With the game out I can talk about some of the stuff I did not mention before.Paul
Commands Changes 3,2 – Increased the lower range of the attack.
– You can now shift to Sway with “3,2+b”.f,1+2 – Decreased the distance between the character and the opponent when the move is blocked. f,1+4 – Shortened the recovery animation by 1 frame when the move hits. d/f,4 – Changed the opponent’s behavior when hit in midair. d,1,2 – Changed the opponent’s behavior when hit in midair. b,3 – Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. b,4 – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. f,f+3 – Increased the distance between the character and the opponent when the move hits the opponent while they’re down. f,f+3,4,4 – Changed the move to send the opponent spinning when it hits.
– Changed the move to send the opponent spinning when it hits them midair.QCB,2 – Increased the lower range of the attack. QCB,1+2 – Changed the opponent’s behavior when hit while downed.
– Increased the lower range of the attack.While rising 2 – Decreased the distance between the character and the opponent when the move is blocked. While crouching df,1+2 – The move can now be canceled with “While crouching df,1+2+b”. QCB,3,2 – Increased the lower range of the attack. QCB,3,2,3 – Replaced with a new move.
Looks like Paul didnt get any nerfs, just more combo variety. I love having another sway option but I would have preferred it to be a mixup option rather than a combo one. I am also glad that the low in QCB,3,2,3 has been replaced with a faster mid.
every character feels like an MK character now, don't get your hopes too up, but indeed everyone is pretty insane right now.Negan is insane this patch. I wasn't expecting Namco to buff him as much as they did, but I'm not complaining.
He now has brand new INT transitions from 1,2~INT and WS~1,2~INT. 1,2~INT is +3 on hit so you don't get any guaranteed frame traps, but he has an option for anything the opponent can do now during INT. WS~1,2~INT however is extremely good. It's just as plus on hit as his d/f+4,2~INT so he can frame trap with INT~1,2 after.
WS~1,2 is a new while standing punisher that is a natural combo on hit and does 31 points of damage. You can also transition into INT stance as mentioned above.
INT~1+2 got an insane buff which makes it always cause a screw knockback on hit now. Any time you hit someone trying to side step with INT~1+2 or use it to armor through something, you now get a combo juggle and nice wall carry.
INT~D+2 is a brand new low attack. Not only does it amplify his post INT game, but it's +3 on hit and not extremely launch punishable on block. It's i21 and -13 on block. On CH it's +13, which is massive. This is a very good new addition.
F,F+1+2 always crumples on hit now. This is beautiful because it will always guarantee a combo on hit, where as prior to the patch it only gave a combo on CH.
My personal favorite buff this patch is them making Negan's F,F+2 -9 on block now which makes it completely safe pretty much.
Overall, I couldn't have asked for better changes regarding this character. Namco did way more than I was expecting. I think we're definitely going to see a LOT more Negan now than before.
I don't understand this either, but it's pretty standard for how NAMCO has balanced Tekken 7 so far.I like this patch overall, but some of these balance decisions are puzzling from an objective point of view. Dragunov, who was already good last season, gets buffed while a character like Katarina, who was arguably mid tier, gets nerfed. I also wonder whether Geese and Kazumi have been over nerfed.
and it does't stop there.So Dragunov is already public enemy number one like Liu Kang. LOL.
Yo we heard how you hate Claudio's hop kick so we increased the range.Claudio can hop kick you from a mile away
awesome video man. Really well put together your editing skill has come a long way. The chat with CBM was really coolSo i did a collab video with CherryBerryMango, this is the end result
Video has been doing well
I'm kinda learning as i go, no research nothing, just experience, but i just take youtube more seriously now.awesome video man. Really well put together your editing skill has come a long way. The chat with CBM was really cool
I am not sure what you mean, but season 3 feels great to me aside from some strange balancing decisions. The game has not changed its identity in any way, shape, or form.I'm not liking season 3 atm. It seems very unga bunga. At this stage it doesn't feel like " tekken"