14K
Warrior
Note tho after i tested more scenarios, i would advise not rushing down the D1,D1, lets say give it time to breath because 1 of 2 things could happen, if you do it to fast, one the character will be to high up in the combo and the clone wont come out at all, comun problem in some combos but a very small delay will make a huge diference in opponents hight and will make sure clone comes out, surely ppl can figure out their own timings ( again sorry cant record it so cant really visually show you guys, surely someone will make visual prove for everyone ) the 2 scenario is that if you are in your 2nd set ( as in you already did your initial combo, HKDed you opponent and put a clone ready to overhead again ) if you rush the combo down you will not meet the required CD of the clone, meaning once you reach the 2nd B12 the clone wont come out as well... Just something to keep in mindHmm, you could do b2, b2, d1,d1, b12 ice clone. The extra d1 puts the opponent right into the height for the iceclone to come out and does 1% more damage. Something like this:
B2,B2,D1,D1,B12~clone, Njp, jp2, f12 for 37% Basically the same string we having using but with a minor tweak. I should also mention this works across all characters, including female characters (for most of the times, also more reliable than b3, iceclone). Credit goes to @14K
EDIT: like the combo Iced_taz mentioned is also an option you can use, i just feel that its not very linient in its execution, if you play online you might want to forget this combo, offline after the B2 you really need to do 242 as fast as possible, if you wait even for just a moment you will have your opponent not launch high enouth for the rest to connect
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