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Strategy - Hat Trick Straight Hat Trap Cancel Frame Data

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
You spend a bar to extend your damage and your corner carry, not to get safe pressure, ala tempest 11212~ex hat spin, so yeah, i think Hat-a-Rang as it is right now is pretty fair.


Again, do not spend a bar doing Hat-a-Rang blockstrings, the tool itself its not designed to start or maintain pressure or to open someone out of the blue during blockstrings.

Hatarang can be used to get in, to win trades, and to extend damage, but not to maintain pressure. Come on man, you know this stuff.


This would make it broken, you build more than half bar with 112124 alone on block, and hatarang builds more meter on block than ex HCB does.

Give the move neutral advantage on block puts the pressure more in Hat-Tricks favor which in consequence makes the pressure loopable just like tempest does. due offense factors weighting in more into hat trick's hand if he gets this buff.

I don't see much of a difference in between a neutral gap where you have the power to either, ex spin, crossup, hit f2, just block, and the opponent has to make all the reads and take all the risks in the world just to get out of the pressure, your pressure because you want to open him up, they will be more willing to take the less risky option which is blocking, and that gives you more loopable pressure like a sort of pseudo infinite, there for it kills the characteristic of the variation IMO. F0xy plays exactly the same with tempest.

Don't get me wrong youph, it seems to me that you just have a more risky playstyle, 112124~ex hat toss, and 112124~trap are two different things, if you do hat-a-rang out of the blockstring pressure hoping they will mash, this is just you playing risky, if you get blocked out of this pressure you deserve to be punished, that is why you have hat trap there to make you pressure even more safer, and blow mashers in return, of course the trap could be a little less disadvantageous, but honestly, removing the gap out of Hatarang and making neutral on block is not the right way to do this.

Hat-a-rang does more damage, although i think he didn't needed the buff, it just makes Hat Trick killing his opponents way faster



I makes sense because your move is not made to start pressure or to make your pressure safe, its designed to give you a free combo when you land a hit, not to mix it up with hat trap hoping the opponent to poke out when they clearly blocked your pressure.

Its what i said earlier, hat-a-rang is one of the strongest tools hat trick has and shouldn't be used relentlessly.
You know what? I had this big reply typed out but I'll just keep it simple. At neutral frames without hat Hat Trick has no advantage against the majority of the cast that have 7 frame moves. If you really think about the situation he's at after neutral and really think about his options and normals you should realise that being neutral after hatarang leaves you with, in no way shape or form, any sort of pseudo infinite. You also talk about how there are better uses of meter so this should in no way affect how you play the variation anyway which is why it astounds me that you're not only against removing a pointless (yes pointless, having a gap is fine but a 10 frame gap is completely pointless and you saying it isn't a pressure tool isn't good enough of a justification for it) gap but are also insinuating that it would turn into Tempest-like pressure. Tempest = meterless: -3, meter: jails into another standing 1. Hat Trick = meterless: punishable, metered: NOTHING is guaranteed, NOTHING jails, you are at neutral.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I honestly think leaving him neutral on block isn't even enough he could jail again into 11 and he would still be much weaker than Tempest but have his own niche
 

Eddy Wang

Skarlet scientist
You know what? I had this big reply typed out but I'll just keep it simple. At neutral frames without hat Hat Trick has no advantage against the majority of the cast that have 7 frame moves. If you really think about the situation he's at after neutral and really think about his options and normals you should realise that being neutral after hatarang leaves you with, in no way shape or form, any sort of pseudo infinite. You also talk about how there are better uses of meter so this should in no way affect how you play the variation anyway which is why it astounds me that you're not only against removing a pointless (yes pointless, having a gap is fine but a 10 frame gap is completely pointless and you saying it isn't a pressure tool isn't good enough of a justification for it) gap but are also insinuating that it would turn into Tempest-like pressure. Tempest = meterless: -3, meter: jails into another standing 1. Hat Trick = meterless: punishable, metered: NOTHING is guaranteed, NOTHING jails, you are at neutral.
Come on pls, if with being a -5 after a hat trap, in many cases you can d1 to win trades, you can even d4

When you pull your hat back you're at -7 and you have EX Spin to win trades that has armor and armor breakes, d4 and F2, and you're not even on neutral

Tempest has all that options when is at -3, Hat Trick will have far better if he becomes neutral, because both characters share the same poking and meter tools, aside from the hat spin and ex spin all the options are mostly the same, the only thing stopping tempest to go ham on meterless hat spin is the cooldown it has on the hat to reappear when gets blocked.

