Welcome to Akihabara
A few s3 Kaz combos
With the game out I can talk about some of the stuff I did not mention before.Paul
Commands Changes 3,2 – Increased the lower range of the attack.
– You can now shift to Sway with “3,2+b”.
f,1+2 – Decreased the distance between the character and the opponent when the move is blocked. f,1+4 – Shortened the recovery animation by 1 frame when the move hits. d/f,4 – Changed the opponent’s behavior when hit in midair. d,1,2 – Changed the opponent’s behavior when hit in midair. b,3 – Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. b,4 – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. f,f+3 – Increased the distance between the character and the opponent when the move hits the opponent while they’re down. f,f+3,4,4 – Changed the move to send the opponent spinning when it hits.
– Changed the move to send the opponent spinning when it hits them midair.
QCB,2 – Increased the lower range of the attack. QCB,1+2 – Changed the opponent’s behavior when hit while downed.
– Increased the lower range of the attack.
While rising 2 – Decreased the distance between the character and the opponent when the move is blocked. While crouching df,1+2 – The move can now be canceled with “While crouching df,1+2+b”. QCB,3,2 – Increased the lower range of the attack. QCB,3,2,3 – Replaced with a new move.
Looks like Paul didnt get any nerfs, just more combo variety. I love having another sway option but I would have preferred it to be a mixup option rather than a combo one. I am also glad that the low in QCB,3,2,3 has been replaced with a faster mid.
every character feels like an MK character now, don't get your hopes too up, but indeed everyone is pretty insane right now.Negan is insane this patch. I wasn't expecting Namco to buff him as much as they did, but I'm not complaining.
He now has brand new INT transitions from 1,2~INT and WS~1,2~INT. 1,2~INT is +3 on hit so you don't get any guaranteed frame traps, but he has an option for anything the opponent can do now during INT. WS~1,2~INT however is extremely good. It's just as plus on hit as his d/f+4,2~INT so he can frame trap with INT~1,2 after.
WS~1,2 is a new while standing punisher that is a natural combo on hit and does 31 points of damage. You can also transition into INT stance as mentioned above.
INT~1+2 got an insane buff which makes it always cause a screw knockback on hit now. Any time you hit someone trying to side step with INT~1+2 or use it to armor through something, you now get a combo juggle and nice wall carry.
INT~D+2 is a brand new low attack. Not only does it amplify his post INT game, but it's +3 on hit and not extremely launch punishable on block. It's i21 and -13 on block. On CH it's +13, which is massive. This is a very good new addition.
F,F+1+2 always crumples on hit now. This is beautiful because it will always guarantee a combo on hit, where as prior to the patch it only gave a combo on CH.
My personal favorite buff this patch is them making Negan's F,F+2 -9 on block now which makes it completely safe pretty much.
Overall, I couldn't have asked for better changes regarding this character. Namco did way more than I was expecting. I think we're definitely going to see a LOT more Negan now than before.
I don't understand this either, but it's pretty standard for how NAMCO has balanced Tekken 7 so far.I like this patch overall, but some of these balance decisions are puzzling from an objective point of view. Dragunov, who was already good last season, gets buffed while a character like Katarina, who was arguably mid tier, gets nerfed. I also wonder whether Geese and Kazumi have been over nerfed.
and it does't stop there.So Dragunov is already public enemy number one like Liu Kang. LOL.