MadeOfMetal
Kenshi Srubtastic,Cyrax, Special Forces Mains
i agree on roll, but the Tele into sai, i have no problem punishing. i Crouch on the sai and im able to Uppercut just fine.Her regular roll can be used on wakeup and certain characters have to hold it cause it goes under like all their mids except their pokes. That needs adjusted. Her tele into sai needs adjusted as its very inconsistent to punish if at all.
She should build a little less meter also.
Back on the Roll ive been saying this for a long time, that Roll Goes through to many Moves, and its because her Hurt Box(the one you have to hiut to win the trade) is this small ass Circle inside of her Ball while rolling, and her Hitbox(the one that hits you) is around her Body protecting her.
and thats the problem, but it also makes for a great AA. but she has B1/1/B34/B3 and all of those are just as good as roll for anti air if not better in certain situations. like JIP can be stopped by B34 just as good as roll. hur hurtbox is on the ground and her Legs up in air become her hitbox, Shielding her from damage and JIP's/JIK's so if they adjust Ball Roll hitbox/Hurtbox Properties then she will still have plenty of AA's
Other than that i do not think Mileena needs any more nerfs, but one can argue if you are trying to armor break a move that clearly goes through Mids/Highs/and Lows. you are at fault and not the Move. since its common knowledge that the move takes priority.
I am guilty of trying to stuff it as well, cuz i do it so much wagainst other characters, like Armor breaks and so on. but damn Mileena and that Roll. im down lets Alter the Hurtbox to be bigger so we can stuff it, if we time right read right, and use the correct move to stuff it, we should be rewarded, i feel other characters should have OKI setup against Mileena.
as of know No character has OKI vs Mileena because of the Hit-box/Hurt-box Properties of her Ball Roll(BD4).