But any Kung lao who has two bars of meter, can build more than it spends with loopable block pressure, it doesn't even need to be loopable, your tool just need to be neutral on block with no gap.

The gap is not pointless, its there so that Hat Trick players can't just use hatarang as a pressure tool when mixups are blocked, its a move that benefits on hit not block.

I honestly think leaving him neutral on block isn't even enough he could jail again into 11 and he would still be much weaker than Tempest but have his own niche
8f high s1 in neutral it's a joke compared with most of the cast tools / normals
You guys are underestimating the incredible power of frame trap, Skarlet in Mk9 ended all of her pressure with -3 to -10 and she was easily top 10 character due her frame traps, once she made you respect those options she would easely loop her pressure into more pressure even if it wasn't guaranteed it was just the mental pressure of being trapped that made her build meter like water, which IMO Kung Lao in MKX builds even more in any variation.

lets all not forget that MKX uses a unblocking system that costs 1 frame to release block before you attack unless you're using a reversal special, if Hatarang gap is removed and the second hit on block becomes neutral on block Hat Trick would be at +1, the opponent would have to input a reversal to win a trade most of time because releasing block costs one frame.

And then on the neutral all your options would be more in favor of hat trick which i already said before, everything would come out one frame earlier, this including tactics as jump back or crossups with a disjointed hitbox jump in to not lose most of trades, and do things in the same way tempest already does.

F2 becomes 10 instead of 11, so using a 10 normal would lose to this mid because it would come 1f later
d4 low profiles and beats lows, would come out at 8f instead of 9, which on hit would give HT a free hat trap into HCB pressure
Crossup jump into 112124 (more meter)
ex spin comes out at 7frames, has armor and destroys armor, of course is punishable on block, but just knowing that the move is there, totally conditions you to not reversal using meter, knowing on neutral you might still lose the trade to this move

Opponnents options:
Just block: Sure, it rewards him if KL ex spins thinking about a trade he gets a full combo, but also, it conditions him for 7 extra frames, so KL can input a 8f high while he is blocking and re-loop his pressure.
Poke out: Sure, why not, but what happens if lao blocks d1? lao gets a free throw? he is mentalized to get out of pressure, mashing increase the risks of getting ex spinned or F2'd, he can also get grabbed, since throws wins trades over pokes like 80% of the time, and there is still the jump option.
Reversal: Again, what if he just blocks, the special the opponent will use is safe on block? What if HT ex spins as well?

While there is a lot of questions to deal with while his is playing, you're at neutral thinking what next options favors you best after using hatarang.

Again, the gap in hatarang is not pointless, hatarang doesn't suck, the special move as it is, is fine, its the other departments that needs to be looked at.
 

Eddy Wang

Skarlet scientist
Yea but how quick does it return
Depends the further you're away from the toss the faster you can move, right now it has gap when returning, so you can armor out on if you block it and punish it.

But if is buffed to not gap with no negative or plus advantage it won't matter.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Come on pls, if with being a -5 after a hat trap, in many cases you can d1 to win trades, you can even d4

When you pull your hat back you're at -7 and you have EX Spin to win trades that has armor and armor breakes, d4 and F2, and you're not even on neutral

Tempest has all that options when is at -3, Hat Trick will have far better if he becomes neutral, because both characters share the same poking and meter tools, aside from the hat spin and ex spin all the options are mostly the same, the only thing stopping tempest to go ham on meterless hat spin is the cooldown it has on the hat to reappear when gets blocked.

But any Kung lao who has two bars of meter, can build more than it spends with loopable block pressure, it doesn't even need to be loopable, your tool just need to be neutral on block with no gap.

