I will update this post with combos as they are discovered to save searching through the thread.
Notation
ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RUN – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time
Color Key:
Green=Kobo Jutsu
Red=Pyromancer
Blue=Dragon Naginata
MIDSCREEN
KOBO JUTSU
METERLESS
(overhead) f3(charged), RUN~f2~df2~df1~df2 (25%)
(10 frame launcher) 2u3, RUN~34~db4 (25%)
METER
(8 frame punish) 112~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)
(13 frame advancing mid) f2~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)
(9 frame mid, overhead) b12+4~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (37%)
(low) b31~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (34%)
(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (36%)
(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)
(wakeup, 2 bars) df2(ex)~df1~df2(ex), ji3, df3, njp, RUN~34~db4 (33%)
PYROMANCER
METERLESS
(overhead) f3(charged), RUN~f2~db4 (23%)
(10 frame launcher) 2u3, RUN~34~db4 (25%)
MALE ONLY, MUST INITIATE WITH TANYA IN CLOSED STANCE
(8 frame punish) 112~df3, j1, 2u3, RUN~34~db4 (28%)
(8 frame punish) 112~df3, j1, 2u3, RUN~11, f2~df2 (25%) [dust setup]
METER
(8 frame punish) 112~df3(ex), j3, df3, njp, 34~db4 (31%)
(8 frame punish) 112~df3(ex), j3~df3, njp, ji2, RUN~f2~df2 (29%) [dust setup]
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 34~db4 (31%)
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, ji2, RUN~f2~df2 (29%) [dust setup]
(low) b31~df3(ex), j3, df3, njp, 34~db4 (30%)
(low) b31~df3(ex), j3, df3, njp, ji2, RUN~f2~df2 (28%) [dust setup]
(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, f2~db4 (36%)
(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, f2~df2 (34%) [dust setup]
(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)
MALE ONLY, MUST INITIATE WITH TANYA IN CLOSED STANCE
(8 frame punish) 112~df3, j1, 4~df3(ex), j3, df3, njp, 34~db4 (33%)
(8 frame punish) 112~df3, j1, 4~df3(ex), j3, df3, njp, ji1, f2~df2 (32%) [dust setup]
DRAGON NAGINATA
METERLESS
(8 frame punish) (easier) 112~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
(8 frame punish) 112~df3, d2~f2, j1, f2~df3, d2~f2, j1, 2u3, RUN~b31, b32~db4 (38%)
(13 frame advancing mid) (easier)f2~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
(13 frame advancing mid) f2~df3, d2~f2, j1, f2~df3, d2~f2, j1, 2u3, RUN~b31, b32~db4 (38%)
(overhead) f3, RUN~f2~db4 (23%)
(low) b32~df3~dd, 112~db4 (22%)
(against Goro/Ferra)
(8 frame punish) 112~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)
(13 frame advancing mid) f2~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)
METER
(low) b31~df3(ex), ji3, df3, njp, 34~db4 (32%)
(low) b32~df3~dd, 112~df3(ex), j3, df3, njp, 4~db4 (32%)
(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (37%)
(8 frame punish) (easier)112~df3, d2~f2, d2~f2, ji2, 4~df3(ex), j3, df3, njp, 34~db4 (41%)
(8 frame punish) 112~df3, d2~f2, d2~f2, ji2, 2u3, RUN~4~df3(ex), j3, df3, njp, 34~db4 (42%)
(13 frame advancing mid) (easier) f2~df3, d2~f2, d2~f2, ji2, 4~df3(ex), j3, df3, njp, 34~db4 (41%)
(13 frame advancing mid) f2~df3, d2~f2, d2~f2, ji2, 2u3, RUN~4~df3(ex), j3, df3, njp, 34~db4 (42%)
(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)
(wakeup) df3(ex), j3, df3, njp, 34~db4 (29%)
CORNER
KOBO JUTSU
METERLESS
(overhead) f3(charged), 4, d1, 11, 112~df2~df1~df2 (34%)
(10 frame launcher) 2u3, njp, 4, 34~df2~df1~df2 (32%)
METER
(9 frame mid, overhead) b12+4~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (42%)
(8 frame punish) 112~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (40%)
(low) b31~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (39%)
(13 frame advancing mid) f2~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (40%)
PYROMANCER
METERLESS
(10 frame launcher) 2u3, njp, 4 34~df2 (28%) [dust setup]
(10 frame launcher) 2u3, njp, 4, 34~db4 (31%)
(overhead) f3(charged), 4, d1, 11, 112~db4 (33%)
(overhead) f3(charged), 4, d1, 11, 112~df2 (29%) [dust setup]
METER
(8 frame punish) 112~df3(ex), j3, df3, njp, 4, 34~db4 (34%)
(8 frame punish) 112~df3(ex), j3, df3, njp, 4, d1,112~df2 (32%) [dust setup]
(low) b31~df3(ex), j3, df3, njp, 4, 34~db4 (33%)
(low) b31~df3(ex), j3, df3, njp, 4, d1,112~df2 (30%) [dust setup]
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 4, 34~db4 (34%)
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 4, d1,112~df2 (31%) [dust setup]
(10 frame launcher) 2u3, 4~df2(ex), 11, 112~df1 (37%)
(overhead) f3(charged), 24~df2(ex), 112~df1 (39%)
DRAGON NAGINATA
METERLESS
(low) b32~df3~dd, 11, 11, b32~db4 (25%)
(overhead) f3(charged), 11, 11, 34~bf2 (30%)
(8 frame punish) 112~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (41%)
(8 frame punish) 112~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 34~db4 (40%) [better oki]
(10 frame punish) 24~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (42%)
(10 frame punish) 24~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 34~db4 (41%) [better oki]
(13 frame advancing mid) f2~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (41%)
(13 frame advancing mid) f2~df3, d2~f2, j2, f2~df3, d2~f2, j2, 2u3, njp, 4, 34~db4 (40%) [better oki]
METER
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