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Tekken 8 Post-Release Discussion Thread

SaltShaker

In Zoning We Trust
There are definitely people who say verbatim "just make everybody broken", and those of us who have warned that that approach is almost impossible to control and results in a mess of a fighting game.

There are also people who complain anytime something that's egregiously overpowered is toned down, and say "no more nerfs, just buff everybody/everything else to match".
These are the exact examples of the people I was talking about lol. The "make everyone broken" arguments some people threw out in early MK1 days when the game was being upgraded/improved and those "even this stupid Cyrax Chopper shouldn't have been nerfed, just buff everything to it's level". @Juggs you may have missed it, but I guarantee that argument was thrown around on this forum and on some online vids lol.
 

M2Dave

Zoning Master
There have definitely, definitelyyyy been people who argued not to nerf characters and buff them for balancing. A pretty infamous one right here from the forum lol.
Hello! LOL.

I approve of most of this patch, bearing in mind that certain aspects of the patch are unintentional such as Jack 8's stance pressure and Paul's unblockable setups.

I disagree with removing power crush heat engagers. They used to be the game's best defensive option.

The reality is that trying to implement over 1,500 changes with one patch is an excessively ambitious task that no fighting game company has ever attempted.

This criticism, albeit rarely expressed by the pea-brain Tekken content creators, is legitimate.

I reiterate that the same content creators who complain about offense in Tekken 8 also complained about defense in Tekken 7.

Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.

The hypocrisy and double standard (inside and outside of the Tekken community) is extraordinary.
 

SaltShaker

In Zoning We Trust
Hello! LOL.

I approve of most of this patch, bearing in mind that certain aspects of the patch are unintentional such as Jack 8's stance pressure and Paul's unblockable setups.

I disagree with removing power crush heat engagers. They used to be the game's best defensive option.

The reality is that trying to implement over 1,500 changes with one patch is an excessively ambitious task that no fighting game company has ever attempted.

This criticism, albeit rarely expressed by the pea-brain Tekken content creators, is legitimate.

I reiterate that the same content creators who complain about offense in Tekken 8 also complained about defense in Tekken 7.

Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.

The hypocrisy and double standard (inside and outside of the Tekken community) is extraordinary.
I actually forgot you said that but now I remember you were saying something similar too, I think during the Cyrax or Stryker era can't remember which one. Exactly lol imagine how lame the game would have been if we had a bunch of that gameplay all this time.

You are probably the last person I would expect to like this patch. Defense went from "not that great" to "what is defense?" overnight, so much so that the game is legit a version of who can smother the overwhelming offense first to win. The S1 era was already more than offensive enough, like too much as it was, and now defense might as well be obsolete.

Like what makes this patch so bad, because it would already be bad, isn't just turning into a 1 player game, but it's actually openly lying about how they were gonna turn to defense because they agree with the community only to double down on everything that most people disliked. Now when they say "THIS TIME they have listened to the backlash and are making adjustments in a future patch" there's no incentive to believe it. No incentive at all.
 

LEGEND

YES!
Playing MK1 again recently is a whole ass perspective because a character widely considered to be outside of top 10 (Smoke) is way more batshit broken, setplay scrubby bullshit than literally anything in Tekken season 2.

Other than the previously mentioned unintended Paul and Jack situations. Tekken is still a way better game than MK and SF right now, it's just not what any Tekken player wanted.
(Myself included)
 

Amplified$hotz

I like Tekken 8
Playing MK1 again recently is a whole ass perspective because a character widely considered to be outside of top 10 (Smoke) is way more batshit broken, setplay scrubby bullshit than literally anything in Tekken season 2.

Other than the previously mentioned unintended Paul and Jack situations. Tekken is still a way better game than MK and SF right now, it's just not what any Tekken player wanted.
(Myself included)
Well said
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.
I think each franchise has its own legacy. You can look no further than how many people like MKX, a game that plays absolutely nothing like Street Fighter or Tekken.

