Yeah, +11 is what I assumed it was/ what my testing pointed to. It jails into both d4 and slide, which might mean +10, but pulling those off didn't feel frame perfect so...I think F4 xx EX Klone is around plus 11. That's the number that has been thrown around. In the corner, B2 and B33 will armor break advancing armored reversals as fast as Warlock Quan's 11 frame launcher. It won't stop Reptile, Sub-Zero, or Cyber Sub-Zero, or moves that have weird hitboxes, or don't advance into the Klone, but it works really well in characters like War God. Basically it helps you to enforce a 50/50 in the corner against some characters if you're willing to spend the bar. You probably have already looked into this Tom, it's more for everyone who didn't already know.
@RM Ree @C88 Zombieekiler @STB BroZki F4 xx EX Klone is plus 11 right?
Just do a normal that's like 20 frames on start-up. If it's plus 11 then it would trade with a 9 frame reversal (20-11=9) If it was plus 10 then it would trade with a 10 frame reversalYeah, +11 is what I assumed it was/ what my testing pointed to. It jails into both d4 and slide, which might mean +10, but pulling those off didn't feel frame perfect so...
Yeah it's very easy to jail slide, it can't be frame perfect.Yeah, +11 is what I assumed it was/ what my testing pointed to. It jails into both d4 and slide, which might mean +10, but pulling those off didn't feel frame perfect so...
nocan't alien just duck block and pop the klone that way since its so close?
ok, beause i know theres been a few occasions where i actually blocked into the clone before.
No , but it is very punishable , be careful who you use it on and don't rely on it too muchAm I the only 1 who uses 1,2,3 clone?
ok, beause i know theres been a few occasions where i actually blocked into the clone before.
Stop pressing buttons as soon as you put the clone out , instead of running forward take a step back , whiff a standing 1 to mess with there head. Calm down. Be patient. Let them hang themselvesWhat do I do when I have a person in the corner with my clone out I always get beat out if I jump in I get neutral jump punched if I run in I get jabbed and any move I get punished for I'm confused with the clone out I should have the upper hand especially in the corner
Stop pressing buttons as soon as you put the clone out , instead of running forward take a step back , whiff a standing 1 to mess with there head. Calm down. Be patient. Let them hang themselves
Clone diapersYou right bro I'm trying to put pressure to much when I already have them where I want them but I only have so long once my clone diapers then what
Lol disappears you know what I meant I was texting fastYou right bro I'm trying to put pressure to much when I already have them where I want them but I only have so long once my clone diapers then what
@ dankster morgan f4xxdb ex clone is plus 11, can you explain how you get that number, I assume you are referring to safeness of canceling f4 into ex clone on block, so you take the start up frames of ex clone and subtract the block adv frames of f4 to derive this number, if this is wrong what is the proper formula, thanksI think F4 xx EX Klone is around plus 11. That's the number that has been thrown around. In the corner, B2 and B33 will armor break advancing armored reversals as fast as Warlock Quan's 11 frame launcher. It won't stop Reptile, Sub-Zero, or Cyber Sub-Zero, or moves that have weird hitboxes, or don't advance into the Klone, but it works really well in characters like War God. Basically it helps you to enforce a 50/50 in the corner against some characters if you're willing to spend the bar. You probably have already looked into this Tom, it's more for everyone who didn't already know.
@RM Ree @C88 Zombieekiler @STB BroZki F4 xx EX Klone is plus 11 right?
Thanks will doCancel advantage is what your looking for.
But frame data in game is not always right , you have to go to the lab and see what moves trade , beat or lose etc. to the f4xxedclone to figure out the true frame data