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Match-up Discussion Sonya Blade Matchup Discussion Thread

spin4u

Noob
If can be interrupted with d1 on the last string(2). Even Kabal's sweep can interrupt it.*in regards to Raiden*

Hey! Do you think you guys can make a match up chart after patch? Also...

How do you play against a Freddy? My friend plays him pretty well and when i try to get in he teleports back then does his annoying projectile game. Freddy's strings can get ex armored out and once your in its pretty much your game. But any tips or advice.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Military Stance > 2 will go through a LOT of his stuff, for reasons that I don't understand.

Mess with that.
 

A F0xy Grampa

Problem X Promotions
Reserving this post for when I've written up Sonya's matchups. (Probably gonna be partially updated from time to time) This wont include Freddy considering theres like 2 people on the planet that play him.

Sonya Vs Scorpion 5-5: As for any character in the game if you get caught in Scorpions vortex you are gonna have to guess your way out. So there is no real answer for that which is the main reason this match is a 5-5. At fullscreen you can shoot rings at him to bait a response, not for damage. If your ring trades with a hellfire he gets another free hellfire, so use it carefully. Any special he does however you can punish by just dashing in and divekicking once you've made the read. His 334 wont be able to keep you out because Sonyas D4 is so long. Once you start a blockstring into MS be careful of his meter because he can ExSpear through your MS attack/cancel. You might be able to bait the spear and block it because I know it works against Kabals ExDash but I havent tested it against Scorp.

On reaction to his ExTeleport you can get a free crossover divekick/JIP if timed properly, so that shouldnt be an issue. If you do happen to block his ExTeleport and you know that you're being frametrapped afterwards you can get an ExCartwheel out when he tries a 334.

Sonya Vs Sub-Zero 4-6: The main issue with this matchup is that Sonya cant build meter effectively while Sub is sat behind his clone. You can jump his iceballs and whiff an air grab which will build you the most, but then you're at threat of being ExIce Beamed. The ring is a good move to throw out from full screen because you will recover in time to trade with an ice ball.
Against his 212 string you're able to ExCartwheel through the last 2. This means that hes gonna have to 214/224 you every time he wants a blockstring. Play this matchup like a turtle. get the lifelead and run, once there is an opening to attack you're probably better off going for blockstrings/MS attacks since the opportunity to land combos against Sub is alot rarer than other characters. Play fullscreen to try to get chip damage on him with the ring.

If the Sub player is throwing ice directly behind a clone the angle of the divekick means you can full combo punish him regardless of there being a clone there where a normal JIP wouldnt.

Sonya Vs Reptile 6-4: From roughly 3/4 to half screen if you see a forceball being made you can divekick over it to combo punish him. From fullscreen you can shoot rings all you want because it will force him to use acid spit meaning you wont have to fear any forceballs littering the screen. Since reptile lacks any good anti airs it means you can be airbourne alot of the time too which means his dash wont be able to hit you, this opens up the option for alot of free JIPs/Divekicks.
If he retaliates, the divekick will also hit a dash thats still active since you're in the air. His ExSlide serves no purpose for him strategically in this matchup. You can punish a dash with a 114 combo too. Punish the slide with any Divekick combo you want if he ever throws one out. However, dont be too divekick happy because Reptile can punish the divekick with a dash everytime, use it just enough to make them fear it to free up a JIP.

Sonya Vs Ermac 5-5: From full screen you can shoot rings faster than he can shoot his projectile. Ideally against Ermac you wanna be full screen or directly infront of him. The reason this is a 5-5 is because if the Ermac player makes a bad push too close you can Divekick punish for 45%, if not you can at least get a blockstring into MS. The lift is obviously heavily punishable so divekick away. Ermac has no answer for your MS mixups which is another advantage for Sonya here. You can use the Arc Kick to close space but dont become predictable because if the Ermac player gets wise to it they can just push you out if it mid animation. Same as the Reptile match be careful with your divekicks because Ermac can lift you on block, again use it to make them fear it so you can free up a JIP.

Sonya Vs Noob 4-6: This matchup is insanely annoying. His upshadow beats anything you can do to get near him. Learn the maximum range that an armoured Cartwheel can connect from and use it to punish any clone he throws out when you have meter. When you dont have meter D4 into MSF1 is good to get close so long as he isnt throwing out the Upknee which will beat out your D4. At full screen you can trade projectiles with him because the ring is so fast on recovery. But obviously you dont wanna fight him fullscreen at all. The divekick is pretty useless in this matchup because of his UpKnee. The redeeming factor for Sonya in this matchup is her comeback factor, her high damage/mixups are basically what will win her this fight. Other than that you're just gonna have to learn how the opponent reacts to everything you do and find the according punish to it.

