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General/Other - Tanya Tanya General Discussion Thread

which variation do you like best?

  • Pyromancer

    Votes: 66 34.0%
  • Kobojutsu

    Votes: 68 35.1%
  • Dragon Naginata

    Votes: 60 30.9%

  • Total voters
    194

Pterodactyl

Plus on block.
Yeah I don't have meter issues. Most of my gameplan is fb, teleback fb, teleback close fb to catch runners, fb, EX fb...and I rarely can't breaker if they get in
I'm calling it now, once she's released fully there's gonna be a salt-storm of people bitching about pyro zoning.

And I don't know if I could blame them to be honest...
 

Jaku2011

Filled with determination
Pyromancer zoning is so much fun, teleporting like a rabid animal has never been this much of a blast, I think I'm dropping Ferra/Torr
 

Reauxbot

You think you bad? You aint bad.
Pyromancer zoning is so much fun, teleporting like a rabid animal has never been this much of a blast, I think I'm dropping Ferra/Torr
How much meter do you build doing that in this variation.? IIm focusin on K.J.
Teleporting builds enough meter on its own. And her blockstrings are incredible.
Cant wait for some videos on her.
 

Jaku2011

Filled with determination
How much meter do you build doing that in this variation.? IIm focusin on K.J.
Teleporting builds enough meter on its own. And her blockstrings are incredible.
Cant wait for some videos on her.
A pretty good amount I'm almost never without meter thanks to teleports and blocked fireballs so if I hit I can get an ex tele combo, or save for breaker which I'm sure is super frustrating for whoever has to chase her down.
 

Devin Thorn

chimp damage
I've been using teleport cancels after establishing a hit and run game to cause some pretty funny whiffs, for example after doing 112 tele njp I'll do 112 tele cancel and they'll jump or do something to try and avoid it and I'll smack them with something meaty
 

PaletteSwap

Misanthropiate
I haven't spent much time on Tanya outside of training mode yet, but so far I'm having the most fun with Kobojutsu. I like the target combo and the boomerang combos.

Pyromancer seems really cool as well. Combined with the dust mechanic you can easily net 30% damage off a short, simple combo.

Dragon Naginata is one I'm not sure on. Could be really effective or could be gimmicky without much viability. All I know is that it seems daunting to me and I haven't put enough time in to give an accurate analysis.
 

xXstealthflameXx

Finding a Main
I haven't spent much time on Tanya outside of training mode yet, but so far I'm having the most fun with Kobojutsu. I like the target combo and the boomerang combos.

Pyromancer seems really cool as well. Combined with the dust mechanic you can easily net 30% damage off a short, simple combo.

Dragon Naginata is one I'm not sure on. Could be really effective or could be gimmicky without much viability. All I know is that it seems daunting to me and I haven't put enough time in to give an accurate analysis.
That was me 2 days ago. Yesterday I decided to REALLY try to get something going with Naginata, and it is sooo viable as of now. Didn't think d2 f2 d2 f2 ji1 combos were practical or consistent, but you can usually do them if you punish with 112 xx df3 or just off of a raw df3. Even 112 xx df3 on block into d2 hits sometimes. IMO all of her variations are amazing, but matchup dependent.
 
I don't know if this is known or not but the ex drill kick has two different launch animations on hit. The normal one floats the opponent to roughly jump height while the other only floats to around Tanya's head. I've noticed that the lower launch always happens on a crouching opponent and happens when absorbing a hit from moves that lower their hurtbox.
 
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Jeffrey Wolf

YouTube: Jeffrey B Wolf
I won't be surprised if DN Tanya gets a damage nerf. 30% low execution, meterless combos? 34-37%, slightly tighter, but still meterless? Crazy, and so fun to play.
 

infamy23

FireBeard
I won't be surprised if DN Tanya gets a damage nerf. 30% low execution, meterless combos? 34-37%, slightly tighter, but still meterless? Crazy, and so fun to play.

What are these combos you speak of?

Anything that involves PogoF2 Ji2 is not easy by any means.

I miss that link all the time, because the timing is dependent on hitboxes, character height, stagger animations, stance.... it's ridiculous how finnicky those combos are.

And anything that starts with F2 or 112 is irrelevant. MKX is a high/low game. She doesn't have any high damage combos (yet) starting from B32 and that's what matters. All I have so far is B32 TC 34 DB4 (24%) and that combo is hard as shit.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
Tanya's 2u3 string which is a high mid the second hit doesn't hit on crouch blocking opponents. So if they duck the first hit then "block" the second they completely avoid the string and can poke out of the final overhead super easy. :c NRS pls fix this
 

Reauxbot

You think you bad? You aint bad.
After a while of playing this chick. Her so called 50 50s arent feeling so strong and reliable. You can easily fuzzy gaurd the shit out of her block strings.
Shes the whiff queen.
Pretty unsafe.
Shes still solid. But just a lot of bad and people caught on to her pretty quick. At those ive been playing block her well already.
Not looking good for her future downloads lol
 

DanableLector

UPR DanableLector
Man. Trying to anti Air Scorpion is just a waste of life. -_-
That kick has to blow every normal in this game up
Most true shit I've ever read. It has such priority over everything. Scorpions jump kick has beat out my raidens ex electrocute billions of times. It's like it causes the electrocutes hotbox to shrink so I whiff and get blown up by the teleport after the kick. Fuck scorpion... Says Raiden main.
 

D Dot

Noob
I have seen combo videos(DN variation) that include a teleport cancel mid combo but I have not been able to figure out how to do that. What are the button inputs to perform a teleport cancel? From the videos it looks so easy but I can not get it to work. Please help?!
 

Arkayne

Jade Mod. Poison Ivy
She is definitely one of those characters where you're gonna have to be able to play a secondary variation. Her Gimmicks are like 50/50 Gimmicks.
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf
@infamy23, just NJP after any single or double pogo hit for the easy combo version. Enjoy =)

Also, MKX is indeed focused around 50/50s, but quickly advancing mid hitting moves are very viable (e.g. D'Vorah, Kotal, etc.), so don't be so quick to discount Tanya's F2. Also, her pogo is an overhead. Sure, you'll need to condition your opponent, but it's there.

I agree that her low hitting teleport cancel combo is hard as shit, lol. But hey, she's getting 16% from a low that's safe. Do it enough, and people will down block.
 

Drunken Llama

Some Random
I have seen combo videos(DN variation) that include a teleport cancel mid combo but I have not been able to figure out how to do that. What are the button inputs to perform a teleport cancel? From the videos it looks so easy but I can not get it to work. Please help?!
Hold 3 on the teleport and hit down down. I didn't even know you could hold the teleport until I saw those. I hope you have better luck than I've had.