I still play TTT2 and it's pretty much the only game I play. There is no need for an overhaul or simplification of anything. I hate armor and the super rage art is fkn retarded. The crush system IS Tekken's armor. How are you gonna do anything to end the match vs for example a character like Lars? He can uf4 you any time he chooses (if that move is still safe) and a simple generic d4 is risky to throw out because of this, nerfed movement means it's really hard to avoid him coming in with fF4,3 for a big damage low. If you step all the time and block his b1 as he is coming in he can probably armor through your mids and highs if you choose to counterpoke him and he can still crush a generic d4 with uf3 or uf4. you have to let the raged player take complete control of the neutral game and give up frames or risk eating 30-40%
Removing floats means you can just autopilot quickstands even vs hard knockdowns and there is no need to recognise any meta related to a spesific knockdown. Okizeme-heavy characters are gonna have a harder time to generate any offence, getting a free back roll from a succesful toe kick is stupid as well. Characters like Kazuya need the post knockdown mix-ups and strong options to inflict additional damage on grounded opponents or pressure them on wake-up. I still hope get-up attacks can be CH'd and they are as unsafe as they are now. I kinda hope they keep the buffed mid hitboxes introduced in Revolution if you can't float the opponent. Kazuya has Devil Jin's b4 now so I am pleased about that, TTT2 b4,1 had it's uses for sidestep and back dash whiff punishes and wall splatting and b4 by itself was a semi-decent poke as it tracked all the way to Kazuya's right and had 15fr start-up, but imo he needed a safe, strong semi-fast CH mid with decent range, especially if his b1+2 will most likely be the unsafe power crush move as it's his invincible move in TR.
Simplifying movelists is probably the dumbest thing they can do, everything has it's purpose. I hate to see Tekken get the SCV treatment. The franchise isn't gonna die, the hardcore vets will stick with the game and people with experience from other fighters will pick the game up every now and then... and maybe stick with it if they have some balls. I couldn't care less about changing the energy signatures or adding slo-mo and other crap to please casuals. You can hop on TTT2, go on ranked and find plenty of shitty players to play with IE. the game is still alive and well.
Tekken 6 roster with low-mid tier characters buffed and 2-4 new characters was all that was needed imo... + Some half-assed story mode with cinematics, some different single player modes and better graphics and boom you have a new Tekken. Everyone can be hype for MKX and jizz in their pants because of some new features and a completely different game, but people ought to realise by now that NRS can't create a completely new fighting game from scratch in 2-3 years. Changing everything is exactly what is wrong with MK as a franchise, there will be glitches and balance issues and when the support from NRS dies we are still left with a completely unbalanced and unfinished game.
I know it's still very early but armor has got to go. Nothing wrong with TTT2 combo system either so no need to change that. If anything I hope for frame data to be given in practice mode as well as a more extensive fight lab... aaaaaand a tutorial on all the existing mechanics for beginners: better tools to learn the game rather than streamline the game. #ENDOFRANT, sorry Ya'll I am tired and butthurt
EDIT:... On the other hand we have not yet seen guys like JDCR or Knee play the game and give their thoughts on the system changes.