure this combo works with it.
Assuming this OP is up to date I think I have a better 1 bar corner combo off of b2.
B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%
Damn it lol, i had that in my vid. ill have to take it out.. I still have a 45% though off of a 1 bar b23, ill keep that in it :tonytB23 F23 xx sword spin MB, 323, f23 xx flip 39%
works better on large hit box characters, but i was able to get it to hit Zod as well. more damage and safer on block, but fairly strict to hit. with practice tho strictness isnt an issue for the most part.
hit the jump 3 lateHey im having trouble landing B3, ji3, ji2. Any advice?
Would you mind explaining this safe jump tech? Not sure i follow.. In return, will post new combos.Imo more should use the midscreen ( corner too ) safejump Bnbs , they're actually great in MUs where their wakeup options are punishable on block , like wonder woman. There's no need to worry about their wakeups once you get them down and i'm guilty of forgetting about that myself when i play , it's a great option.
New position reverse combo off of an anti-air d2: (does 2% more than the other one i posted)
d2, b3, j2, dash, 1, 323, 12 xx sword flip (27%)
I wonder if we should make a new BnB thread...
I've made one or two vids about this , here's one for Sinestro arachnid ( wich is around 14-15 startup frames iirc )Would you mind explaining this safe jump tech? Not sure i follow.. In return, will post new combos.