If either SF or Tekken played like MKX, the communities would riot, so I just don't think this comparison stands. MK is supposed to be over the top and heavy offensively.
 

Roy Arkon

I will leave my seal on you!
If either SF or Tekken played like MKX, the communities would riot, so I just don't think this comparison stands. MK is supposed to be over the top and heavy offensively.
Actually that's not true, MK was heavily offense-based only in some very specific games, but others not. Original MK1, MK2, MKDA, MKD, MKA and MK9 were all very neutral-heavy games, and MK11 was basically an updated version of MK2. Even MK4, while having the run mechanic, was more of a poke-heavy hit and run game than a Rushdown-oriented one. Only MK3 and it's iterations (UMK3 and MKT), MK Vs. DC and MKX were very heavy on offense. And as for MK1, even though it is more offense-based than MK11, it is not as offense-based as MKX or even MK9.

People have this misconception that MK is heavy-offense-based just because it is done mainly for casuals and single player guys, especially with how MKX was, but it's actually not true.

As for Tekken 8, it was always way more offense-based than MK1. Sonic Fox for one already compared Tekken 8 to MKX just about 3 months after it's launch, even with the things that Kameo Cyrax and Baraka could do, that was nowhere near as oppressive as what T8 chars could've done, and now with this latest patch, T8 might actually be even more offense-based than MKX before it's last patch, giving a ran for it's money, and even then I'm pretty sure that I'm being generous.
 

Eddy Wang

Skarlet scientist
Who are these “people”? Genuinely asking because I haven’t seen it and am curious to ask them some questions or at least see the context in which they said these things
Tom brady used to ask to make everyone broken in Mk1, remember?
 

Eddy Wang

Skarlet scientist
Hello! LOL.

I approve of most of this patch, bearing in mind that certain aspects of the patch are unintentional such as Jack 8's stance pressure and Paul's unblockable setups.

I disagree with removing power crush heat engagers. They used to be the game's best defensive option.

The reality is that trying to implement over 1,500 changes with one patch is an excessively ambitious task that no fighting game company has ever attempted.

This criticism, albeit rarely expressed by the pea-brain Tekken content creators, is legitimate.

I reiterate that the same content creators who complain about offense in Tekken 8 also complained about defense in Tekken 7.

Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.

The hypocrisy and double standard (inside and outside of the Tekken community) is extraordinary.
This patch is a disaster
Removal of oki
Everyone gets either an install or a stance into a 50-50 mixup, homogenising the cast and removing core identities of characters who had clear weaknesses for years.
Sidesteps despite being buffed, the tracking added in season 2 made the sidestep change irrelevant AF
block and guess between mid or low
If anything Season 2 it's not even tekken anymore, it's essentially MKX, you get in and mash your shit before your opponent has time to breathe.
 

kabelfritz

Master
This patch is a disaster
Removal of oki
Everyone gets either an install or a stance into a 50-50 mixup, homogenising the cast and removing core identities of characters who had clear weaknesses for years.
Sidesteps despite being buffed, the tracking added in season 2 made the sidestep change irrelevant AF
block and guess between mid or low
If anything Season 2 it's not even tekken anymore, it's essentially MKX, you get in and mash your shit before your opponent has time to breathe.
moves are tracking so hard they might as well switch to 2d
 

Eddy Wang

Skarlet scientist
moves are tracking so hard they might as well switch to 2d
And some are saying honeymoon phase it's over.
Like what honeymoon phase?

The game was actively played until the last day of season 1, it was legit fun to grind the game everyday despite some of its hickups, after kor vs pak matches, the momentum the game got, everyone was going places grinding the game, it's only when they've shown the atrocities of season 2 that everyone said fuck no, and majority of the ppl are not even playing and decided to protest against the war crimes devs added to season 2.

