Could you provide evidence instead of just asserting they're wrong?
None of 112124, F3, B2 or B32 cancelled into straight hat trap are -6 on block for sure. They're all safe.
4~straight trap is in fact safe so maybe that changed with the patch, but -5 I'd need a slow mo camera for to test reliably.
Hard to test 3~straight trap reliably without a slow-mo camera.
B22~straight trap and B321~straight trap are not -9 for sure.
B12~trap is -9 for sure also.
Could you provide evidence instead of just asserting they're wrong?
None of 112124, F3, B2 or B32 cancelled into straight hat trap are -6 on block for sure. They're all safe.
4~straight trap is in fact safe so maybe that changed with the patch, but -5 I'd need a slow mo camera for to test reliably.
Hard to test 3~straight trap reliably without a slow-mo camera.
B22~straight trap and B321~straight trap are not -9 for sure.
B12~trap is -9 for sure also.
i used the cancel advantage method by summing startup, active, recover and then subtract by cancel and then sum with block advantage again, the result you get, you subtract with the hat trap recovery which is 25f:
112124
11 + 2 + 32 -20 = 25 - (block advantage of the same move which is -6) and you get 19f, subtract that with the hat trap recovery which is 25 and you will get -6
B22
18+3+42 = 30 you will get 33, minus the block sum with the block advantage of -17 and you and you get 16f, subtracted by the hat trap recovery of 25f and you will get -9.
I think i don't need to go into details about the rest, but you can make this and can also make sure, by doing the following, all traps that are over -9 can be punished in reversal by throw, it cannot be neutral crouched or use call back.
Call back as a special propriety its throw invincible, so if you do B22~ into hat trap and then call back as soon as possible on a very thigh window the opponent's reversal throw whiffs and call back punishes it.
I don't mean to blow you up or anything, i just though you should know, i used to think it was -5 too, but did a pile of tests yesterday in any string to see how minus he is.
The most useful ones are the ones where he is at -6, standing 4 is a special case os -5 but the situations to use this one are kinda rare.
Also, scorpion has a 6f poke, he can't punish it due that first active frame thing not being counted into the in game frame data, so execution wise his d1 is actually 7f, i though maybe that is why you though traps where -5 because they cannot be punished by 6f pokes, the rule of frame data in this game is just hella confusing.