I had thought this to be true but wasn't sure. Flip stance seems to be actually useful in this game.There are stance specific confirms for clone! 4 > Clone in corner will either whiff or freeze on hit based on your stance compared to the opponents. Begin the testing peoples!
link?colt tweeted that they're patching this out.
Cat been using this all day long.The real question is why nobody is talking about using F4,2 into EX Ice Ball. I can't believe the range you can punish things at! And it's 11 frame startup
haha you remembered!He needs it.
I have found a setup for this. If you land a b33 in the corner you can finish the combo with the sweep(d4). After the sweep you can safely ice clone. I tested this with reptiles ex dash. The sweep puts just enough space between the ice clone and the opponent for the shares to juggle him. Condition your opponent to block low and jump for the combo. JI2,B12,DB1,11 ice clone, NJP, xray(53%).
A video might be a little more helpful than the transcript. All of these are with the b12 starter with different finishers.
Edit: Also the combo with the slide finisher hits 50% instead of 49% if you do j3 instead of j2 after the nj1/2
I typically don't bother with damage on an airborne opponent. NJP into JIP into slide/ f42xxslide gets them close to the corner pretty much no matter where they are on the screen. In and of itself, the damage isn't horrendous either so there's that.What combos to go to for airborne frozen chars?
NJ+1/2 > JIP > (run up) F+4,2 > slide is 15%What combos to go to for airborne frozen chars?
Edit: Sorry false alarm. Ice clone will be punished if not enhanced.I have found a setup for this. If you land a b33 in the corner you can finish the combo with the sweep(d4). After the sweep you can safely ice clone. I tested this with reptiles ex dash. The sweep puts just enough space between the ice clone and the opponent for the shares to juggle him. Condition your opponent to block low and jump for the combo. JI2,B12,DB1,11 ice clone, NJP, xray(53%).
After you land the sweep the opponent only has 2 options which are block or perform a wake-up attack.
Gotta give you credit for leading me to this.
This already been discussed in this thread, bro. Take a closer look.What combos to go to for airborne frozen chars?
Already been answered... Take a closer look brah.This already been discussed in this thread, bro. Take a closer look.
I know. I even liked xJohnWaynex's post.Already been answered... Take a closer look brah.
wich is why either cryo will be buffedHad some mistakes in those combos, edited. But yeah 41% corner combo with 1 meter is a real thing now. There's just no reason to use cryo with what grandmaster gives us.
31% no meter anywhere on screen is actually quite easy to do.I'll tell you why you can use cryomancer still. In a game with crappy netcode, I can hit b12, ex hammer, b2, f321+3 and get 39% with one bar. If I take literally the only hard part of that combo out, the b2, I get am EASY 34% with a bar. Anywhere on the screen. I also get in-string mixups with it, it's versatile. If you guys want to talk about top tier LAN tournament play, fine. But for 99% of players, cryo still has plenty of use.