But if you're in those 2 frames, full punishI really dont like 222 ice clone in the corner. There is a 6 frame unsafe area between a hit 222 and a clone recovery. If you are off by 2 frames in your clone setup you can catch an armored special to the face.
its char. specific.I really dont like 222 ice clone in the corner. There is a 6 frame unsafe area between a hit 222 and a clone recovery. If you are off by 2 frames in your clone setup you can catch an armored special to the face.
Yeah that's a good one, very creativeYou guys seem it?
I just found another way to do this one...Corner:
DeepJK, 212~Ice Blast, 1, 222 - 28% (good for set up Ice Clone);
I do this too, but its risky cuz if they can break they can armour out usually (assuming the character has armour)Yeah, definitely. I usually go for a B2 when I know the person wants to break. That way you can get in some damage before they do, regardless of if they block or dont.
lol Way sweet stuff. But yes, impractical as all get out. In fact, that's exactly what I said about the 57% midscreen X-Ray I posted 7 months ago....Here's all his most damaging combos. Pretty much none of them are practical at all
very cool!Here's all his most damaging combos. Pretty much none of them are practical at all
That situation may come, but I've hardly ever experienced it since my goal is typically to close off one side of the screen and press to the wall.What about kind of a odd setup I did by accident the other day...
Clone, turn around jump kick, (knocks them into clone), 2,1,4, slide=29%
Not really a "pressure" kind of set up, but its there.
Thats why I said it wasnt really a pressure setup. Who knows maybe someone could do something with it?That situation may come, but I've hardly ever experienced it since my goal is typically to close off one side of the screen and press to the wall.
Anyway... Off-hand, I would assume following up with (b1),2 ~ 2,1,2, Slide would be worth more. Can't check now, might be wrong.