Figuring out a character's neutral and strategies take a bit of time, even if you read up on it, you have to play it to figure out what works best against players. Watching pros play helps me a lot too, and labbing, and just playing long sets.I come from sub zero, which I get nice results with. He has very nice pokes and mobility. I struggle to find my footing with Arnold, and I get Clowned by mashy Liu Kangs.
Dude, spoiler...watch that health bar melt like Arnold at the end of T2.
Obscure Blaze(MK character) reference? He's got a couple other shirts in Cage's Gym or the skull that just kind of look like a generic tshirt, but maybe they are all MK references in some way.Terminator shirt with the guy on fire...what is it? From another movie or something?
You can amplify it to recover almost immediately. And you can delay it for quite a long time, kind of like Lao's teleport, but ours doesn't cost meter to delay. And it's very easy to cancel into; much easier than other teleports. So you can do mind games like 121~db3 and then just hold it for as long as you want. When you're ready to attack, release and amplify to come out almost immediately. It's pretty fucked up.Coincidentally I was just looking at this character for the first time yesterday. Not sure what you can do with TDE with 53 frames of recovery unless I'm missing something.
inb4 obligatory... "Swag??? In MK11??? LOL" commentTDE makes b1 a safe launcher and is just really swaggy. One of my favorite moves, but I can see how it'd be annoying to face.
I kind of want to know how it's safe seeing as TDE is punishableTDE makes b1 a safe launcher and is just really swaggy. One of my favorite moves, but I can see how it'd be annoying to face.
T.D.E Amplified is not punishable.I kind of want to know how it's safe seeing as TDE is punishable