Probably all but one: "I believe the cooldown on it (the fatal blow) should be 10-15 seconds or so after an attempt."all his suggestions seem reasonable
The point is don't whiff it or use it unwisely. It's high damage armored move that you are guaranteed to get at least once a match. If you think you need constant access to that move to win at less than 30% you might need to brush up on your game.Probably all but one: "I believe the cooldown on it (the fatal blow) should be 10-15 seconds or so after an attempt."
Yeah, right... survive 15 seconds with less than 30% health and no fatal blow. What's the point of having a FB in the first place?
The FB meter regenerates within 5 seconds or slighlty more and the timing is perfectly fine IMO.
The point is that it's very unlikely that the round will last another 15 seconds after your failed attempt at using the FB.The point is don't whiff it or use it unwisely.
I wouldn't want it to recharge at all so conceptually I agree with him, except that it is possible to survive without for 15 seconds and get it back. In that case at least you played well enough not to die for that long to get another chance.The point is that it's very unlikely that the round will last another 15 seconds after your failed attempt at using the FB.
An entire round is like 15 seconds. But it seems time passes at a different rate for Sonic Fox.
Not sure I understand the military stance comparison, because there's overhead and low options? If anything Misery Blade is more like Yoshimitsu's Kincho stance in Tekken in the respect you can 'fake' your attacks into other stuff. In fact the more I think about it, the more I wonder if that's what inspired it.I agree Scorp looks like he's further along than the others. Might be why he feels so strong.
I still can't believe they basically gave him military stance. Amplified version looks nutty. Might see some big play from that early.
Me too. But "I don't want it to recharge" and "Make it recharge in 15 seconds" are two different things with the same effect. The first one is simply more honest.I wouldn't want it to recharge at all
Agreed.But honestly, if you whiff it and don't just die right there you can just actually win a match honestly using the rest of your character's tools instead of trying to wait for your ultra.
Tbh NRS hasn't done safe invincible wake ups correctly ever really.Completely disagree with the "all wakeups should be punishable". The launching ones are already vulnerable, and the invincible ones are single hitting and all chars have them. Let's not start nerfing defense options this early, thx.
I don't necessarily think every character should have a reliable aa and I think it's ok to have poor aas, depending on certain conditions. Like if you have a super strong ground game + great ground mobility + great jump ins I think it's ok to have a bad aa game. Like catwoman in inj2 would've been fine without one, she just wouldve had to use her walk speed to bait jump ins and trip guard. Shinnock, I mean ffs you already could barely jump in on him anyway- did he REALLY need that d2?why does every NRS game have shit AAs and people continue to complain about it. every character should have a reliable AA. if i had a theory its fan service for lower level players. scrubs jump a lot and if they get AA every single jump they would prob just quit.
Did you try him in the reveal build? What are your impressions?He thinks Baraka was one of the strongest in this build? I disagree with that.
Personally, I feel the Fatal Blow shouldn't regenerate whatsoever. Once it's used, whether it hits, whiffs or is just blocked, it's gone. I don't want to see it every match.Probably all but one: "I believe the cooldown on it (the fatal blow) should be 10-15 seconds or so after an attempt."
Yeah, right... survive 15 seconds with less than 30% health and no fatal blow. What's the point of having a FB in the first place?
The FB meter regenerates within 5 seconds or slighlty more and the timing is perfectly fine IMO.
Personally, I feel the Fatal Blow shouldn't regenerate whatsoever. Once it's used, whether it hits, whiffs or is just blocked, it's gone. I don't want to see it every match.