Pterodactyl
Plus on block.
For me I like the idea of how his Krushing Blows are set up. They seem to be almost all off of counter hits and the opponent guessing wrong, he seems to be a real powerhouse in the punishing department.
Of the variations that we’ve seen, I find Flag day to be the most interesting, aesthetically and in terms of potential.
The core of this one is that his new universal special move, the war banner, gets more utility. He can now combo into it’s activation, using it to smack the opponent, and use it as an interactable by picking it back up and stabbing the opponent. The flag’s main function is that it innately increases his power for its duration.
I look forward to set-ups into the flag, and then playing the mind-game of baiting your opponent into a whiff or bad tech and really destroying them with a damage buffed Krushing Blow.
Of the variations that we’ve seen, I find Flag day to be the most interesting, aesthetically and in terms of potential.
The core of this one is that his new universal special move, the war banner, gets more utility. He can now combo into it’s activation, using it to smack the opponent, and use it as an interactable by picking it back up and stabbing the opponent. The flag’s main function is that it innately increases his power for its duration.
I look forward to set-ups into the flag, and then playing the mind-game of baiting your opponent into a whiff or bad tech and really destroying them with a damage buffed Krushing Blow.
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