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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Feng had the best whiff punish damage before bound in the game. Don't know why no one ever did this combo, lol. I could get 81% before bound into a red life combo that carried from midscreen to the wall on most stages, hehheh.
What combo was that? I know his f34 did serious damage and feng could switch it out mid combo so he could really go well with some players, I wished they made it 20f instead of 21, that way he could punish lightning screw, asuka and Jun's F2, he could punish bobs cd2 launch as that was -21. F34 as a whiff punish landed me in ALOT OF trouble lol f3 by its self was possibly one of the most underused and underrated moves in that game, I never understood why people didn't wanna give up the 4! :)
 

WidowPuppy

Attack pekingese
What combo was that? I know his f34 did serious damage and feng could switch it out mid combo so he could really go well with some players, I wished they made it 20f instead of 21, that way he could punish lightning screw, asuka and Jun's F2, he could punish bobs cd2 launch as that was -21. F34 as a whiff punish landed me in ALOT OF trouble lol f3 by its self was possibly one of the most underused and underrated moves in that game, I never understood why people didn't wanna give up the 4! :)
Yeah, never seen any Feng do this. But, it's F34, 4, F34, F1, F34~Tag 81% - most likely into the wall. The trick is the F1, just 1 will whiff every time. can do this off a hop kick too for 58%. Used to get 110% red life with Kuni's D/F 1+2 bound, F4, SET 4. Can probably get more with a different partner.
 
Yeah, never seen any Feng do this. But, it's F34, 4, F34, F1, F34~Tag 81% - most likely into the wall. The trick is the F1, just 1 will whiff every time. can do this off a hop kick too for 58%. Used to get 110% red life with Kuni's D/F 1+2 bound, F4, SET 4. Can probably get more with a different partner.
Did you know feng could do
F34, 33, f3, 1, f34, forgot how much it did, it looks so stylish lol but yeah that sounds awesome and quite lethal lol. I played feng/steve for a bit and after steves B2, ff2 B! Feng could do his f 1+2 (that high shoulder that leaves him in bt) and it would knock them straight back to steve, very handy. They got rid of that move for t7 though I think it's now his rage art. I think I'm gonna set up my ps3, it's about time
 

TrulyAmiracle

Loud and Klear~
Zafina was considered bottom B In fact she was next to my man baek lol. One thing i will say, baek and zafina where players you played from the heart and I can't tell you how many times they have saved the day and changed the game. The best thing zafina had by far was after fc df4? She got B3 for free for a good chunk, that wasn't nice to get hit by all the time. I don't think she was as low as baek, I've played some really good Zafina's who would utilise iscarecrow and it was tough
Yeah FC df3 to b3 was just free damage, her new d3 was also godlike coz it crushed highs and a lot of mids and you can hold down and go to MNT from it.

Zafina's strength was not as a TA filler but as a starter, she had enders that slammed them down for oki and leaves you in MNT, or wall carry with ff3+4, or crazy damage wall ender with df121.
Her wall fillers were pretty good as she can do 4/5 hits with SCR cancel, she had meh stuff for midscreen tho.

What she benefited from mostly tho is the tag OS, like WS2+tag+hold down, on hit it'll launch and tag in th partner for a juggle; on block she'll do the roll back to MNT which is super hard to punish. She can do this with like 3 other moves as well but that was her best one.
Btw the frametraps listed earlier are all reactionable, duckable at one point, or just a free sidewalk for a punish. That's the thing with zaf tho, if you think they know you'll do one of those you have an option to blow up their escape at every point.
 

WidowPuppy

Attack pekingese
Did you know feng could do
F34, 33, f3, 1, f34, forgot how much it did, it looks so stylish lol but yeah that sounds awesome and quite lethal lol. I played feng/steve for a bit and after steves B2, ff2 B! Feng could do his f 1+2 (that high shoulder that leaves him in bt) and it would knock them straight back to steve, very handy. They got rid of that move for t7 though I think it's now his rage art. I think I'm gonna set up my ps3, it's about time
Yup. But using that variant in my combo is only 80 and harder to link. Still good though. I want to learn Steve, love stance characters.
 
Yeah FC df3 to b3 was just free damage, her new d3 was also godlike coz it crushed highs and a lot of mids and you can hold down and go to MNT from it.

Zafina's strength was not as a TA filler but as a starter, she had enders that slammed them down for oki and leaves you in MNT, or wall carry with ff3+4, or crazy damage wall ender with df121.
Her wall fillers were pretty good as she can do 4/5 hits with SCR cancel, she had meh stuff for midscreen tho.

