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Spoiler Thread. People officially have the game already (NO STORY SPOILERS)

Only 1 week to go and it looks like it's a reasonable time for the flood gates to be open.

The other spoiler thread was locked so I think it's a good time to make one again where people could post their spoilers.


NO STORY SPOILERS IN THIS THREAD!!!!

All Stages:

Tournament Variations!!!!!:
Baraka
  1. Marauder: Baraka Barrage, Gutted (2)
  2. Bone Picker: Blood Lunge (2), Spine Burst
Cassie
  1. Digital Soldier: (Air) Bullet Barrage, Kneecappin', Flippin' Out
  2. Yaas Queen: Shoulder Charge, BLB-118 Energy Burst (2)
Cetrion
  1. Force of Nature: Earthquake, Delay Boulder Bash, Shattering Boulder
  2. Spring Cleaning: H2 POrt, Geyser (2)
D'Vorah
  1. Buzzed: (Air) Ticking Time Bug, Strepsiptera, Parasite
  2. Arachnophobia: Deadly Swarm, Widow's Kiss (2)
Erron
  1. 52 Kard Pickup: Enhanced Locked and Loaded, Outworld Gunslinger, Scud Shot
  2. Barking Irons: Cattle Toss, TNT Toss, Enhanced Rattle Snake Slide
Geras
  1. New Era: Stepping it Back (2), Sand Pillar
  2. Infinite Warden: Quick Sand, Gauntlet of the Ages, Bed of Spikes
Jacqui
  1. 1st Round KO: Lethal Clinch, Cybernetic Override, Robo Grappler
  2. Next Gen: Grenade Launcher, (Air) Dive Bomb, Tech-Dome
Jade
  1. Emerald Defender: (Air) Razor-Rang, Upward Razor-Rang, Edenian Spark
  2. Jaded: Pole Vault, Pole Vault Cancel, Amplify Blazing Nitro Kick
Jax
  1. Grinnin' Barrett: Duck and Weave, Briggs Barricade, Ripped
  2. Hunker Down: Quad Grab, Burning Hammer, Expert Grappler
Johnny
  1. Shock Jock: Mime Time, Brass Knuckles, Caged Rage
  2. Show Stopper: Throwing Shades, Say Cheese (2)
Kabal
  1. Mean Streak: Rolling Buzzsaw, (Air) Straight Buzzin', Dash Cancel
  2. Clean Cut: Low Hook Grab, Nomad Spin, Extended Hook
Kano
  1. Ripper: Lumbar Check, Rack Off, Manhandled
  2. Dirtbag: Vege-Mighty, Molotow Cocktail, Chemical Burn
Kitana
  1. Fan-Fare: (Air) Fan Flutter, Ground War, Royal Protection
  2. Highborn: Half Blood Stance (2), Edenian Razors
Kollector
  1. Back in the Pack: Up Demonic Mace, Demonic Clutch, Fade Out
  2. Spare Change: Bag Bomb, Vial of Sorrow, Demonic Comet
Kotal
  1. Ascension: Huehhueyi, God Ray, Kahn-Cut
  2. Totemic: Eztli Totem, Tecuani Maul, (Air) Tecuani Pounce
Kung Lao
  1. Lotus Fist: Orbiting Hat (2), Omega Hat
  2. Hat Tricks: Guided Hat, Z Hat, (Air) Teleport
Liu Kang
  1. Luohan Quan: Shaolin Stance, Low Fireball, Dragon Parry
  2. Wu Shi Legend: Energy Parry, Dragon Fire, Dragon's Gifts
Noob
  1. Seeing Double: Ghostball, (Air) Tele-Slam, Shadow Slide
  2. Dark Sabbath: Spirit Ball, Shadow Portals, (Air) Sickle Port
Raiden
  1. Thunder Wave: Storm Call, Sparkport (2)
  2. Raijin: Electric Burst, Quick Charge, Electric Current
Scorpion
  1. Reborn: Demon Slam, Hell Port Cancel (2)
  2. Searing Rage: Death Spin, Death Spear Kombo, Burning Spear
Shao Kahn
  1. True Kahn: Ridicule, Ground Shatter, Wrath Hammer
  2. Risen Emperor: Annihilation, Up Wrath Hammer, Dark Priest
Skarlet
  1. Heart Pierce: Dagger Dance, Bloodport, Blood Ritual
  2. Blood Drive: Cell Siphon, Blood Flow (2)
Sonya
  1. No Holds Barred: (Air) Ops Drop, Krushing Kounters, (Air) Marching Orders
  2. Ring Master: Energy Rings Charge, (Air) Downward Energy Rings, K.A.T. Turret Drop
Sub-Zero
  1. Dead of Winter: Cold Shoulder, Deep Freeze (2)
  2. Thin Ice: Frigid Storm, Death-Cicle Barrage, (Air) Polar Axe
 
