what is the input lag for PC I know its lower without vsync but I don't know what it is now.8 frames of input lag needs to go away, SFV had a bad experience with this, how come they still do it anyway?
We need to bring it down to 6 at least.
So my 100$ combos become super consistent than they already are, and my electric punishes start to be a damn threat.
I dunno either but i've heard is a lot better.what is the input lag for PC I know its lower without vsync but I don't know what it is now.
I wonder if it is something they can easily change for ps4 and xbox maybe just like disabling vsync or something if its forced on.I dunno either but i've heard is a lot better.
Also @16bit you might want to bring this down to lord Paulo and John Edwards attention, having this feature in training mode for future NRS games its a huge step forward
at this point no one cares, ppl are just hoping they can bring the input lag down, and better netcode.I wonder if it is something they can easily change for ps4 and xbox maybe just like disabling vsync or something if its forced on.
You people should stop talking about things you dont understand. Build in latency is heavily tied to how netcode in Tekken 7 is done. Bringing it down to 2 frames would coz input delays (like for example in MK9) between people who have latency higher than 32 ms between them. Which would be for most. PC version has about 5 frames latency (~80ms) and its the lowest they can go probable + you can disable VSYNC on PC which further mitigate input latency (its always on, on consoles).8 frames of input lag needs to go away, SFV had a bad experience with this, how come they still do it anyway?
We need to bring it down to 6 at least.
So my 100$ combos become super consistent than they already are, and my electric punishes start to be a damn threat.
Honestly even on consoles anything behind 4 bars is hilarious, its either you get 4 or 5, and there has been reports that 4 bars on T7 is way worse than 4 bars in TTT2 lol.You people should stop talking about things you dont understand. Build in latency is heavily tied to how netcode in Tekken 7 is done. Bringing it down to 2 frames would coz input delays (like for example in MK9) between people who have latency higher than 32 ms between them. Which would be for most. PC version has about 5 frames latency (~80ms) and its the lowest they can go probable + you can disable VSYNC on PC which further mitigate input latency (its always on, on consoles).
And you can see even on PC that playing anything below 4 bars it totally unplayable, stuttering is abysmal. It's way worse than 3 bars on consoles coz lower built in latency on PC. So while overall PC version is better in every aspect of the game you have to play people to which you have low latency otherwise its can be worse (3 bars and lower) than on consoles.
There is no magic trick here, Tekken 7 does not use GGPO for technical reasons (it's very hard to do in 3D fighting game), so adding built in latency was the only way to go (not 2f of latency coz thats laughable, 5+).
I understand this post but it's still kind of shitty to see top players switch to PC.You people should stop talking about things you dont understand. Build in latency is heavily tied to how netcode in Tekken 7 is done. Bringing it down to 2 frames would coz input delays (like for example in MK9) between people who have latency higher than 32 ms between them. Which would be for most. PC version has about 5 frames latency (~80ms) and its the lowest they can go probable + you can disable VSYNC on PC which further mitigate input latency (its always on, on consoles).
And you can see even on PC that playing anything below 4 bars it totally unplayable, stuttering is abysmal. It's way worse than 3 bars on consoles coz lower built in latency on PC. So while overall PC version is better in every aspect of the game you have to play people to which you have low latency otherwise its can be worse (3 bars and lower) than on consoles.
There is no magic trick here, Tekken 7 does not use GGPO for technical reasons (it's very hard to do in 3D fighting game), so adding built in latency was the only way to go (not 2f of latency coz thats laughable, 5+).
Drag's d2 is -13, Kazuya can launch punish it and a few so characters.man i finally played a good drag, shit is so scary. Seems like everything he does is safe and his pressure is insane with running punch, his fast low and his overhead smash. His SS seems really fucking good also, I need to play this dude.
Is his df2 safe and launch crouch?
Chikurin switched to PC, knee switched to PC, Aris switched to PC, every possible top player out there except for nobi is playing on PC, Nobi himself said he will change to PC after EVO.I've been thinking of putting in some time with another character. Probably Jack. I'll still play Katarina. Hi @Sutter Pain.
