Wow Espio, really loved that final round match winner in your Osirun match. And feel free to blow me up on anything below.
Anti-Air with standing 4, uppercut is best saved for cross ups.
More G/C's to bait that Baraka charge (props on quickly adapting with the standing 4 punishes)
After you get the exBaton Sweeps, I barely see you go for a d3 to stand them up and shut down their wake up. (like twice in the Frothy match)
Good pressure strings though, keeps them on their toes. Have you redefined which strings to use after the Frame data came out?
Thank you for your input and taking a look at my matches
. I'm used to playing online and most of the time people jump my standing 4, so I don't throw it out as much, you gotta back up and get in range which I didn't feel I had enough time to do in those matches.
I've seen and done standing 4 into roll toss before or ex gun shot, but I didn't want to take any chances.
Should have done more gun cancels, I get hesitant because I definitely hadn't mastered the gun cancel, stance change, block fully, it's a work in progress, though if I'm fighting most of the cast, I gun cancel much more.
I don't always do the down 3 to stand them up because I don't like my opponent to get too comfortable with my tactics, I feel like if my opponent gets too comfortable and expectant of my approach. After the down 3 your opponent can move at the same time you can, it doesn't appear you're really at advantage, I've see people do a fast normal to stuff my approach or an ex move(one that had no armor to check my follow up).
It's a work in progress, I just got back to playing MK, yesterday after a hiatus.
Back 1,2,2 is -2 on block
Back 2, forward 2 is 0
Back 3, 2 is -3.
1,1 is 0.
1,2 is 0.
All of Stryker's big damaging combos and most of his fairly quick normals like standing 1 are safe on block, which I like a lot.
Other okay string is back 2, 1, safe on block with the pushback, not a super great string, but it's one of his decent options.
I'll be using more standing 2 to check crouching players and it combos into all of his specials plus it's -2 on block, really like how safe his best strings are that yield the most damage.
Only ones I'd really stay away from is 2,3,2 and back 2, back 4.
1,1,4 can have the 4 substituted for gunshot to leave him at -1 and it does the same damage as 1,14, but leaves them standing so you can mix them up with a throw ,block string, or mix up.