DubiousShenron
Beware my power.
Hey,
New Sonya player here and I just wanted to let you guys know about the tech i just discovered.
You can easily reverse wake up attempts in the corner with Sonya by ending her combos with the 2134 splat string. There are 2 requirements to getting this wake up reversal to occur:
1. you must combo the opponent into the air (ex. in covert ops, b14xxcartwheel....)
2. you must end the combo with 2134
Once you have "splatted"(?) the opponent onto the ground, wait for a split second and dash over the opponent. When you have done this, you will be standing directly over top of them.
The next step is neutral jump. The neutral jump, if timed correctly, will reverse their wake up into the corner and you can come down on them with the njp and reset them into the same situation again.
I tested this on EX elbow dash and it works reliably.
The best part about this wake up reversal is that it also works when people tech roll and then wake up, giving them no opportunity to wake up without getting reversed into the corner and eating a full combo
Here's the video, finally, the AI is set to roll just to show you that the setup reverses their wakeup no matter what they try
Let me know what you guys think about this new Sonya development
Yours,
Shenron
edit: sometimes when the tech roll they may roll out of the corner, I have found that divekick prevents this and also creates a very ambiguous setup so they may have a hard time punishing the divekick if they actually block it
New Sonya player here and I just wanted to let you guys know about the tech i just discovered.
You can easily reverse wake up attempts in the corner with Sonya by ending her combos with the 2134 splat string. There are 2 requirements to getting this wake up reversal to occur:
1. you must combo the opponent into the air (ex. in covert ops, b14xxcartwheel....)
2. you must end the combo with 2134
Once you have "splatted"(?) the opponent onto the ground, wait for a split second and dash over the opponent. When you have done this, you will be standing directly over top of them.
The next step is neutral jump. The neutral jump, if timed correctly, will reverse their wake up into the corner and you can come down on them with the njp and reset them into the same situation again.
I tested this on EX elbow dash and it works reliably.
The best part about this wake up reversal is that it also works when people tech roll and then wake up, giving them no opportunity to wake up without getting reversed into the corner and eating a full combo
Here's the video, finally, the AI is set to roll just to show you that the setup reverses their wakeup no matter what they try
Let me know what you guys think about this new Sonya development
Yours,
Shenron
edit: sometimes when the tech roll they may roll out of the corner, I have found that divekick prevents this and also creates a very ambiguous setup so they may have a hard time punishing the divekick if they actually block it
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