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Combo List - Tanya Tanya Combo Thread

Ahmad

Noob
Pyromancer video combo guide, all inputs onscreen and in the description


b31~db4 - 15%
b31~df2 - 10% [dust setup]
b312 - 23% [dusted]

f2~db4 - 16%
f2~df2 - 11% [dust setup]
f2~db1 - 22% [dusted]

24~db4 - 17%
24~df2 - 12% [dust setup]
24~db1 - 23% [dusted]

112~db4 - 17%
112~df2 - 13% [dust setup]
112~db1 - 23% [dusted]

f3[h], run, f2~db4 - 23%
f3[h], run, f2~df2 - 19% [dust setup]
f2[h], run, f2~db1 - 29% [dusted]

2u3, f43 - 20%
2u3, run, 34~db4 - 25%
2u3, run, f2~df2 - 18% [dust setup]
2u3, run, 4~df2 - 19% [dust setup]
2u3, run, f2~db1 - 27% [dusted]
2u3, run, b312 - 27% [dusted]

112~df3, 1, 2u3, run, 34~db4 - 28% (males only, closed stance)
112~df3, 1, 2u3, f2~df2 - 24% [dust setup] (males only, closed stance)

*** 1 BAR ***

b31~ex df3, 3~df3, d2, 34~db4 - 30%
b31~ex df3, 3~df3, d2, f2~df2 - 26% [dust setup]
b31~ex df3, 3~df3, d2, j2, run, f2~df2 - 28% [dust setup]
b31~ex df3, d2, f, b312 - 32% [dusted]

112/f2~ex df3, 3~df3, d2, 34~db4 - 31%
112/f2~ex df3, 3~df3, d2, f2~df2 - 28% [dust setup]
f2~ex df3, 3~df3, d2, j2, run, f2~df2 - 29% [dust setup]
112/f2~ex df3, d2, f, b312 - 33% [dusted]

f3[h], run, f2~ex df3, 3~df3, d2, 4~db4 - 36%
f3[h], run, f2~ex df3, 3~df3, d2, f2~df2 - 34% [dust setup]

ex bf4, 34~db4 - 25%
ex bf4, 34~df2 - 22% [dust setup]
ex bf4, b312 - 24% [dusted]

*** CORNER ***

2u3, njp, 4, 34~db4 - 31%
2u3, njp, 4, 34~df2 - 28% [dust setup]
2u3, njp, 4, b312 - 33% [dusted]

f3[h], 4, d1, 34~db4 - 33%
f3[h], 4, d1, 11, 112~df2 - 29% [dust setup]
f3[h], 4, d1, 34~db1 - 37%[dusted]

*** CORNER 1 BAR ***

112/b31/f2~ex df3, d2, 4, 34~db4 - 34/33/34%
112/b31/f2~ex df3, d2, 4, 34~df2 - 32/31/31% [dust setup]
112/b31/f2~ex df3, d2, 4, 34~db1 - 37/36/37% [dusted]

2u3, 4~ex df2, 34~db1 - 37% [dusted]
f3[h], 4~ex df2, 34~db1 - 41% [dusted]

*** X-RAY ***

df3, d2, j3~x-ray - 35%

@Pan1cMode
 

KGA Prosaic

RM Prosaic
Was being the right word. She's still a pressure character but now other characters can do what she did for free a bit better. I was hitting for a 38% with a 9 frame mid to overhead poke. Now, my bnb does 32% so I'm more focused on block pressure. But my options on that are pretty limited. Since the most a Tele cancel gives me is +3, my 10f poke isn't beating anything out. Which they buffed the start up of d3 so I could frame trap with it.
 

KGA Prosaic

RM Prosaic
Try this out, cannot post accurate damage % since I'm not around but her new bnbs based on execution

My combos follow the same path so to make this easier I'll say opener, meaning the normal strings used like f2, b31, b1 2+4,

Easy
(Opener)xx rekkas ex njp b1 2+4xxrekkas

Average (and my preference)
(Opener)xx rekkas ex njp rc 1 4xxrekkas

Difficult
(Opener)xx rekkas ex RC 4 b1 2+4xxrekkas.

The difficult being the highest damage for a single bar bnb.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
@Pan1cMode Hey been going over the damage since the latest patch for Kobu's damage. Was hoping you could update your post. Some of these combos aren't even worth it anymore and it's tough for her to break 33% without doing the Overhead starter. I'll do the corner stuff later.

Mid Screen

METER LESS
(overhead) f3(charged), RUN~f2~df2~df1~df2 (25%)

(10 frame launcher) 2u3, RUN~34~db4 (23%) Very strict timing on the last hit

METER
(8 frame punish) 112~df2~df1~df2(ex), ji3~df3, njp, 34 (30%) DB4 hit no longer connects

(13 frame advancing mid)f2~df2~df1~df2(ex), ji3~df3, njp, 34 (30%) DB4 no longer connects at end of combo

(9 frame mid, overhead)b12+4~df2~df1~df2(ex), ji3~df3, njp, 34 (29%) DB4 no longer connects at end of combo

(low) b31~df2~df1~df2(ex), ji3~df3, njp, 34 (29%) DB4 no longer connects at end of combo

(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (34%)

(wakeup) bf4(ex), RUN~11, RUN~34 (20%) DB4 no longer connects at end of combo

(wakeup, 2 bars) df2(ex)~df1~df2(ex), ji3, df3, njp, RUN~34(28%) DB4 no longer connects at end of combo. Also DF2 has no armor so not a viable wake up option.
 
Last edited:

KGA Prosaic

RM Prosaic
@Pan1cMode Hey been going over the damage since the latest patch for Kobu's damage. Was hoping you could update your post. Some of these combos aren't even worth it anymore and it's tough for her to break 33% without doing the Overhead starter. I'll do the corner stuff later.

Mid Screen

METER LESS
(overhead) f3(charged), RUN~f2~df2~df1~df2 (25%)

(10 frame launcher) 2u3, RUN~34~db4 (23%) Very strict timing on the last hit

METER
(8 frame punish) 112~df2~df1~df2(ex), ji3~df3, njp, 34 (30%) DB4 hit no longer connects

(13 frame advancing mid)f2~df2~df1~df2(ex), ji3~df3, njp, 34 (30%) DB4 no longer connects at end of combo

(9 frame mid, overhead)b12+4~df2~df1~df2(ex), ji3~df3, njp, 34 (29%) DB4 no longer connects at end of combo

(low) b31~df2~df1~df2(ex), ji3~df3, njp, 34 (29%) DB4 no longer connects at end of combo

(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (34%)

(wakeup) bf4(ex), RUN~11, RUN~34 (20%) DB4 no longer connects at end of combo

(wakeup, 2 bars) df2(ex)~df1~df2(ex), ji3, df3, njp, RUN~34(28%) DB4 no longer connects at end of combo. Also DF2 has no armor so not a viable wake up option.

After you launch with the ex rekka you can squeeze more damage out by either
Njp rc 4 f2xxrekkas
Njp 1 rc 4xxrekkas