yeah after I labbed I found it too just didn't gif itPost #416 i posted the same with ms1 ender for CO deals 1% more
E: b332xxMS4, 3, 12, 12, 12, 11xxMS1 deals also 35%
I....I like what I see here. F2 F2 looks like it might be a little rough to hit though lolOptimal demolition mid screen reload BNB 40%
Highest I found
In practice mode I can land this 8/10 without practicing it, it's not difficult. Try it yourselfI....I like what I see here. F2 F2 looks like it might be a little rough to hit though lol
I believe you. I haven't been able to try at all since I'm at work . I'll definitely start trying to implement this when I get home. I'm sure it's easier than it looks, but visually it seems like it baaaaaarely catches themIn practice mode I can land this 8/10 without practicing it, it's not difficult. Try it yourself
As a Covert Ops mainer that demolition combo looks very enticing and the double F2 is something new that I haven't labbed for damage options yet, hmm.Optimal demolition mid screen reload BNB 40%
Highest I found
You never want to leg grab except to close out rounds.As a Covert Ops mainer that demolition combo looks very enticing and the double F2 is something new that I haven't labbed for damage options yet, hmm.
The combo looks practical to use in actual fights. For more damage You can also finish it off with B2 leg grab or a standing 4 leg grab but yeah the reload is more important in this case.
Wow. That looks great. I can really only use CO Sonya at the moment but there are some matchups that I really wish I could use Demo. Your combo looks great but it's really hard to see from the tiny picture. Would it be possible to get the string? Thanks!Optimal demolition mid screen reload BNB 40%
Highest I found
B33212, DF1(slight delay)1, NJP, F2, F2, DF11, F2, DF11, 2134Wow. That looks great. I can really only use CO Sonya at the moment but there are some matchups that I really wish I could use Demo. Your combo looks great but it's really hard to see from the tiny picture. Would it be possible to get the string? Thanks!
I noticed that you run between DF11 and 2134. Is it valid without the run? or do you need to close the gap with run there?B33212, DF1(slight delay)1, NJP, F2, F2, DF11, F2, DF11, 2134
Don't have it here but for 2134 to connect you need to run IIRC, you may get a F4 without running (for example after breaking or smth)I noticed that you run between DF11 and 2134. Is it valid without the run? or do you need to close the gap with run there?
E: I cant test it out atm but just asking
I think you can forward dash, but an f2,B2 should also.Don't have it here but for 2134 to connect you need to run IIRC, you may get a F4 without running (for example after breaking or smth)
No safe reload off of f2b2 so it's useless in demolition to use that string.I think you can forward dash, but an f2,B2 should also.
Damn that is badass, great find!
Crazy oki setup.
You could replace D2-stun grenade with B4-stun grenade for 7% less damage and a low option.
You could replace ex-leg grab for only 1% less damage.
Do you break armor consistently vs actual opponents online? Timing the 1 to detonate together with b33 can be tricky because of the delay but I got it down now I've not been using the D4 setup though, I should lab some stuff with itThanks The 14% D2 or 7% B4 goes completely un-scaled too. (The first hit of an armor break apparently doesn't count towards the follow-up combo, even if it initiates a juggle.) The second combo essentially just starts with stun grenade.
In reality, they could just block both the D2 and grenade (both mid), so B4-grenade (low) is preferred unless you read an armored wake-up.
Double NJP is definitely not worth doing I heard that some characters have optimal damage with double njp though (jax iirc), but sucks with sonya. I already labbed it
Double NJP corner combo. This isn't optimized... just to show that it can be done. I don't know if this is really worth doing.