regardless its prob better to end with an aura cause if we do it early then it runs out soonerI'm pretty sure that makes scaling on the combo way worse though.
I think there's a school of thought out there that suggests f4 xx aura is a great way to start pressure/ frame trap (f4 xx aura, f33 beats KL spin).regardless its prob better to end with an aura cause if we do it early then it runs out sooner
Ive been using it as combo starter instead, one time i landed a wakeup slide but obviously thats not a reliable option. I also landed a b12 aura ex slide but thats a gimmick. F4 aura ex slide landed once, if only unbreakable had an OH wakeup id land the slide moreSo anyone found any higher damage unbreakable combos with slide?
So basically the same amount of damage you get without using any meter from B12xxAura starter (B12xxAura, B12xxIceball, JIP, B2 run, B12 Shatter).Affirmative NJP 4xxSlide is the most consistent anywhere on screen from any conversion. Significantly easier than FJP B12 or FJP 123.
B12xxAura 242 RC 1 RC 123xxEXSlide Whiff Slide FDash NJP 4xxSlide is 33%
Nah, that's just 15 hits Cryo still holds the record for more hits in a Sub-Zero 3 bars combo at 36 (mostly because of Cold Blooded and his most damaging one is 35 hits).It's a lot of hits though and it's probably the most Marvel Combo in the game outside of Kitana bullshit
B12xxAura, B12xxEXBurst, B2, B12xxEXAura, 123xxEXSlide, Whiff Slide, NJP 4xxSlide
B4 used to be 19 frames. They said pokes and sweeps data was changing so maybe it's faster now?Is subs sweep faster or am I crazy?
It's 15 frames nowB4 used to be 19 frames. They said pokes and sweeps data was changing so maybe it's faster now?
I was hoping to maybe pick this back up for kicks after this patch, but it is still busted. Make regular Aura slide freeze them, then maybe we'll talk. But Unbreakable is still gonna be meter starved, just like alwaysAlso the Bullshit scaling penalty also hasn't been addressed. This variation is still trash.
Put it in the bin with Ancestral, Dualist, etc.
B12 xx ice ball, d2 - 19%Can someone check if the aura still has the 0.85 damage penalty? Basically do B12 Iceball uppercut and B12 Iceball Aura uppercut and see if the damage is reduced.
Same penalty.B12 xx ice ball, d2 - 19%
B12 xx ice ball, aura, d2 - 18%
There's still a penalty, but I'm not sure if it's changed or not.