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Comments

So they got rid of the multiple punish KB within combos. So you Have to punish with that move or string to get the KB rather than just get it at the end of a punish combo like before.
 
So they got rid of the multiple punish KB within combos. So you Have to punish with that move or string to get the KB rather than just get it at the end of a punish combo like before.
That... doesn't sound good. That'll mess up some combos for sure. No clue why they'd do that.
 
Okay, I think I get it. So would that mean that the KBs that trigger on a counter hit instead of an actual punish, like Baraka's F44, are unaffected?
well counter hit is counter hit, thats like the d2 kb on high attacks and a lot of the projectile KBs. and of course Baraka's spartan kick. f+4,4 interupts anything it gets a kb, if you do it after a block you get nothing. Well, you get damage, and in the corner it can combo into chop chop or gutted but the kb only happens on ch.

The punish kbs are things like Baraka's 1,2,2 string which kbs with a popup on punish. In the beta, you could combine that with gutted (also punish kb) to do massive damage. He could not for instance do 1,2,2 on punish get the crushing blow then f+4,4 and get the krushing blow.

reversal punish kbs are like Kabal's low hook grab which only KBs (and launches) when it is the first (and only) thing that hits in a combo. to my knowledge, kabal didn't have any rp kbs, which I'm sure is a deliberate balance choice. So as Kabal, you can punish into a confirmable string for damage, btu if you want aactual kb punish you have to use low hook, thus introducing scaling, range, speed, safety, etc.
 
It's called a Brutality, but it is a Stage Fatality. You can clearly see Jade pick up the elk skull and chuck it.
Yeah in MKX the interactable ones were called brutalities too. (There were a few interactables where you could slam your opponents into something and it'd explode. I know there was one in the Dead Woods where you'd throw a log and it'd impale them in the stomach and say "Brutality"

Stage fatalities in MKX (Which I'm assuming they are asking about here) had inputs just like fatalities for each character.

The Kraken in the Kove stage

The Special Forces shooting the opponent into mush in the Refugee Kamp Stage

Falling into the spikes in the Pit stage

Those are stage fatalities.
 
Yeah in MKX the interactable ones were called brutalities too. (There were a few interactables where you could slam your opponents into something and it'd explode. I know there was one in the Dead Woods where you'd throw a log and it'd impale them in the stomach and say "Brutality"

Stage fatalities in MKX (Which I'm assuming they are asking about here) had inputs just like fatalities for each character.

The Kraken in the Kove stage

The Special Forces shooting the opponent into mush in the Refugee Kamp Stage

Falling into the spikes in the Pit stage

Those are stage fatalities.
I think it's a stage brutality which tells me there might be both brutalities and fatalities for stages.

It still isn't a character brutality, it's specific to the stage.
 
I think it's a stage brutality which tells me there might be both brutalities and fatalities for stages.

It still isn't a character brutality, it's specific to the stage.
I think there should be stage fatalities. I mean, c'mon, too many stages have good opportunities for them.

Shaolin Trap Dungeon - Could toss them into a unnecessarily torturous trap
Lost Hive of the Kytinn - They get eaten by a giant bug thing (or multiple bug things...ew)
Tarkatan War Kamp - Toss them into a pile of Tarakatans and watch them get mauled
Kharon's Ship - Toss them into the sea and they get eaten by whatever tf that giant sea creature is
Tournament Stage - Drop an arcade machine on top of the opponent lol

Too many possibilities.