I understand this post but it's still kind of shitty to see top players switch to PC.
Its not 8 frames, it's 7,2 on PS4 and 6,3 on X1. Im pretty sure they can go down to 6f on consoles but for safety reasons they didn't. T7 4 bars is only slightly worse than 4 bars in TTT2, that one had around 6,5 frames of delay built in.Honestly even on consoles anything behind 4 bars is hilarious, its either you get 4 or 5, and there has been reports that 4 bars on T7 is way worse than 4 bars in TTT2 lol.
ppl aren't really asking for much, but 8f is still insane, most fighting games have it at 6f at best, if they could even by a change bring close to this magic number it will be great, specially for offline scene, there is really no reason for a 2 vs 2 on the same console offline to be this heavy because online built in latency (which we always know it exists since its seems to be the working formula for now.)
Now this not talking things we don't understand was a bit too far lol, we know tekken build their online netcode around input lag, they've been doing it since ttt2 or so since t6 was bad.
Every Tekken (top) player switched already or gonna switch soon enough to PC. There is no reason to play a subpar version of the game if you can play the best one. Difference in Tekken 7 between consoles and PC version is just too big to not switch. And its not only the build in latency (and ability to disable VSYNC on PC) but also loading times not to mention graphics coz thats not really the most important thing (althou nice).I've been thinking of putting in some time with another character. Probably Jack. I'll still play Katarina. Hi @Sutter Pain.
I understand this post but it's still kind of shitty to see top players switch to PC.
Pretty easy to balance a game when its the 9th iteration of a series where not much has changed besides a new combo mechanics, old character getting a few new moves, and a few new characters, half of which are based on old characters.I love how balanced t7 is compared to other FGs these days
I would take that any day over a game that is only decently balanced in the last 4 months of its life before its dead.Pretty easy to balance a game when its the 9th iteration of a series where not much has changed besides a new combo mechanics, old character getting a few new moves, and a few new characters, half of which are based on old characters.
Plus having a 2 year beta test in Japanese arcades doesn't hurt.
i might be getting it mixed up with one of his WS moves or just to slow with my 1,2.Drag's d2 is -13, Kazuya can launch punish it and a few so characters.
Oh you meant df2, yes that's a safe launcher.i might be getting it mixed up with one of his WS moves or just to slow with my 1,2.
What doesn't drag have he seems to be pretty fucking complete.Oh you meant df2, yes that's a safe launcher.
i though you meant d2
No. Play him and see for yourself. Unless you're JDCR; he has shortcomings like pretty much any character in Tekken.What doesn't drag have he seems to be pretty fucking complete.
I am gonna pick him up for sure, he seems overall really solid overall and execution isn't much of a factor and he looks pretty cool.No. Play him and see for yourself. Unless you're JDCR; he has shortcomings like pretty much any character in Tekken.
Oh for sure. I'm just saying that you can't compare the balance of tekken to the balance of a game like Injustice. The tekken devs have had a lot more time to fine tune the balance of this game.I would take that any day over a game that is only decently balanced in the last 4 months of its life before its dead.
Oh i def agree and I think its how all devs should do it. T7 I think took a bit to long to make on console PC though.Oh for sure. I'm just saying that you can't compare the balance of tekken to the balance of a game like Injustice. The tekken devs have had a lot more time to fine tune the balance of this game.
What shortcomings?No. Play him and see for yourself. Unless you're JDCR; he has shortcomings like pretty much any character in Tekken.
Thats such BS it's mind blowing.What shortcomings?
He has...
- Good standing punishes, great ws punishes
- Great pressure with wr2
- Safe low crush
- Backswing blow that's a launcher on normal hit
- Great lows
- Fast tracking move
- Stagger strings
I mean he has everything.
His main weakness in previous tekkens was he couldn't get a full combo off his low sweep but in tekken 7 he can.
So what are his weaknesses exactly?
He is solid. Most of his stuff is pretty easy to do, a side from point blank wr2 which is really hard to get 10/10 and sadly it's his best pressure tool.I am gonna pick him up for sure, he seems overall really solid overall and execution isn't much of a factor and he looks pretty cool.