Let’s see whose fire burns hotter
Did you evev get what I mean? There have been 3 NRS GAMES released since T7 launch and they all suck in terms of balance and you tell me to compare the prepatch verion of a game that came out in 2015 to MK11? That’ll only prove NRS’s disability to learn from mistakes.I have not forgotten. I am still waiting for you to do your research about the various pre-patch versions of Street Fighter 5 and Tekken 7 before criticizing any pre-patch version of Mortal Kombat 11. Please share what you discover.
As far as balancing and patching 2D and 3D fighting games is concerned, both are equally difficult although I would argue that 2Ds are more difficult because developers must balance the up close game and the full screen game as well as every range in between. 3Ds are not fought outside of the up close game and the immediate mid range game.