The gap is not pointless, its there so that Hat Trick players can't just use hatarang as a pressure tool when mixups are blocked, its a move that benefits on hit not block.





You guys are underestimating the incredible power of frame trap, Skarlet in Mk9 ended all of her pressure with -3 to -10 and she was easily top 10 character due her frame traps, once she made you respect those options she would easely loop her pressure into more pressure even if it wasn't guaranteed it was just the mental pressure of being trapped that made her build meter like water, which IMO Kung Lao in MKX builds even more in any variation.

lets all not forget that MKX uses a unblocking system that costs 1 frame to release block before you attack unless you're using a reversal special, if Hatarang gap is removed and the second hit on block becomes neutral on block Hat Trick would be at +1, the opponent would have to input a reversal to win a trade most of time because releasing block costs one frame.

And then on the neutral all your options would be more in favor of hat trick which i already said before, everything would come out one frame earlier, this including tactics as jump back or crossups with a disjointed hitbox jump in to not lose most of trades, and do things in the same way tempest already does.

F2 becomes 10 instead of 11, so using a 10 normal would lose to this mid because it would come 1f later
d4 low profiles and beats lows, would come out at 8f instead of 9, which on hit would give HT a free hat trap into HCB pressure
Crossup jump into 112124 (more meter)
ex spin comes out at 7frames, has armor and destroys armor, of course is punishable on block, but just knowing that the move is there, totally conditions you to not reversal using meter, knowing on neutral you might still lose the trade to this move

Opponnents options:
Just block: Sure, it rewards him if KL ex spins thinking about a trade he gets a full combo, but also, it conditions him for 7 extra frames, so KL can input a 8f high while he is blocking and re-loop his pressure.
Poke out: Sure, why not, but what happens if lao blocks d1? lao gets a free throw? he is mentalized to get out of pressure, mashing increase the risks of getting ex spinned or F2'd, he can also get grabbed, since throws wins trades over pokes like 80% of the time, and there is still the jump option.
Reversal: Again, what if he just blocks, the special the opponent will use is safe on block? What if HT ex spins as well?

While there is a lot of questions to deal with while his is playing, you're at neutral thinking what next options favors you best after using hatarang.

Again, the gap in hatarang is not pointless, hatarang doesn't suck, the special move as it is, is fine, its the other departments that needs to be looked at.
But you are comparing his meterless special to Hat Tricks metered special, meterless Hat Trick ain't even approaching -3 on anything relevant whereas Lao gets it on anything, and metered Tempest is super plus as well
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Come on pls, if with being a -5 after a hat trap, in many cases you can d1 to win trades, you can even d4

When you pull your hat back you're at -7 and you have EX Spin to win trades that has armor and armor breakes, d4 and F2, and you're not even on neutral

Tempest has all that options when is at -3, Hat Trick will have far better if he becomes neutral, because both characters share the same poking and meter tools, aside from the hat spin and ex spin all the options are mostly the same, the only thing stopping tempest to go ham on meterless hat spin is the cooldown it has on the hat to reappear when gets blocked.

But any Kung lao who has two bars of meter, can build more than it spends with loopable block pressure, it doesn't even need to be loopable, your tool just need to be neutral on block with no gap.

The gap is not pointless, its there so that Hat Trick players can't just use hatarang as a pressure tool when mixups are blocked, its a move that benefits on hit not block.





You guys are underestimating the incredible power of frame trap, Skarlet in Mk9 ended all of her pressure with -3 to -10 and she was easily top 10 character due her frame traps, once she made you respect those options she would easely loop her pressure into more pressure even if it wasn't guaranteed it was just the mental pressure of being trapped that made her build meter like water, which IMO Kung Lao in MKX builds even more in any variation.

lets all not forget that MKX uses a unblocking system that costs 1 frame to release block before you attack unless you're using a reversal special, if Hatarang gap is removed and the second hit on block becomes neutral on block Hat Trick would be at +1, the opponent would have to input a reversal to win a trade most of time because releasing block costs one frame.

And then on the neutral all your options would be more in favor of hat trick which i already said before, everything would come out one frame earlier, this including tactics as jump back or crossups with a disjointed hitbox jump in to not lose most of trades, and do things in the same way tempest already does.

