SWonder916
When's DragonBall?
We are indeedAre we back in business boys?
We are indeedAre we back in business boys?
Same here. That's the one I was doing closer to the corner and the 1,2,3 Slide if not. Punishing over 20% would be lovelyCan you add for mid screen mid-air frozen combos - neutral jump punch, 1, B12, ice smash for 18%. This is the most damage I can get mid screen, does anyone know if there's a higher damage string than this? I'd really like to be able to break 20% when someone jumps on my frickin' clone.
I should add a disclaimer to this... While consistent offline, this shit is hella hard to do consistently online, if at all.So, just to add to the many new b2 corner combos coming out, I found one that does 2% more than the old one, and can be looped.
b2, b2, 1 1 d1 b12 xx Ice Clone.... yada yada... Video below.
What about: NJP - 2 4 2 - Slide ?Can you add for mid screen mid-air frozen combos - neutral jump punch, 1, B12, ice smash for 18%. This is the most damage I can get mid screen, does anyone know if there's a higher damage string than this? I'd really like to be able to break 20% when someone jumps on my frickin' clone.
njp, fj2, run1, f42, slideWhat about: NJP - 2 4 2 - Slide ?
Wouldn't that net a little more damage than 18%?
No. At least, not yet.Is this updated to reflect some of the changes they made
How much damage is that?njp, fj2, run1, f42, slide
I'm not sure, I have a hard time getting the slide after 242, I'll these try tomorrow when I have access to my PS4What about: NJP - 2 4 2 - Slide ?
Wouldn't that net a little more damage than 18%?
njp fj2 run 1 123 slide 18%How much damage is that?
I'm not sure, I have a hard time getting the slide after 242, I'll these try tomorrow when I have access to my PS4
For the slide just wait until they are already knocked back across the screen and falling then input slide. You will catch them close to the ground. If you do it right after 242 then you will just slide under and get no hits.How much damage is that?
I'm not sure, I have a hard time getting the slide after 242, I'll these try tomorrow when I have access to my PS4
On that Raiden issue, right after the patch hit, i did a set with a friend of mine, really good raiden, and i was mind blown by how inconsistent superman move is when it hits a clone... he even told me that he stopped burning meter on it during the set cause superman goes right pass clone not even carring that its there... i was really frustrated with that...Still think people need to be using the bj1, f12 ender, not the nj3 after nj1. If you're going to use nj3 you need to at least use it on the way down to get more frame advantage and prevent armor moves punishing you (or those stupid disjointed hitbox ones like Mileena's teleport kick).I generally test by setting an opponent SZ to wake up EX~slide.
So I'm doing the female correction with b3 to clone freeze...but they're too low to hit with nj1 (I hate SZ's nj1 hitbox...it's so sketchy). How do I fix that? EX: b2, b2, b3~clone, nj1, bj1, f12
I'm still really frustrated with Raiden's Superman move. I can't fuckin tell when he'll get frozen or when he'll connect after doing clone. the results are very inconsistent . If they were going to nerf clone, they should've at least made things consistent between moves that love to cheat through it. Also, anyone have issues fighting Devora with GM? This new nerf makes it like she doesn't even care about clones since she can now spam strings through it and not get frozen.
Well I started out playing as Cryo, and he is very meh for multiple reasons, atleast in my opinion, the Low High Mix up using Hammer not only has you consuming meter for combos ( Meter Subzero likes to have for def/ combo extender) that dont really do that much more dmg than GM, and ill be honest you will catch a lot of newbies with B33, Hammer or B3 Hammer, but a really good player will see that coming 10000 miles away, thats the expirience i had with Cryo since that mix up should be close to your main opener... As for Unbreakable, ill just ask this, how good is your eye? because you can catch a TON of stuff if you know exacly when to shield yourself for a freeze on the opponent, but you really need to get your study on, and learn where all the strings of each character have holes in them... as for stoping ranged game, its meh at best, requires a lot of effort on your part for very little pay offYeah my friend plays her and prepatch it felt pretty even because I could drop clone poke or block, then I still had clone if she responded. It took away here ability to complete a string or do any forward moving attacks. Now she just doesn't care. I can only get her with it on a read jump or baiting an overly committed forward string. Corner game is so weak against her now. I'm trying Cryo/unbreakable as a counter pick option, and maybe it's just I was spoiled by how good prepatch SZ was, but it doesn't feel like those two do much better...they just feel so under powered in neutral, like they need another tool.
Kinda how I felt. Cryo's added mixups feel more like scrub kills leaving your only real benefit as better midscreen damage and the standing wake up (which is not as good as prepatch clone set ups). I feel like he needs more ice weapon attacks in neutral, like a better poke or mixup (Also wtf is 111 for???). Unbreakable just feels too risky for too little payoff. It just does too little damage and tries too compensate with risky counters that scale your damage even more harshly. Also not having EX-smash really sucks since it's high damage combos in corner and a better option for armor than slide in cases where you're not in the corner.Well I started out playing as Cryo, and he is very meh for multiple reasons, atleast in my opinion, the Low High Mix up using Hammer not only has you consuming meter for combos ( Meter Subzero likes to have for def/ combo extender) that dont really do that much more dmg than GM, and ill be honest you will catch a lot of newbies with B33, Hammer or B3 Hammer, but a really good player will see that coming 10000 miles away, thats the expirience i had with Cryo since that mix up should be close to your main opener... As for Unbreakable, ill just ask this, how good is your eye? because you can catch a TON of stuff if you know exacly when to shield yourself for a freeze on the opponent, but you really need to get your study on, and learn where all the strings of each character have holes in them... as for stoping ranged game, its meh at best, requires a lot of effort on your part for very little pay off
njp, fj2, run1, f42, slide does 21%How much damage is that?
I'm not sure, I have a hard time getting the slide after 242, I'll these try tomorrow when I have access to my PS4
Uh, i get 22% when I do the same string... I could have swear It was 18% pre-patched. I think the patch may have take some of the damage scaling.njp fj2 run 1 123 slide 18%
more wallcarry.
ill Be honest here, as characters figure out more and more ways to move in on their opponents, sub zeros very straight foward, high low options, will soon enouth fall short of being enouth to make Sub Zero any kinda of a threat to any of the more well rounded characters out there.Kinda how I felt. Cryo's added mixups feel more like scrub kills leaving your only real benefit as better midscreen damage and the standing wake up (which is not as good as prepatch clone set ups). I feel like he needs more ice weapon attacks in neutral, like a better poke or mixup (Also wtf is 111 for???). Unbreakable just feels too risky for too little payoff. It just does too little damage and tries too compensate with risky counters that scale your damage even more harshly. Also not having EX-smash really sucks since it's high damage combos in corner and a better option for armor than slide in cases where you're not in the corner.
I have this dreaded feeling that SZ is just gonna have a few really harsh matchups now and he may have to become an alt that I pocket for characters that can't deal with clones still.