SaltShaker
In Zoning We Trust
Tanya experts, how are you guys feeling about this variation? Is it a core type of variation or a MU dependent variation?
-4 on block is accurate.Can anybody confirm if Tanya's Shroud is -4 or +what on block?
At the moment, I would say Pyromancer > Kobu Jutsu > Dragon Naginata.Tanya experts, how are you guys feeling about this variation? Is it a core type of variation or a MU dependent variation?
Interesting, why do you think that?At the moment, I would say Pyromancer > Kobu Jutsu > Dragon Naginata.
I think her teleport change roles according to the variation she is playing, all though its a great mobility tool that can make her move at any distance from instant air teleport, its incredibly fearsome in the dragon naginata variation as well, since she can go into pogo stance out of any teleport and vice versa.Tanya was intended to be a walking mixup game. She's very unsafe on a lot of her options you just have to understand her to see this. Shroud is only truly fearsome on hit, even though it does give slight advantage on block, for the most part you can either crush, low profile or move out of the followup on block depending on your tools.
Teleport is also unsafe and only truly fearsome if you read it wrong. Try dashing out of it.
Shround pressure is really good, aside the gift of interrupting gaps with ex shroud is asking yourself to get a massive damage payback if you wrongly block her mixup into fireballs, she can F2~shroud or F2~teleport~j2~f2~shroud, guess what happens if J2 hits out of teleport?Interesting, why do you think that?
Shround pressure is really good, aside the gift of interrupting gaps with ex shroud is asking yourself to get a massive damage payback if you wrongly block her mixup into fireballs, she can F2~shroud or F2~teleport~j2~f2~shroud, guess what happens if J2 hits out of teleport?Interesting, why do you think that?
What tier list?tanya is pretty good shes ranked 11th right now on the tier list
what do you mean, the mkx tier listWhat tier list?
Too early for that, bro.what do you mean, the mkx tier list
Already known foolJust so you fools know...
b+3,1,2 has two gaps.
Only some armor EX special moves can interrupt in between b+3 and 1, but all can interrupt in between 1 and 2.
The second hit of b+3,1 has an inconsistent hitbox and whiffs randomly.
Only one gap per string please NRS. Adjustments please and thank youJust so you fools know...
b+3,1,2 has two gaps.
Only some armor EX special moves can interrupt in between b+3 and 1, but all can interrupt in between 1 and 2.
The second hit of b+3,1 has an inconsistent hitbox and whiffs randomly.
It's +10 on pc on console its -4Can anybody confirm if Tanya's Shroud is -4 or +what on block?
the damage of a fireball type move is not impacted by the shroud being metre burned or not the only difference between the MB shroud and non MB shroud is armor and 2% dmg increase on the initial shroud hit itself.Can someone explain me why i do the same damage with/without MB version of shroud? It says it do more damage but for sure for example B312 do the same 23% with both versions activated ...
Not even Eventhumbs has her on its crappy tier list.tanya is pretty good shes ranked 11th right now on the tier list
I'd like to know why you think this as well.-4 on block is accurate.
At the moment, I would say Pyromancer > Kobu Jutsu > Dragon Naginata.
Having a Safe armored move will always prevent people from punishing you, as you can cancel anything into it(including empty teles).I'd like to know why you think this as well.
Pyro is very lacking since the new nerf (even though I feel it's warranted), she doesn't really have any pressure game, she's still safe with shroud/teleport but it won't be long before people adjust to the changes and start punishing her at every opportunity, she'll won't be tournament viable at all, however with Kobu Jutsu's 9 frame mid+overhead, Tonfa combo's being safe when delayed (meterless) and a + on block projectile for more chip damage and meter gain, the synergy is still very strong.
I honestly can't speak for DN but KJ should still be by far the best variation, considering she wasn't very dependent on teleports to begin with.