F2 becomes 10 instead of 11, so using a 10 normal would lose to this mid because it would come 1f later
d4 low profiles and beats lows, would come out at 8f instead of 9, which on hit would give HT a free hat trap into HCB pressure
Crossup jump into 112124 (more meter)
ex spin comes out at 7frames, has armor and destroys armor, of course is punishable on block, but just knowing that the move is there, totally conditions you to not reversal using meter, knowing on neutral you might still lose the trade to this move

Opponnents options:
Just block: Sure, it rewards him if KL ex spins thinking about a trade he gets a full combo, but also, it conditions him for 7 extra frames, so KL can input a 8f high while he is blocking and re-loop his pressure.
Poke out: Sure, why not, but what happens if lao blocks d1? lao gets a free throw? he is mentalized to get out of pressure, mashing increase the risks of getting ex spinned or F2'd, he can also get grabbed, since throws wins trades over pokes like 80% of the time, and there is still the jump option.
Reversal: Again, what if he just blocks, the special the opponent will use is safe on block? What if HT ex spins as well?

While there is a lot of questions to deal with while his is playing, you're at neutral thinking what next options favors you best after using hatarang.

Again, the gap in hatarang is not pointless, hatarang doesn't suck, the special move as it is, is fine, its the other departments that needs to be looked at.
If you are getting a D1 when you're -5 on block you're playing a shit opponent. Either that or they're doing an unnecessarily slow move. Why would you try to punish with a 13 frame move? There's not "many" cases that you win trades, you shouldn't be winning them at all if your opponent is playing correctly.

Hat Trick will not be better at neutral! He has EIGHT frame moves at best, 90% of the cast win any trade against him. That's not advantageous to Lao in any way. I really don't see where you're getting that he's at any sort of advantage.

"But any Kung lao who has two bars of meter, can build more than it spends with loopable block pressure, it doesn't even need to be loopable, your tool just need to be neutral on block with no gap."
This is completely false. There is NO LOOP, he is at neutral and only has 8 frame options or slower afterwards. Most of the cast have 7 frame moves or faster which, if you do the simple math, shows that Lao is not at advantage and cannot loop anything. After he does a hatarang he will be hit out of a followup standing 1.

The gap is pointless Eddy, there's no justification for it whatsoever. You thinking it should never ever be used for pressure at all is not justification for a gap that you can full combo him out of. As I said, if there was a gap it should not be 10 frames.

"F2 becomes 10 instead of 11, so using a 10 normal would lose to this mid because it would come 1f later
d4 low profiles and beats lows, would come out at 8f instead of 9, which on hit would give HT a free hat trap into HCB pressure
Crossup jump into 112124 (more meter)
ex spin comes out at 7frames, has armor and destroys armor, of course is punishable on block, but just knowing that the move is there, totally conditions you to not reversal using meter, knowing on neutral you might still lose the trade to this move

Opponnents options:
Just block: Sure, it rewards him if KL ex spins thinking about a trade he gets a full combo, but also, it conditions him for 7 extra frames, so KL can input a 8f high while he is blocking and re-loop his pressure.
Poke out: Sure, why not, but what happens if lao blocks d1? lao gets a free throw? he is mentalized to get out of pressure, mashing increase the risks of getting ex spinned or F2'd, he can also get grabbed, since throws wins trades over pokes like 80% of the time, and there is still the jump option.
Reversal: Again, what if he just blocks, the special the opponent will use is safe on block? What if HT ex spins as well?"
You're being completely biased in this list.

Yes F2 becomes 10 but people still have faster normals than 10 frames, F2 being a mid is irrelevant because it's too slow to beat out followup pokes or even standing 1s in most cases.
D4 doesn't beat lows, it'll trade at worst. As I said most people have a 7 frame normal so your D4 would get beat. Yes on hit you get a Hat Trap but you're being selective in what you write and you're missing out that on block you're getting full combo punished.
Crossup jump into 112124 is completely reactable and there's no way the opponent is going to let you do that.
You don't have the option of ex spin, your hat is off, so bringing that up as an option is irrelevant in this situation.

