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Tech 'Stick Around! Get it?' Nightwing Combo Thread (1.06 and on)

oP Twist

Unknown Nightwing
Corner in escrima:crossup j2 2 MB flip kick (should put them back in corner) j3 112 f213 EF J3 Wing dings= 44%
 

oP Twist

Unknown Nightwing
Has anyone seen that after a flipkick knockdown in the corner if u neutral jump it puts them back in the corner and their body is turned towards the corner? Also after a flip kick knockdown if u stay on the ground than u will be put in the corner so it creates a mixup for the opponent that can lead to full combos. With j2 : j2 f213 EF J3 112 f213 EF j3 wingdings 43% meterless and an opportunity for crossup f3 or staff switch
 

Braindead

I want Kronika to step on my face
Dicks I need tips on how to connect a B3 after a MB GP, NJ2... How should I time the NJ2?
 

Braindead

I want Kronika to step on my face
Hold up after MB GP, wait until you're near the ground, then NJ2
Alright so delaying the NJ2 as much as possible? Merci I'll try that.

Btw is it worth to learn how to master B3 after a regular Escrima Fury? Any of you guys doing or did that?
 

oP Twist

Unknown Nightwing
I
Alright so delaying the NJ2 as much as possible? Merci I'll try that.

Btw is it worth to learn how to master B3 after a regular Escrima Fury? Any of you guys doing or did that?
don't think its worth it especially if you play online because of how strict the timing is, yeah nj2 very low and it should work.
 

Braindead

I want Kronika to step on my face
Alright got the NJ2 after the GP, thanks ppl.

I found another thing, if you are going for the double D2 shenanigans in the corner, after the first D2 in your combo you can do a Ground Spark then continue the combo, adds more damage. For example: B2, D2 xx Spark, 112 xx EF, D2 = 28% instead of 27% without the spark. If you are starting the combo with a regular string (not B2) the Spark adds 3% to your combo.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Alright got the NJ2 after the GP, thanks ppl.

I found another thing, if you are going for the double D2 shenanigans in the corner, after the first D2 in your combo you can do a Ground Spark then continue the combo, adds more damage. For example: B2, D2 xx Spark, 112 xx EF, D2 = 28% instead of 27% without the spark. If you are starting the combo with a regular string (not B2) the Spark adds 3% to your combo.
You can actually sneak another 112 in there for 30%, but I like to use B2 F2 112 112 D2 xx EF D2 for 31% I think
 

macro

Eezeepeezee
Hey guys gpmoney
made this sick wall combo
J3 112 11xxSB mb f21xxEF 113
now this combo ends with a hard knockdown it does 42%
and you can get pryces plus ground spark tech also
 

gpmoney

CORN | gpmoney. Saltier than a bag of chips.
Corner swag meter build and damage.

F213, xx4 GP, JB2, B3, JB3, d2, xx4 EF, d2, EF, 113. I think this is 45% or 43% for 1 bar
if you wana quick stand then di this
F213, xx4 GP, JB2, B3, JB3, d2, xx4 EF, d2, EF, D2 that lasr D2 quick stands so you can do flip kick or go with the 113 ender and do the meaty groundspark Pryce tech.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Prepare yourselves Dicks... For the most damaging Nightwing combo to date, without the use of interactables or infinite meter. Drum roll please:

Corner, 3 bars, Escrima, most likely large hitbox characters only:
J2 F213 xx MB F3 J3 F2 F213 xx MB Scatterbombs F213 xx EF 113 - 56%
 

oP Twist

Unknown Nightwing
Cu j3 nj3 wingdings 30%
D12 4 GB MB J2 b3 j3 j2 d2 FG40%

F213 EF MB B3 j3 3 ef j3 wd 40% with jump in 2 43% or 44%
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
B2 F2 F213 xx MB Scatterbombs F213 xx Escrima Fury 113 - 43%
Off of an anti-air staff D2 - D2 D2 xx BGB J2 B3 J3 D2 xx Flying Grayson - 43%
J2 2 B3 J2 J2 xx BGB J3 1 xx Flying Grayson - 45%
J2 1F1 xx DB MB J3 J2 1 1 xx Flying Grayson - 49%
J2 1F1 xx DB MB J2 J2 xx BGB J2 J3 D2 xx Flying Grayson - 52%

Nightwing's damage is no joke, dayum