Sonya Vs Smoke 6-4: He cant chip you to hurt you. It doesnt matter if he has meter because you can win the whole match on D4 MS and blockstring MS mixups. Divekick punishes his smoke bomb too. If you get caught in his airthrow - teleport oki an Ex Cartwheel will sort him out straight away. Which means he will either have to cross over next time or just not try to attack you on wakeup so long as you have meter.

Sonya Vs Rain 5-5: His armour is nice and all but its limited, as well as that if you predict an armoured RH from him you can Ex Cartwheel him back to beat it. His anti airs become a lot less useful since you have the divekick. If they wanna try to RH Cancel on you all day just crossover or divekick if you know the kick is being cancelled. His cancel is more of a risk to him than it is to you. However when you do 114 MS cancel against him you can get a cross over easier than he can get a RH cancel crossover since he has alot of pushback.

Sonya Vs Mileena 6-4: Sonya is one of the few characters than can punish her ball roll with a full combo, as soon as the ball is blocked blow a kiss then go straight into her divekick combo. Shoot in between her air sai to either pace her or knock her out of the air which will either stop the sai from coming or bait a telekick which you can punish with 1 MSB2 B21Cartwheel 112 MS. A D4 happy Mileena will have such a shitty time when they realise the divekick owns it. You can also take the piss a bit because you have the same D4 but she has no answer to it. Shes also free to use your MS mixups on once you land a blockstring since she has no armour.

Sonya Vs Kitana 5-5: This matchup definitely isnt in Kitanas favour, Ive learnt that you can shoot a ring to keep Kitana out of the air or knock her out of the air. Square wave is punishable by divekick, sniff out a D1 and Divekick or ExCartwheel. If you got the lifelead just sit fullscreen and duck, not much she can do then. If shes throwing air fans close enough you can duck them, dash in and anti air 1 while shes doing her little backwards summersault, turn this into the standard AA combo. She is also another character that has to just guess when it comes to MS mixups so have fun But ultimately this matchup will be pretty dry. If the Kitana player wants to lame it out they have a 50/50 chance of winning depending on the life lead, if they wanna get near you theyre pretty much dead.

Sonya Vs Jade 6-4: Her glow doesnt really mean much her because MS mixups are over so fast you can just get out straight away. Sonyas damage is too big for Jade to be able to compete with. She has no good anti airs to rely on to take you out of the air. She also has no worrying punishment for the divekick.

Sonya Vs Skarlet 6-4:

Sonya Vs Sektor 5-5:

Sonya Vs Cyrax 5-5: At full screen use the ring to discourage him from throwing bombs and sneak in a bit of damage. Hes another character that you're free to use your MS mixups on after a blockstring so long as he doesn't have X-Ray. When you're full screen shooting rings be sure to keep an eye on the Cyrax players position on the screen, if they start moving slowly towards you and are still shooting projectiles it means theyre trying to get a net trade, so prepare yourself for a net accordingly.

Sonya Vs Cyber Sub 6-4: CSZ doesnt like being poked, and he loves jumping. Sonya has sick pokes, and sick anti airs. He cant parry any of her footsie game either which means he's at her mercy when they're not face to face since CSZs footsies are nowhere near as good as Sonyas. His divekick can be punished by her divekick is spaced bad, if perfectly spaced you can still D4MSF1 and if you're not sure just go for a 114.

In short she can stay near him and he cant parry or poke. His moves are far riskier than yours.

Sonya Vs Kenshi 4-6:

Sonya Vs Sindel 6-4:

Sonya Vs Jax 6-4: May aswell stay midscreen, divekick groundpounds on reaction, since alot of his damage will come from AA jabs you can take advantage of it. As always once he respects the DK use a JIP to land blockstrings into MS mixups. Jax's F413 shouldnt be a threat to you because you can jab him inbetween it. If they try to do an overhead smash on you after any other move than his 2 1 string you can attempt to break it with a standing 1 into a juggle.

Sonya Vs Cage 5-5: Stay away and chip him with the ring as much as you can, eventually you're gonna have to go toe to toe. Use D4 from mid range, ring from long range, and when he eventually gets to you remember that you have a safe armoured Cartwheel to beat a string or a divekick to beat a poke. However, if he blocks your cartwheel his frametraps begin again and the same for the divekick.