Opponent's options:
Block: KL will not ex spin because he does not have that option. In the majority of cases you may as well poke because you're bound to beat out the majority of KLs options afterwards. Stop using the word loop, nothing about anything to do with this situation is any sort of loop as he's at no plus frames at all.
Poke out: Oh so you avoid mentioning the counteroptions for Lao's options but have no problem bringing up Laos counteroptions to the opponent here? This is why your list is biased. If Lao blocks a poke it isn't even a free throw because most pokes aren't - enough to guarantee a throw. Again, you won't get ex spun because he doesn't have his hat and F2 is too slow to beat out pokes so it's irrelevant in that situation. You're right about throws beating pokes sometimes though, I personally think that's a stupid mechanic but it's not my decision so whatever.
Reversal: Again with the selective mentioning of couteroptions and ex spin when he can't use it. Yes most reversals are unsafe but they can just reversal throw instead and then you're in the corner. Lao also has to guess, not just the opponent.

I never said hatarang sucked, nor is it the number 1 priority, I just don't see any valid reason why there's a gap so big in the move. Insinuations aren't valid reasons. I will however concede that I forgot about pokes being a frame slower as you can't reversal them so make hatarang minus if need be.
 

Eddy Wang

Skarlet scientist
But you are comparing his meterless special to Hat Tricks metered special, meterless Hat Trick ain't even approaching -3 on anything relevant whereas Lao gets it on anything, and metered Tempest is super plus as well
That is why i said, his other departments is what needs to be looked at.

as for example, Youph said before a few strings that is at least +3 are more than enough, i agree with him on that.

Hat Spin is -3 meterless but he still gets options even with the hat cooldown, and when metered is even worse to who is blocking, because he gets his hat much faster.

Hatarang goes and back and forth, with no gap, hits twice, be neutral on block? with immediate hat recovery? Sorry guys, i have to disagree.


Of course this is not up to my decision, still waiting to see how NRS will balance out Hat Trick, its currently one of my few thoughs of the day sometimes. And just because i disagree it doesn't mean it won't happen. Just as it happened NRS giving kenshi a 6f poke.

I've already stated why i disagree, Youph, sorry, you're still my bruh of course, i just don't think we can't agree on this one, i know these discussions sometimes get a bit akward, and i don't have anything against you too, we can continue to talk about other topics, but related to this one, if there isn't really much left to talk about hatarang, i want to move beyond this point, and not talk about this issue again.

Of course the Hatarang discussion can continue, but i will not share my thoughs about it anymore unless of course there is anything relevant to it.
 
Youre getting a d1 out while being at -5 because the opponent tried to go for his 50/50 or mid, that is often still slower than 13 frames. Yes the opponent can just use his own poke but kung lao can just block that and be at advantage again. The opponent going for a string is him actually trying to make advantage of kung lao being at -5. As a kung lao player you should know this.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Youre getting a d1 out while being at -5 because the opponent tried to go for his 50/50 or mid, that is often still slower than 13 frames. Yes the opponent can just use his own poke but kung lao can just block that and be at advantage again. The opponent going for a string is him actually trying to make advantage of kung lao being at -5. As a kung lao player you should know this.
Often? Most characters have faster advancing mids than 13 frames which is why I said that you shouldn't be getting a free D1. Yes the opponent has counteroptions, welcome to fighting games lol.
 
Often? Most characters have faster advancing mids than 13 frames which is why I said that you shouldn't be getting a free D1. Yes the opponent has counteroptions, welcome to fighting games lol.
You're right we do need an ex hatarang that allows us to loop strings the whole match.
 
Where did anyone say that? Stop overexaggerating. You telling me most characters' fastest mids are slower than 13 frames? I doubt that.
I'm sorry you chose to completely ignore the part where I said 50/50's。Lows and overheads are rarely faster than 13 frames.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I'm sorry you chose to completely ignore the part where I said 50/50's。Lows and overheads are rarely faster than 13 frames.
Sorry you insinuated I ignored it. You said mid as well, which is why I'm pointing out that most characters do have an advancing mid faster than 13 frames and therefore it doesn't matter that their 50/50s might be slower. If you'd just said 50/50 then I would've agreed.
 