What she benefited from mostly tho is the tag OS, like WS2+tag+hold down, on hit it'll launch and tag in th partner for a juggle; on block she'll do the roll back to MNT which is super hard to punish. She can do this with like 3 other moves as well but that was her best one.
Btw the frametraps listed earlier are all reactionable, duckable at one point, or just a free sidewalk for a punish. That's the thing with zaf tho, if you think they know you'll do one of those you have an option to blow up their escape at every point.
Yeah that's the thing, she had good lows but one thing she didn't suffer from was she had good hitboxes on alot of her main mids too. I agree if you were predictable you were stepped or just flat out punished. Is it me or don't you think they should have made her d11? The 12f mid mid that wasn't natural her 12 punish. That would definitely been good stuff. Also I found alot of her strings unfinished were a bit too unsafe so you couldn't really stagger them, they were too obvious to see when you weren't finishing them.
 
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Yup. But using that variant in my combo is only 80 and harder to link. Still good though. I want to learn Steve, love stance characters.
Ahh I see, fair enough :) I'm all about the stance characters that can pressure. Steves very unique so once you learn him it's very difficult to really not go back, he has a very nice feel to him. I also enjoy the electric wars when I'm against a mishima as his B1 is 13f I love to challenge they're electrics as way more often than not I catch them before they catch me because of their added execution. CH B1 looks AWESOME in t7
 

WidowPuppy

Attack pekingese
Anyone in here got the XB1? I'm wondering if anyone wants to roll on kids in the SWBF BETA. I got PS4 too, but... I FPS on XB1, I like the controller better for that.
 

TrulyAmiracle

Loud and Klear~
Yeah that's the thing, she had good lows but one thing she didn't suffer from was she had good hitboxes on alot of her main mids too. I agree if you were predictable you were stepped or just flat out punished. Is it me or don't you think they should have made her d11? The 12f mid mid that was natural her 12 punish. That would definitely been good stuff. Also I found alot of her strings unfinished were a bit too unsafe so you couldn't really stagger them, they were too obvious to see when you weren't finishing them.
Yeah no staggering for Zaf sadly, df121 is staggerable but df12 is like -14 then the 1 becomes launch punishable by some characters. It has some pushback tho so they need to know how to punish it to capitalize.
You can do similar stuff tho with SCR~b to cancel strings to the stance then cancel it and stay plus/safe depending on what string you used. Df3 SCR~b was super good coz it's i13 mid that goes super far, you can every now and then not cancel the SCR and do any of her SCR moves from it, on hit SCR 22 is not escapable, they either block or get hit. Which opens up stuff like SCR 1+2~d, SCR d3 etc etc

She's so fun and has so much stuff and untapped potential, it's mainly how lots of her tools are crazy negative on block which makes people not want to put time into her, Chanel and Fran were my favorites to watch coz they were amazing and played my exact team (Zafina/Anna)
 
Yeah no staggering for Zaf sadly, df121 is staggerable but df12 is like -14 then the 1 becomes launch punishable by some characters. It has some pushback tho so they need to know how to punish it to capitalize.
You can do similar stuff tho with SCR~b to cancel strings to the stance then cancel it and stay plus/safe depending on what string you used. Df3 SCR~b was super good coz it's i13 mid that goes super far, you can every now and then not cancel the SCR and do any of her SCR moves from it, on hit SCR 22 is not escapable, they either block or get hit. Which opens up stuff like SCR 1+2~d, SCR d3 etc etc
Yeah definitely, it was almost everything that was made in staggerable and it was harsh lol those scarecrow cancels making her safe where so important! Even though it didn't make it safe, scarecrow 4 into the cancel so you weren't left in scarecrow was the difference between me getting any launcher I wanted to no even being able to get a punish in games. Also if it wasn't enough to get the random float out of your ff3+4, the same thing applied to ff4 too lol, its all the little things over the long time I spent fighting zafina that really bit her back
 
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Anyone in here got the XB1? I'm wondering if anyone wants to roll on kids in the SWBF BETA. I got PS4 too, but... I FPS on XB1, I like the controller better for that.
I'm only on ps4, I can add you on that though if you ever wanna play that?, same for anyone else interested here in making a new friend :p my GT is just ShredMinor or you can drop me a DM with your GT and I'll be happy to add you if you wanna play :), I am in the UK though
 

WidowPuppy

Attack pekingese
I'm only on ps4, I can add you on that though if you ever wanna play that?, same for anyone else interested here in making a new friend :p my GT is just ShredMinor or you can drop me a DM with your GT and I'll be happy to add you if you wanna play :), I am in the UK though
Add me up Shred. Haven't turned on my PS4 since the SFV beta, and that will probably be the next time I turn it on, but... We'll play something at some point.
 