Sonya Vs Stryker 5-5: The gun cuts off all of the air from full screen to mid range. Once you're near him he is free to MS mixup once you land a blockstring because his armoured moves come out too slow to interrupt.

Sonya Vs Liu 5-5: Similar to Kabal his iAFB can make it a pain, but once you knock him down he's yours. Use a D3 to get him up, or if theyre not playing dead use D4 into MS. If you're being stuck in his F12 punches and you know a poke will follow you can counter his poke with a divekick combo.

Sonya Vs Nightwolf 5-5: D4 his shoulder, dont uppercut it. D4 gives you enough room to move in for a blockstring and MS mixup which is worth way more. Lightning is punishable by divekick combo even from full screen. His shoulder can take you out of the air but the tradeoff for the risk of it isnt in his favour.

Sonya Vs Kung Lao 5-5: Even prepatch KL was punished heavily for throwing low hats, now that he is nerfed the low hat has more window of punishment, use 114 or divekick if they try to do anything after a blocked low hat, preferably do 114 because its safer and can lead to a MS mixup if they block it in preparation for your counter. A blocked spin can be even more heavily punished now with B21F2.

Sonya Vs Kano 5-5: His upball > Sonyas Divekick. His Knife > Her ring. However she is still superior up close because of the MS. Use the Arc Kick to get in close once you anticipate a knife being thrown. To punish the upball your best bet is to just do 114.

Sonya Vs Kabal 4-6: So long as you spend the match ducking fireballs to not let him chip you, you have to force him to come near you or at least stop him fireballing you. MSF1 goes under iAFBs and is special cancellable even on whiff. You can create a mind game with the Kabal player with this move. MSF1 into ring will bring her under the iAFB (using the F1) and then instantly shoot a ring. Also when close enough you can do an ExCartwheel to knock him out of his fireball spam. Upclose Kabal doesnt wanna know Sonya, if he cancels his dash into anything other than a block he's eating a 114 or a divekick combo, this will mean that they will end up just taking their 50/50 and getting away from you.

Sonya Vs Baraka 6-4: His normals are just too slow to fight her, at range his projectile is also too slow. His armour doesnt really matter because it just puts Sonya away from him where shes considerably better.

Sonya Vs Shang 5-5: His infront upskulls will beat the aggressive playstyle Sonya needs. However, in general she just out speeds him, use the ring to piss him off at full screen, but not so much than he can trade with a ground skull. Stay constantly on the move so its harder for him to pinpoint where he wants his skulls to be if you're not right in his face. Arc Kick actually has some use here.

Sonya Vs Quan Chi 6-4:

Sonya Vs Raiden 6-4: Seriously not much to worry about here, when he teleports you can divekick him if he does anything other than block, once thats established you can either stop him from teleporting or start to play the mind games around his teleport.

Sonya Vs Sheeva 7-3:


Total: 154
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Hey foxy

Top mileena players don't random roll

Can youndescribe also your experience w CSz MU?
 

A F0xy Grampa

Problem X Promotions
Hey foxy

Top mileena players don't random roll

Can youndescribe also your experience w CSz MU?
CSZ's divekick is punishable by Sonyas Divekick, if the parry is expected she can combo off of it with a well timed 114. Kiss keeps him out of the air. His iceball and bombs are basically useless. He can parry her MS overhead but not the low sweep. Also her pokes own his.

Thats what I've learned from playing UFG at least

She can also leg grab AA his divekick
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Here's mine. If anyone wants to know the reasons, just ask.

Scorpion - 6/4
Sub Zero - 5/5
Reptile - 5/5
Ermac - 5/5
Noob - 5/5
Smoke - 6/4
Rain - Not Sure
Mileena - 5/5
Kitana - 4/6 maybe a little worse.
Jade - 6/4
Skarlet - Not Sure
Sektor - 5/5
Cyrax - 4/6 maybe 4.5/5.5
CSZ - 4.5/5.5
Kenshi - Not Sure, possibly 4.5/5.5
Freddy - Fuck Freddy
Sindel - 5/5
Jax - 6/4
Johnny - 6/4
Stryker - Not Sure
Liu Kang - 4.5/5.5 maybe 4/6
Lao - 5.5/4.5 maybe 6/4
Kano - 5/5
Nightwolf - 5/5
Kabal - 4/6
Baraka - 6/4
Shang - Not Sure
Quan - Not Sure
Raiden - 6/4
Sheeva - 6/4
Kratos - lololol
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
CSZ's divekick is punishable by Sonyas Divekick,
Not if spaced correctly.

if the parry is expected she can combo off of it with a well timed 114.
Anyone can combo off of whiffed parry.

