PunkMafia83
PSN: YaRnToNpUnKMAFIA
To be honest. This might be more fun then Mk x.
There is nothing wrong with Chloe...she's a pop idol which is a cultural thing in Japan. All everyone saw was cat hat/glove combo and immediately wrote her off.I was hoping Alissa wasn't going to make the cut because I just don't really like the idea of the whole "fighting sex fembot", but it looked like she was in and I figured "whatever"
And then they doubled down and put Chloe in....
I think he was just messing with people when he said this, but if he does do this then I'll be mad as hell.There is nothing wrong with Chloe...she's a pop idol which is a cultural thing in Japan. All everyone saw was cat hat/glove combo and immediately wrote her off.
It's fine though, like Harada said, he just won't put her in the US version since people se to dislike her lol.
I don't think it's a fair comparison -- Tekken is more about a common mechanic and many characters having similar tools; NRS games are about wildly differing character archetypes with completely different tools, some of which don't always seem like they belong in the same game.I do respect how conservative Harada is towards tekken. He and Ed boon are on completely different spectrums of fighting games when I look it. He doesn't do anything too drastic that could be game breaking, and always does plenty of testing to prevent bugs or issues before release. Looking back now, it's an amazing feat at how balanced TTT2 was. If you put the NRS team under the same project, I doubt they could have gotten the game 1/4th as balanced as the Namco team did. This is not a knock on NRS, its just really put the time in to make sure the project doesn't need any patches after the fact.
Honestly if the tekken development team was behind any of the NRS fighters I can see them being more balanced overall. It doesn't matter if you throw in all those 2d elements, it still will come out a more "complete and balanced" game bc of who's behind it. I like injustice and MK but they were never balanced and that's on NRS. You will see proof soon when they finally release tekken vs SF, I'm sure.I don't think it's a fair comparison -- Tekken is more about a common mechanic and many characters having similar tools; NRS games are about wildly differing character archetypes with completely different tools, some of which don't always seem like they belong in the same game.
When there's a tekken game with a lot of the the cast individually teleporting, summoning things from the ground from fullscreen, bringing buddy monsters in as traits, shooting guns and arrows, calling up water to block in the middle of combos, tossing maces from the sky, playing footsies with a 7-foot long trident, throwing parts of the background from a mile away, etc. as characters' primary meta, then a comparison of balance would make more sense.
She's a pop idol? I guess I just don't understand the reference.There is nothing wrong with Chloe...she's a pop idol which is a cultural thing in Japan. All everyone saw was cat hat/glove combo and immediately wrote her off.
It's fine though, like Harada said, he just won't put her in the US version since people se to dislike her lol.
Yea Pop Idols are all the rage in Japan, but sometimes design choices do come down to "it's a cultural thing".She's a pop idol? I guess I just don't understand the reference.
I feel like "it's japanese culture" has become an easy way to deflect criticism regarding bad design choices.
If a character's design can't be defended in any other way than "It's just a culture thing" than I still feel like that's bad design.
I wouldn't defend NRS for their crappy characters (Nitara lol) under the justification of "american culture"
Horrible design has no borders.
Lol I know he was..a lot people started to backtrack on their dislike for Chloe after that tweet lol.I think he was just messing with people when he said this, but if he does do this then I'll be mad as hell.
Taunt jet upper time again!i guess he is gonna own again at evo proofing bry to be top tier again ^^