MK players are so hunginged trying to call out tekken community for this, i mean, tekken 8 season 1 had none of the issues MK1 had at launch, and devs and the company knows for sure they're legit scared shit might hit the fan if they leave the patch as it is, reason why there is an emergency patch in the works.

If this was NRS, we would have a bunch of shills defending the patch, and the community getting divided, ppl straight up getting sidewinded and bullied for criticisms in the game.

Like 2 different sides of the spectrum.
 

M2Dave

Zoning Master
I actually forgot you said that but now I remember you were saying something similar too, I think during the Cyrax or Stryker era can't remember which one. Exactly lol imagine how lame the game would have been if we had a bunch of that gameplay all this time.
The primary issue with pre-patch Cyrax was the fact that you were unable to prevent the Cyrax team from building meter. Many players agree that the old helicopter would not dominate the game like before. In fact, when NRS unintentionally reverted the helicopter to half a kameo bar at one point, Cyrax remained overshadowed by other kameos.

I will concede that pre-patch Stryker is a separate and more contested issue.

You are probably the last person I would expect to like this patch. Defense went from "not that great" to "what is defense?" overnight, so much so that the game is legit a version of who can smother the overwhelming offense first to win. The S1 era was already more than offensive enough, like too much as it was, and now defense might as well be obsolete.
The improved side step is conspicuous. As are the reductions to certain chip damage sequences.

Besides, defense is the ultimate skill acquired in any fighting game, including Tekken 8.

While I am not denying that Tekken 8 forces the player to defend more 50/50 mix ups than any previous Tekken title, I am a proponent of allowing the meta to stabilize instead of dooming on social media every hour of the day.

Furthermore, I am not against buffing defense if tournament results prove that offense is oppressive.

MK players are so hunginged trying to call out tekken community for this, i mean, tekken 8 season 1 had none of the issues MK1 had at launch, and devs and the company knows for sure they're legit scared shit might hit the fan if they leave the patch as it is, reason why there is an emergency patch in the works.

If this was NRS, we would have a bunch of shills defending the patch, and the community getting divided, ppl straight up getting sidewinded and bullied for criticisms in the game.
I agree with you about the hypocrisy of the Mortal Kombat fanbase.

The last three major Mortal Kombat 1 tournaments have been won by hard-to-blockable characters and setups.

Unless these people support buffs to defense and zoning, I could not care less what they have to say about Tekken 8.

As far as the Tekken community is concerned, the dooming and sensationalism ought to be ignored.

I would not urgently patch season 2 other than glitches and bugs.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Actually that's not true, MK was heavily offense-based only in some very specific games, but others not. Original MK1, MK2, MKDA, MKD, MKA and MK9 were all very neutral-heavy games, and MK11 was basically an updated version of MK2. Even MK4, while having the run mechanic, was more of a poke-heavy hit and run game than a Rushdown-oriented one. Only MK3 and it's iterations (UMK3 and MKT), MK Vs. DC and MKX were very heavy on offense. And as for MK1, even though it is more offense-based than MK11, it is not as offense-based as MKX or even MK9.

People have this misconception that MK is heavy-offense-based just because it is done mainly for casuals and single player guys, especially with how MKX was, but it's actually not true.

As for Tekken 8, it was always way more offense-based than MK1. Sonic Fox for one already compared Tekken 8 to MKX just about 3 months after it's launch, even with the things that Kameo Cyrax and Baraka could do, that was nowhere near as oppressive as what T8 chars could've done, and now with this latest patch, T8 might actually be even more offense-based than MKX before it's last patch, giving a ran for it's money, and even then I'm pretty sure that I'm being generous.
The mistake is comparing MK games to each other, rather than to the other series listed. There’s no way you can compare the most dominant MK9 characters like Kabal and Cyrax to Street Fighter and say that MK9 was not a comparatively offense-heavy meta. It was.
 