Kiss keeps him out of the air.
lol what?

She can also leg grab AA his divekick
No way is that possible to do on reaction, and if he doesn't dive kick, you're going to eat a shitload of damage, so that isn't viable at all.
 

A F0xy Grampa

Problem X Promotions
Not if spaced correctly.



Anyone can combo off of whiffed parry.



lol what?



No way is that possible to do on reaction, and if he doesn't dive kick, you're going to eat a shitload of damage, so that isn't viable at all.
you'd know because you you've played the match a couple thousand times havent you?

Why have you got noob as a 5/5?
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
you'd know because you you've played the match a couple thousand times havent you?
I don't need to play the match thousands of times to check something in training mode. Prove any of those things wrong, I dare you.

Why have you got noob as a 5/5?
You can just about equal his zoning if you have the life lead, and the risk/reward factor is so highly in Sonya's favor. Sure Noob can hit an upshadow for 8%, but if he guesses wrong, then you get over 40%.

His zoning isn't that strong either, since you can jump all of it.

If you're having problems with upshadow, try MS > 2. It goes right through it a lot of the time, and at the very least it whiff punishes very well.. Same thing with Kenshi's stuff.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
CSZ's divekick is punishable by Sonyas Divekick, if the parry is expected she can combo off of it with a well timed 114. Kiss keeps him out of the air. His iceball and bombs are basically useless. He can parry her MS overhead but not the low sweep. Also her pokes own his.

Thats what I've learned from playing UFG at least

She can also leg grab AA his divekick
hmm csz can parry that f1 thing she does in MS that hits low and inbetween on block

Not on CSZ should ever dive kick unless it's guaranteed damage or guaranteed safe chip.

Ice is trash on sonya but ice bombs are great, depends on player.

Guaranteed freeze can win a round or match with 20% punish
 

A F0xy Grampa

Problem X Promotions
hmm csz can parry that f1 thing she does in MS that hits low and inbetween on block

Not on CSZ should ever dive kick unless it's guaranteed damage or guaranteed safe chip.

Ice is trash on sonya but ice bombs are great, depends on player.

Guaranteed freeze can win a round or match with 20% punish
i'm not talking about Ms F1 that move sucks at the end of a block string because 1. it can be parried and 2. people can jump out of it

I'm talking about MSB4 which cant be jumped out of and cant be parried.
 

A F0xy Grampa

Problem X Promotions
Dunno why I never made it a main part of my gameplan vs Noob until recently, just one of those things that flew over my head or wasnt paying attention to Wonderchefs post. But, Sonya outzones him fullscreen. Yeah you still have to block correctly for the slide or running man but he recovers so slow that you can trade and block, yet he has to take the hit of the ring.

Seems like Sonya has 2 ranges that she can control in this matchup relatively well, close and far.

Mid range is probably either characters game still because of the upknee, but she can also divekick round the clones.

Is there anything else you lot have been doing to deal with Noob? And do you think this could make Noob Saibot not one of her worst matchups using this? In my books that would make it so that she has only 1 bad matchup, Kabal.

Sonya is a super character!

Also added a bit on about the CSZ matchup on my MUChart thing.
 

HU_Soldier

Hollywood Undead J3T Fan
4-6 Cyber Sub-Zero

I think Sonya actually has an advantage off this match. If they both dive kick, Sonyas wullhit CSZ if he is in range and can avoid his if their further away. Sonya's arc kick always wins along with her air grab, hindering where CSZ is most powerful. On ground, CSZ's teleport is punishable (Jump, Dive Kick) and her only real threat is Ice Parry, which can be nicely countered with her Perfume thing.
 

A F0xy Grampa

Problem X Promotions
4-6 Cyber Sub-Zero

I think Sonya actually has an advantage off this match. If they both dive kick, Sonyas wullhit CSZ if he is in range and can avoid his if their further away. Sonya's arc kick always wins along with her air grab, hindering where CSZ is most powerful. On ground, CSZ's teleport is punishable (Jump, Dive Kick) and her only real threat is Ice Parry, which can be nicely countered with her Perfume thing.
Its 4-6 (Sonya advantage) but not for those reasons, Sonyas divekick doesnt always beat CSZs just depends who does it at the right time/range.

