I've posted this in both my guides and multiple of my tech threads.I'm so bad bout making a video (it will happen)...but I have a big break through in clone set ups. No longer do we have to sacrifice damage to land a nj.3, use f12 instead! You still lose a tiny bit of damage from and optimal slide ender, but we're talking 2-4% now, not 10%+.
Optimal corner combos w/ new set up!
b12~freeze, whiff clone, j.2, 242, nj.1, fj.1, bj.1, f12, set clone
b12~freeze, whiff clone, j.2, 242, bj.1, f12, set clone
b2, b2, 1, d1, b12~clone, nj.1, bj.1, f12, set clone
b2, b2, 242, 11~clone, nj.1, f12, set clone
So you'll be very close when you do this but you have TONS of time. Wait till their legs go up from the knockdown, then set clone or it will whiff. You'll have ridiculous frame advantage and are in perfect range to throw out a d4(low) or a b2 (overhead) for a safe 50/50. If they wake up with an armor move, you first hit will be absorbed and then they will be frozen by clone, netting you the damage they took in armor and a fresh new combo to restart the vortex. I think only armored teleports and moves that don't move their body forward can ever beat you out.
Tech is still very new so I need to test it on other cast members and other things. So far this is VERY consistent on sub zero opponent doing wake up EX~Slide.
Must've missed it in this thread. I glance to check, and I don't see any other threads that really cover tech. They're either for other variants or one off questions that don't need their own thread. Admittedly I don't watch most of the tech vids.I've posted this in both my guides and multiple of my tech threads.
I'm not directing this at you but I'm really amazed at how many people don't actually read tech threads.
Lol. Chill.I've posted this in both my guides and multiple of my tech threads.
I'm not directing this at you but I'm really amazed at how many people don't actually read tech threads.
I like itThis is what I wanted you to do with your setup.
Your setup can't go into overhead on rep 1 Rebelo.
Here is a better one IMO.
His tools seem to justify it. You have good corner carry and once you get them in corner you can begin to do real damage and make really nasty pressure while hiding behind clones. He also just has good buttons and options in neutral to get the hit. Grandmaster is indeed viable...cryo and unbreakable seem to be counter pick options for the few characters/variations you can't bully with clones...but that may be better done with an alt...I dunno :/Awesome guide. But does Sub Zero have the WORST damaging combos in the game or what?
Does the rest of his style/abilities make up for it? I want to try him but compared to Kung Jin or DVorah who I can get 40% everytime I touch you, sometime with no meter, is it worth it?
I agree with this.His tools seem to justify it. You have good corner carry and once you get them in corner you can begin to do real damage and make really nasty pressure while hiding behind clones. He also just has good buttons and options in neutral to get the hit. Grandmaster is indeed viable...cryo and unbreakable seem to be counter pick options for the few characters/variations you can't bully with clones...but that may be better done with an alt...I dunno :/
B33 is -8 on block, you'll be punished anyway. What you're doing is not an option select, it's bad hitconfirming.Excuse me if this has already been said (I haven't read the whole thread yet):
I am hitting the lab with GM SZ trying to put into good use UltraDavid's option selects. So far, I found this:
1) You can do EN Ice Ball after B3, 3 on hit, and just duck on block, so you don't have to risk wasting a bar. You can achieve this by inputting D after you input the Ice Ball, but before B3, 3 is cancelled into it. Basically, before the animation of the Ice Ball starts.
2) By delaying the Ice Clone after F4, if you hit, you will just hit F4, so you will be closer to the opponent and at a 1 frame of advantage (closer than if you had left the ice clone, that is), while if you're blocked, the Ice Clone will come out.
@Tom Brady : You can add this to the guide if it is useful.
I see your point. It would be a bad option select, then. It is an option select, though. How do you Ice Ball on hit or Ice Clone on block with an option select?B33 is -8 on block, you'll be punished anyway. What you're doing is not an option select, it's bad hitconfirming.
A real option select is doing iceball on hit, clone on block.
If I'm not mistaken, as fast as possible, do F4 xx DF2, D, DB2.I see your point. It would be a bad option select, then. It is an option select, though. How do you Ice Ball on hit or Ice Clone on block with an option select?
Can't pull it off yet, but I'll keep practicing.If I'm not mistaken, as fast as possible, do F4 xx DF2, D, DB2.
OS is an input that covers 2 options at the same timeI see your point. It would be a bad option select, then. It is an option select, though. How do you Ice Ball on hit or Ice Clone on block with an option select?
The other way around: on hit, it cancels; on block, it doesn't. Anyway, like you said, it leaves you at a disadvantage. The difference is being at a disadvantage but not wasting a bar, while on the other case you would be at a disadvantage and you would've lost a bar. Either way, you lose if it gets blocked; you would just "lose a little less" by doing the option select.OS is an input that covers 2 options at the same time
What you wrote doesn't unless you can press ex iceball into down and the system on hit doesn't cancel but on block does.
Check the vids on my channel 'ilovethisgame75', found the option selects around 3 weeks back.Inputs in the vid.I see your point. It would be a bad option select, then. It is an option select, though. How do you Ice Ball on hit or Ice Clone on block with an option select?
How do you do the option select between ice ball and ice clone? Is it the way they told me a few comments ago? I couldn't pull that off.Check the vids on my channel 'ilovethisgame75', found the option selects around 3 weeks back.Inputs in the vid.
Another way that I didnt post is to iceball and hold back with the right timing. I do both motions because more reliable for me.
Awesome PwnStar! Now I just have to test it. Good to see you and Alioune messing around with FJ. 1/2 or BJ 1/2 as I was trying to throw a few in to increase damage in the corner as well.I'm so bad bout making a video (it will happen)...but I have a big break through in clone set ups. No longer do we have to sacrifice damage to land a nj.3, use f12 instead! You still lose a tiny bit of damage from and optimal slide ender, but we're talking 2-4% now, not 10%+.
Optimal corner combos w/ new set up!
b12~freeze, whiff clone, j.2, 242, nj.1, fj.1, bj.1, f12, set clone
b12~freeze, whiff clone, j.2, 242, bj.1, f12, set clone
b2, b2, 1, d1, b12~clone, nj.1, bj.1, f12, set clone
b2, b2, 242, 11~clone, nj.1, f12, set clone
So you'll be very close when you do this but you have TONS of time. Wait till their legs go up from the knockdown, then set clone or it will whiff. You'll have ridiculous frame advantage and are in perfect range to throw out a d4(low) or a b2 (overhead) for a safe 50/50. If they wake up with an armor move, you first hit will be absorbed and then they will be frozen by clone, netting you the damage they took in armor and a fresh new combo to restart the vortex. I think only armored teleports and moves that don't move their body forward can ever beat you out.
Tech is still very new so I need to test it on other cast members and other things. So far this is VERY consistent on sub zero opponent doing wake up EX~Slide.
I'm fairly certain you can get a F4 to Iceball too, might be spacing dependant.Slide is very good punisher. Very fast and outstanding range. I think that's only punisher that Sub has against Sonya's divekick.