Safe wake ups are a problem with the game being to safe. That has nothing to do with the wake up game. Without wake ups every knock down would be a 50/50 which would be the worst fighting game ever. What a terrible opinion if you think wake up invincibility is bad.
I have no problem with wakeup invincibility, the problem comes with safe wakeups that have invincibility and how they force the offensive player to make worse guesses then the person they knock down. You should be rewarded for knocking somebody down in a game where everybody has projectiles and universal armor to play defense with.
So you started baiting Black Adam's 360 covering wake up cage have you? Sick, now he can do lightning hands when you block and then just backdash, or just backdash in the first place! So you started baiting KF slide with jumps back or mb b3 huh? Good thing she can now choose to backdash or just block all because you had to go out of your way to bait her safe wakeup that leads into her vortex. Oh, you knocked down Batgirl and tried to neutral jump her cartwheel you have to eat a 50/50 from and lots of characters have trouble punishing? Good thing she did wakeup teleport instead and caught your jump. It's a great thing MMH got knocked down right? Now you have to block his push, but don't try and jump over it because that makes way too much sense!
The problem isn't the fact that people can wakeup through stuff, it's that the guessing game becomes worse for the person trying to be offensive because of the way wakeups work and because of how safe they are. I never said I wanted the game to be 50/50's over and over, but I'm glad you keep thrusting that out there.
Please refrain from calling people's opinion garbage if you don't agree with it. It doesn't help your point at all friend.