Fullscreen its Sonyas Kiss/Ring vs CSZs divekick/ice ball, bombs dont really do much here.

Kiss > Divekick
Ice > Kiss
Ring > Ice
Divekick > Ring

She wins midscreen because of her D4, CSZ cant parry the msf1 after a blocked/hit d4. He can divekick/slide/b22 etc but the risk is heavily on his side.
Up close her pokes are better, her MSB4 cant be parried but even on block she is still at more advantage than cyber. MSB4 is -1 on block and her fastest standing normal is 7 frames where CSZs is 11 (or 13 I forget). So if he pokes he gets divekicked, if he tries to attack he gets beat out by her 114.

This means that he's pretty much gotta spend most of his game in the air, which also becomes a problem because Sonya has enough good anti airs.
 
i am not a noob player but i will bet $100 against any sonya player who thinks he can beat my noob staying at full screem throwing rings really!!!!

but who knows maybe foxy found some new tech that make sonya 's rings come out at 1 frame because this would be the only way i see her beating noob at full screem
 

A F0xy Grampa

Problem X Promotions
i am not a noob player but i will bet $100 against any sonya player who thinks he can beat my noob staying at full screem throwing rings really!!!!

but who knows maybe foxy found some new tech that make sonya 's rings come out at 1 frame because this would be the only way i see her beating noob at full screem

She can keep up from full screen...

No need to reply like an asshole either.
 
She can keep up from full screen...

No need to reply like an asshole either.
my apologies i was kind of angry when i made that post i should not have throw my anger at you since it had nothing to do with you


back to topic

foxy this is why sonya can not keep up with noob at full screem

1) noob df3 comes out 6-8 frames faster than sonya's rings and it travel to full screem faster as well

2) as you know noob gets a knockdown and sonya does not putting nood at advantage on trade

3) even when sonya recovers much faster than noob this will not held her much in the projectile war because many times in this fight she will not even be able to put a ring in the screen

4) noob teleport can punish sonya's rings

5) lets say sonya hit noob with her rings then go for a second ring . . . all nood have to do is do a late jump on the second ring and watch for the third ring while he is in the air and if she goes for the third ring he punish her with the telepor and if she does not go for the third ring he put a df3 on the screen which at the very worst will trade putting him back in advantage


i really do not think noob is a bad matchup for sonya but at full screem he owns her . . . you should make a post talking about your plan at full screen to beat noob
 

A F0xy Grampa

Problem X Promotions
Yea I know she cant win if she just sits there spamming rings, but if you choose your shots well you can do just as much damage to him as he does to you, if he wants to teleport let him, thats a way bigger risk for him than her.
 
Riu I saw you doing 2,1 ring after your df3s a lot when you were mirror matching Morty.
Is there an advantage in this or smth you personally like?

no you should never use 2,1 ring after df3. . . that was me no been able to think straight because of how hungry i was if you look at my match before sunday morning ( on pools ) you'll see that i always go for dash b212 after df3s
 

Roko1985

Put down the controller and run!
no you should never use 2,1 ring after df3. . . that was me no been able to think straight because of how hungry i was if you look at my match before sunday morning ( on pools ) you'll see that i always go for dash b212 after df3s
Riu , i know that this is the wrong place to ask, but what happen with the new Shang Tsung tech that you found? Are you not going to show or write about it? I can't sleep.....It is killing me!
 
Riu , i know that this is the wrong place to ask, but what happen with the new Shang Tsung tech that you found? Are you not going to show or write about it? I can't sleep.....It is killing me!
it was to be a review about the character i do not think i said it was a new tech did i ? what i wanted to do was to change the mentality about shang been mid tier because that character is very very good and not even close to be mid tier

if you want to talk more about this pm me lets not get this thread out of topic
 

Faded Dreams V

Retired June 2012. Unretired June 2013.
Riu48 I've been hearing that CD jr considers the Smoke-Sonya matchup 6-4 for Smoke, and that you apparently agree with that. Can either of you explain to me what advantages Smoke has aside from his ability to run away and create space? I want to know what I'm doing wrong here because I see it as 5-5. Online, in particular, Sonya having the advantage.

Maybe A F0xy Grampa and MortySeinfeld would like to share their opinion on the matchup as well?

Much appreciated.