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Tekken 8 Post-Release Discussion Thread

SaltShaker

In Zoning We Trust
There are definitely people who say verbatim "just make everybody broken", and those of us who have warned that that approach is almost impossible to control and results in a mess of a fighting game.

There are also people who complain anytime something that's egregiously overpowered is toned down, and say "no more nerfs, just buff everybody/everything else to match".
These are the exact examples of the people I was talking about lol. The "make everyone broken" arguments some people threw out in early MK1 days when the game was being upgraded/improved and those "even this stupid Cyrax Chopper shouldn't have been nerfed, just buff everything to it's level". @Juggs you may have missed it, but I guarantee that argument was thrown around on this forum and on some online vids lol.
 

M2Dave

Zoning Master
There have definitely, definitelyyyy been people who argued not to nerf characters and buff them for balancing. A pretty infamous one right here from the forum lol.
Hello! LOL.

I approve of most of this patch, bearing in mind that certain aspects of the patch are unintentional such as Jack 8's stance pressure and Paul's unblockable setups.

I disagree with removing power crush heat engagers. They used to be the game's best defensive option.

The reality is that trying to implement over 1,500 changes with one patch is an excessively ambitious task that no fighting game company has ever attempted.

This criticism, albeit rarely expressed by the pea-brain Tekken content creators, is legitimate.

I reiterate that the same content creators who complain about offense in Tekken 8 also complained about defense in Tekken 7.

Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.

The hypocrisy and double standard (inside and outside of the Tekken community) is extraordinary.
 

SaltShaker

In Zoning We Trust
Hello! LOL.

I approve of most of this patch, bearing in mind that certain aspects of the patch are unintentional such as Jack 8's stance pressure and Paul's unblockable setups.

I disagree with removing power crush heat engagers. They used to be the game's best defensive option.

The reality is that trying to implement over 1,500 changes with one patch is an excessively ambitious task that no fighting game company has ever attempted.

This criticism, albeit rarely expressed by the pea-brain Tekken content creators, is legitimate.

I reiterate that the same content creators who complain about offense in Tekken 8 also complained about defense in Tekken 7.

Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.

The hypocrisy and double standard (inside and outside of the Tekken community) is extraordinary.
I actually forgot you said that but now I remember you were saying something similar too, I think during the Cyrax or Stryker era can't remember which one. Exactly lol imagine how lame the game would have been if we had a bunch of that gameplay all this time.

You are probably the last person I would expect to like this patch. Defense went from "not that great" to "what is defense?" overnight, so much so that the game is legit a version of who can smother the overwhelming offense first to win. The S1 era was already more than offensive enough, like too much as it was, and now defense might as well be obsolete.

Like what makes this patch so bad, because it would already be bad, isn't just turning into a 1 player game, but it's actually openly lying about how they were gonna turn to defense because they agree with the community only to double down on everything that most people disliked. Now when they say "THIS TIME they have listened to the backlash and are making adjustments in a future patch" there's no incentive to believe it. No incentive at all.
 

LEGEND

YES!
Playing MK1 again recently is a whole ass perspective because a character widely considered to be outside of top 10 (Smoke) is way more batshit broken, setplay scrubby bullshit than literally anything in Tekken season 2.

Other than the previously mentioned unintended Paul and Jack situations. Tekken is still a way better game than MK and SF right now, it's just not what any Tekken player wanted.
(Myself included)
 

Amplified$hotz

I like Tekken 8
Playing MK1 again recently is a whole ass perspective because a character widely considered to be outside of top 10 (Smoke) is way more batshit broken, setplay scrubby bullshit than literally anything in Tekken season 2.

Other than the previously mentioned unintended Paul and Jack situations. Tekken is still a way better game than MK and SF right now, it's just not what any Tekken player wanted.
(Myself included)
Well said
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Perhaps the biggest irony of them all is Mortal Kombat fans and players joining the echo chamber and taking part in the criticism... after Sonic Fox had just convincingly won a tournament with Cyrax/Sareena while essentially spamming unblockable throw loops.
I think each franchise has its own legacy. You can look no further than how many people like MKX, a game that plays absolutely nothing like Street Fighter or Tekken.

If either SF or Tekken played like MKX, the communities would riot, so I just don't think this comparison stands. MK is supposed to be over the top and heavy offensively.
 

Roy Arkon

I will leave my seal on you!
If either SF or Tekken played like MKX, the communities would riot, so I just don't think this comparison stands. MK is supposed to be over the top and heavy offensively.
Actually that's not true, MK was heavily offense-based only in some very specific games, but others not. Original MK1, MK2, MKDA, MKD, MKA and MK9 were all very neutral-heavy games, and MK11 was basically an updated version of MK2. Even MK4, while having the run mechanic, was more of a poke-heavy hit and run game than a Rushdown-oriented one. Only MK3 and it's iterations (UMK3 and MKT), MK Vs. DC and MKX were very heavy on offense. And as for MK1, even though it is more offense-based than MK11, it is not as offense-based as MKX or even MK9.

People have this misconception that MK is heavy-offense-based just because it is done mainly for casuals and single player guys, especially with how MKX was, but it's actually not true.

As for Tekken 8, it was always way more offense-based than MK1. Sonic Fox for one already compared Tekken 8 to MKX just about 3 months after it's launch, even with the things that Kameo Cyrax and Baraka could do, that was nowhere near as oppressive as what T8 chars could've done, and now with this latest patch, T8 might actually be even more offense-based than MKX before it's last patch, giving a ran for it's money, and even then I'm pretty sure that I'm being generous.