Sorry you insinuated I ignored it. You said mid as well, which is why I'm pointing out that most characters do have an advancing mid faster than 13 frames and therefore it doesn't matter that their 50/50s might be slower. If you'd just said 50/50 then I would've agreed.
So you are basically saying you will ignore the 50/50 part anyway? You're not really making use of kung lao being at negative frames with a mid unless you're using a pressure character that doesn't rely on 50/50 mix ups to begin with. The kung lao player has no problem blocking your mids when youre not getting anything out of it anyway. You're saying youre playing a shit opponent when kung lao gets a poke out when he has at -5, which means you're going for a fast mid every single time. This means you're staying on layer 1 of the metagame and never actually trying to get your mixup out that comes out slower and CAN be interrupted by a poke by kung lao.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
So you are basically saying you will ignore the 50/50 part anyway? You're not really making use of kung lao being at negative frames with a mid unless you're using a pressure character that doesn't rely on 50/50 mix ups to begin with. The kung lao player has no problem blocking your mids when youre not getting anything out of it anyway. You're saying youre playing a shit opponent when kung lao gets a poke out when he has at -5, which means you're going for a fast mid every single time. This means you're staying on layer 1 of the metagame and never actually trying to get your mixup out that comes out slower and CAN be interrupted by a poke by kung lao.
Exactly, he has no problem blocking your mids. Then when you've conditioned him to block your mids you get to go for a free 50/50 because he's just expecting the fast mid. You need to take into account all the options, you're just picking and choosing which ones you mention and which ones you don't. You're telling me I'M staying on level 1 of the meta but you're talking about sitting there blocking a mid every time as if the opponent isn't going to change up his counteroffence too.

This is completely off-topic anyway. If you want to discuss this further we can do it in the general discussion. Otherwise I think we should let this get back to the actual Hat Trap cancel stuff, wouldn't you agree?
 

ETC Mcfly

Warrior
Listed below are Kung Lao's normals/strings that can be cancelled into Hat Trap and the advantage it leaves Hat Trick Lao at on block when the move is cancelled into Hat Trap. The following data is for the straight Hat Trap only (DF2), not DB2, DD2 or DF2D/DB2D.


Move: advantage when cancelled into Hat Trap on block.

1: -13
11: -13
11212: -12
112124: -5
B1: -12
B12: -9
F1: -11
D1: -18
2: -12
B2: -5
B22: -6
F2: -10
F21: -9
F23: -11
3: -2
B3: -15
B32: -5
B321: -7
F3: -8
D3: -15
4: -6
D4: -14


TL;DR Everything cancelled into DF2 is unsafe except for 112124, B2, 3 and B32. None of these are plus. NRS pls.

@Eddy Wang
@ETC Mcfly
@A F0xy Grampa
@I GOT HANDS (banned? lol)
@just_2swift
@FCP/EMP SCAR
@Big Pampering
@The PantyChrist
@coolwhip
@YOMI DJT
@YOMI FOREVER KING
@Fluffyfawn3713
@Duret

Thanks for the tag! Good Job Bro ;)
 

PLAY FOR KEEPSIES

No backsies
Youre getting a d1 out while being at -5 because the opponent tried to go for his 50/50 or mid, that is often still slower than 13 frames. Yes the opponent can just use his own poke but kung lao can just block that and be at advantage again. The opponent going for a string is him actually trying to make advantage of kung lao being at -5. As a kung lao player you should know this.
But if you don't block and go the poke and he goes for his, you get beat, everytime, and if you do block and he goes for his 50/50 you can guess, also at -5 he can go for any safe mid starter 12f or faster which like every character has. The advantage is your opponents way if you are -5, no it doesn't leave you without options but the odds are against and risk reward against you even more heavily for throwing out that poke, if he is constantly getting poked out of a slow starter and then getting all his attempts to grab frames with a poke blocked, well then you are simply reading him much better, that's not at all relevant to balance discussion