Roy Arkon

I will leave my seal on you!
The mistake is comparing MK games to each other, rather than to the other series listed. There’s no way you can compare the most dominant MK9 characters like Kabal and Cyrax to Street Fighter and say that MK9 was not a comparatively offense-heavy meta. It was.
Except that this is a meta of just one while ignoring the rest of the roster and only focusing on the top tier. Also you forget that MK9 Kenshi, a keep-away char, was top 2 and part of the meta also, and Kabal, the top 1, was also an excellent Zoner on top of being an excellent Rushdowner. MK9 might have been more offense-focused compared to SF, but compared to MKX or even UMK3, MK9 was way more neutral-heavy. And then you bring up the other MK games like MK2 or MK11, then you see that there are more neutral-focused games in MK vs. offense based, both compared to each other and compared to other IP's.

Now that Tekken 8 has basically become MKX, and took Tekken out entirely of what the Tekken series was before (as if T8 didn't do it before already) we have to see that Bamco do with the game and the series going forward.
 
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Juggs

Lose without excuses
Lead Moderator
Tom brady used to ask to make everyone broken in Mk1, remember?
No I do not. But MK and Tekken are far different FG franchises, just as MK1 and T8 are far different FG’s. Back when @Tom Brady may have said this, I assume it was back when MK1 wasn’t in the greatest of states balance wise or just overall gameplay wise. So, I’d imagine if he did indeed ask for this then, he figured that there was no saving the game. So making everyone broken would at least make the game more fun to play and watch.

This wouldn’t make sense to advocate for in regards to T8, afaik at least. I don’t think the game was wildly imbalanced or had a ton of issues before the recent balance patch. But maybe it was and I just hadn’t seen anyone talking about it.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Except that this is a meta of just one while ignoring the rest of the roster and only focusing on the top tier. Also you forget that MK9 Kenshi, a keep-away char, was top 2 and part of the meta also, and Kabal, the top 1, was also an excellent Zoner on top of being an excellent Rushdowner. MK9 might have been more offense-focused compared to SF, but compared to MKX or even UMK3, MK9 was way more neutral-heavy. And then you bring up the other MK games like MK2 or MK11, then you see that there are more neutral-focused games in MK vs. offense based, both compared to each other and compared to other IP's.

Now that Tekken 8 has basically become MKX, and took Tekken out entirely of what the Tekken series was before (as if T8 didn't do it before already) we have to see that Bamco do with the game and the series going forward.
Neutral is not a style of offense or defense. It’s a style of movement. Games can be offense-heavy or defense-heavy with similar neutral, depending on the tools given to the characters.

Again, it’s a mistake to compare MK characters vs. each other, when the point is the comparison of the overall meta to SF/Tekken.

By the end of MK9s life, Kenshi was a pocket pick for certain MU. But no one was winning tournaments (or anywhere close) with exclusively Kenshi. By 2013 every top 8 consisted of 90% Cyrax, Kabal, Sonya, and Lao mains.

I think it’s pretty hard to argue that the final evolution of MK9’s meta isn’t much more heavily offense-focused than modern Tekken pre-T8 or SF. The entire reason for chip damage being so strong was to encourage offense. And MKX took everything to another level.

If a SF or Modern Tekken game was built around winning with something like MK9 Cyrax, MKX Tremor, etc. people would riot. It’s just not a great comparison.
 

Roy Arkon

I will leave my seal on you!
Neutral is not a style of offense or defense. It’s a style of movement. Games can be offense-heavy or defense-heavy with similar neutral, depending on the tools given to the characters.

Again, it’s a mistake to compare MK characters vs. each other, when the point is the comparison of the overall meta to SF/Tekken.

By the end of MK9s life, Kenshi was a pocket pick for certain MU. But no one was winning tournaments (or anywhere close) with exclusively Kenshi. By 2013 every top 8 consisted of 90% Cyrax, Kabal, Sonya, and Lao mains.

I think it’s pretty hard to argue that the final evolution of MK9’s meta isn’t much more heavily offense-focused than modern Tekken pre-T8 or SF. The entire reason for chip damage being so strong was to encourage offense. And MKX took this to another level.