Eddy Wang

Skarlet scientist
I have a friend who stopped playing tekken because Sidestepping in tekken are too fraudulent, its hard to get one right according to him, but i can't blame him, he came from a virtua fighter background, where there is a sidestep move called defensive move, it triggers itself whenever an attack is coming by simply tapping up or down while you sidestep.

It seems fairly easy and it really dodges a lot of shit, thing is, in VF the earlier you sidestep the better punish you get, the latest you get, the most you can get is a P+K on a heavily recovering move other wise is good to regain space, switches sides and shit. And if you sidestep with no attack at all, your open to throws, tracking moves and slightly punishable on recovery

But in tekken, there are moves that shouldn't hit you when you sidestep, but they still do, its kinda depressing really, everyone who ever played tekken with me always bitched about sidestep being crap, now imagine how salty they will be when they discover the distance was shortened ahaha.
 

WidowPuppy

Attack pekingese
I have a friend who stopped playing tekken because Sidestepping in tekken are too fraudulent, its hard to get one right according to him, but i can't blame him, he came from a virtua fighter background, where there is a sidestep move called defensive move, it triggers itself whenever an attack is coming by simply tapping up or down while you sidestep.

It seems fairly easy and it really dodges a lot of shit, thing is, in VF the earlier you sidestep the better punish you get, the latest you get, the most you can get is a P+K on a heavily recovering move other wise is good to regain space, switches sides and shit. And if you sidestep with no attack at all, your open to throws, tracking moves and slightly punishable on recovery

But in tekken, there are moves that shouldn't hit you when you sidestep, but they still do, its kinda depressing really, everyone who ever played tekken with me always bitched about sidestep being crap, now imagine how salty they will be when they discover the distance was shortened ahaha.
Is sidewalk viable at all where it was before, or has that received the same nerf?
 
I have a friend who stopped playing tekken because Sidestepping in tekken are too fraudulent, its hard to get one right according to him, but i can't blame him, he came from a virtua fighter background, where there is a sidestep move called defensive move, it triggers itself whenever an attack is coming by simply tapping up or down while you sidestep.

It seems fairly easy and it really dodges a lot of shit, thing is, in VF the earlier you sidestep the better punish you get, the latest you get, the most you can get is a P+K on a heavily recovering move other wise is good to regain space, switches sides and shit. And if you sidestep with no attack at all, your open to throws, tracking moves and slightly punishable on recovery

But in tekken, there are moves that shouldn't hit you when you sidestep, but they still do, its kinda depressing really, everyone who ever played tekken with me always bitched about sidestep being crap, now imagine how salty they will be when they discover the distance was shortened ahaha.
Ahh man that doesn't sound good :( they've introduced better low parries for better reward on reads, rage arts for some pressure situations and damage and have basically equaled everyones damage output, this sidestep nerf could down the line open up a new problem of some moves being very abuseable, especially seeing as this game has buffed everyone, some to some pretty High levels, where sidestep would have been potentially the best answer
 

JJvercetti

Warrior
Sidewalk still works, but there is no sidestep canceling anymore, and sidestepp distance has been shortened for what it seems ahaha

Anyway, i'm a crisis right now, and i just realize i miss my #NinjaBitch

All I can say is DAMN!
Edit: Just saw Lars, reminded me of the beating im gonna get tonight :(
 

WidowPuppy

Attack pekingese
Sidewalk still works, but there is no sidestep canceling anymore, and sidestepp distance has been shortened for what it seems ahaha

Anyway, i'm a crisis right now, and i just realize i miss my #NinjaBitch

OMG Kuni baby! So sick, love that ninjabitch. Flame combos at the wall are the sickest. Used to have one midscreen where I used her TA FF2~U then ran into a jab and Hunting Hawk with AO. Forgot the inputs exactly, i'll mess with it later.

[Fucking stubbed and broke my toe, lol] I am not a ninja :(
 
OMG Kuni baby! So sick, love that ninjabitch. Flame combos at the wall are the sickest. Used to have one midscreen where I used her TA FF2~U then ran into a jab and Hunting Hawk with AO. Forgot the inputs exactly, i'll mess with it later.

[Fucking stubbed and broke my toe, lol] I am not a ninja :(
Kunimitsus solo damage was pretty immense. I went through stages with her and really tried to get her down to a good level but I struggled.
And ouch! For some reason I'm imagining you doing kunimitsus uf3 jump move and that's how you injured it, obviously.