Again, if a SF or Modern Tekken game was built around winning with something like MK9 Cyrax, MKX Tremor, etc. people would riot. It’s just not a great comparison.
Ok but then how about other MK games like MK2 or more recent ones like MK11? And since the main topic here is Tekken 8, how does this compared to MK1 in terms of offense?

Also since we both mention MKX, that was indeed the most rushdown-oriented MK game ever and yet Tekken 8 does something that no other 1V1 Rushdown game ever did - encouraging players to go on offense by allowing them to regain health via grey health system, a system that you only see in team-based games like MVC and only assigned to teammates that are tagged out. Even DBFZ allowed you to regain health for your active character only once per game with the Sparking Blast mechanic. Tekken 8 allows that to happen in every round, and since it's a 1V1 game, it just doesn't feel right at all. That's another thing that really baffled me about Tekken 8, as even MKX didn't have this. Not to mention that MK actually toned down the chip damage both in MK11 and MK1 with the Last Breath system. So MK tones down the chip damage, while Tekken now takes the system of chip damage and combines it with team-based games grey health system, that is absurd.
 

kabelfritz

Master
Ok but then how about other MK games like MK2 or more recent ones like MK11? And since the main topic here is Tekken 8, how does this compared to MK1 in terms of offense?

Also since we both mention MKX, that was indeed the most rushdown-oriented MK game ever and yet Tekken 8 does something that no other 1V1 Rushdown game ever did - encouraging players to go on offense by allowing them to regain health via grey health system, a system that you only see in team-based games like MVC and only assigned to teammates that are tagged out. Even DBFZ allowed you to regain health for your active character only once per game with the Sparking Blast mechanic. Tekken 8 allows that to happen in every round, and since it's a 1V1 game, it just doesn't feel right at all. That's another thing that really baffled me about Tekken 8, as even MKX didn't have this.
i dont really know much about tekken yet, but i feel recoverable health is not a problem. especially as lifebars can be emptied so quickly. its actually a rather cool mechanic that adds strategical depth. from what i understand, people are mainly upset about the easily activated heat mechanic that leads into easy plusframes into easy devastating mixups and oki. it can be first-touch steamroll gameplay which is apparently the exact opposite of what people loved older tekken for. you can still see the very methodical "trade blow-for-blow and read your opponent" design of the legacy strings outside heat in the frame data.
anyway, all those concepts are hard to compare to mk because the environment is so different. outside heat, barely anything is really good. a punish isnt always a launcher, you are often negative on your own hit, many strings can be blocked in between and good mid strings are a rarity. its the amount of options that opens an opponent, not the strength of the tools. well, outside of heat that is.
 
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Roy Arkon

I will leave my seal on you!
i dont really know much about tekken yet, but i feel recoverable health is not a problem. especially as lifebars can be emptied so quickly. its actually a rather cool mechanic that adds strategical depth. from what i understand, people are mainly upset about the easily activated heat mechanic that leads into easy plusframes into easy devastating mixups and oki. it can be first-touch steamroll gameplay which is apparently the exact opposite of what people loved older tekken for. you can still see the very methodical "trade blow-for-blow and read your opponent" design of the legacy strings outside heat in the frame data.
You basically answered your own question there. if life bars can be emptied this quickly, that's the logic of why adding the recoverable health is there, as the devs believe that this will balance things out, except that it only makes the game even more offense-based. MKX didn't allow that, because all the offense and chip damage in that compared to T8, especially after this season 2 patch, was actually perfectly fine. There's barely any methodical gameplay in T8, MKX even after it's last patch was more methodical than T8 in it's current state. And once again, MK1 and MK11 both toning down the chip damage vs. T8 now making chip damage a main mechanic (I say that since in previous Tekken games you could've add chip damage in the options section, it's just that now it's on by default and you can't turn it off) on top a grey health system is simply absurd.