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So i guess that second stream for WNF was a flop.

jaym7018

Warrior
also jaym7018 you would absolutely hate guilty gear then. a huge part of that game's match flow is "you get knocked down, you die". it's chock full of safe 50/50s into 30-60% combos, that ALSO happen to be safe from most to all wakeup moves. it gets more of a pass because of how deep the neutral game is, but GG can become nearly as autopilot as 3D MKs once that hit happens. and this isn't even going into all the guaranteed unblockables that used to dominate tournaments back when eddie was kabal tier...

and yet, it's still widely considered by tournament players to be one of the best FGs ever made. no game in this genre will be bug-free or have anything remotely close to "perfect" balance. period. expect there to be some sort of overpowered BS in every game, and decide what to play based on what kind of overpowered BS you enjoy.
Even arksys realized that as they abandoned the guilty gear franchise for yeara and made blazblu and the other anime game i cant remember the name. If youve seen the new guilty gear its nothing like the old guilty gear.
 

jaym7018

Warrior
And no gg is not widely considered by tourney players as the best fighting game, virtua fighter stans say the same crap.
 

haketh

Champion
Even arksys realized that as they abandoned the guilty gear franchise for yeara and made blazblu and the other anime game i cant remember the name. If youve seen the new guilty gear its nothing like the old guilty gear.
Even in Blazblue WUs aren't that good, P4A has the two button DPs but the WUs are nowwhere near as rewarding in that game nor anwhere close to being as safe for the reward you get off of them in IGAU. And GG was left at the wayside till the trademark issues got cleared with SEGA, and gameplay wise Xrd is looking similiar to a mix of AC and Slash with a knockdown game close ot those. So yeah, shut the fuck up about things you don't understand.
 
Konqrr
colt
hecterrific

Will the following be fixed in the patch? If Not then why not?

End any combo in the corner
Dash forward after you know them down
If they choose to wake up after you dashed towards their body laying down they will wake up facing the opposite direction

Example:

- Superman ends combo in corner
- He then, as you're laying down, does a dash towards your body but you still remain next to the wall
- If you did any wake up (green lantern's Gun for example) you will BE SHOOTING INTO THE WALL ALTHOUGH YOU PRESSED THE CORRECT INPUTS TOWARD YOUR OPPONENT
- Now you get blown up for doing a safe wake up


This works with every character in the game vs every wake up. Frost Will slide into the wall, lex will corp charge into the wall, Zod will zc into the wall, etc etc

The only exception to this is double side hitting wakeups like Black Adam's (figures) lightning cage

Doomsday players will eat this for breakfast and the game will sooner or later in the corner become a huge 50/50 "will he glitch me or not glitch me" fest



Also Will this be fixed or is it perceived as a non issue?

Why is it in Street Fighter (back to block games) you can hold back and then press f1 to shoot a sonic boom for example. But in this game thats not the case unless off of block stun. The game registers a blocked attack as if you pressed BACK when they hit you and you blocked THEREFOR if you try and punish a special on block or normal on block with f1, f2, f3 if you have a special with a BF1 BF2 BF3 command you will get that special move instead of the normal you intended to do because again the game registers a blocked attack as the player hitting back.

This gets players blown up for trying to punish attacks quickly, ive started doing nothing but throws now because of this

WHy does Flash b22 whiff on 60% of the Cast? Will this be fixed?

Also Why is Black Adam's lightning considered a Normal? Green Lantern's Mini Gun register as a normal? But Deathstroke's Guns do not? This absolutely makes no sense
SMFH, Man I just recently picked this game back up and had been planning on competing again, but this just killed all that motivation, Im done smh lol
 

haketh

Champion
Actually know what fuck it, not even going to give this kid the satisfaction of responding to him. Time ot put my first person on ignore.
 

Konqrr

MK11 Kabal = MK9 Kitana
Konqrr
colt
hecterrific

1. Will the following be fixed in the patch? If Not then why not?

End any combo in the corner
Dash forward after you know them down
If they choose to wake up after you dashed towards their body laying down they will wake up facing the opposite direction

Example:

- Superman ends combo in corner
- He then, as you're laying down, does a dash towards your body but you still remain next to the wall
- If you did any wake up (green lantern's Gun for example) you will BE SHOOTING INTO THE WALL ALTHOUGH YOU PRESSED THE CORRECT INPUTS TOWARD YOUR OPPONENT
- Now you get blown up for doing a safe wake up

This works with every character in the game vs every wake up. Frost Will slide into the wall, lex will corp charge into the wall, Zod will zc into the wall, etc etc

The only exception to this is double side hitting wakeups like Black Adam's (figures) lightning cage

Doomsday players will eat this for breakfast and the game will sooner or later in the corner become a huge 50/50 "will he glitch me or not glitch me" fest

2. Also Will this be fixed or is it perceived as a non issue?

Why is it in Street Fighter (back to block games) you can hold back and then press f1 to shoot a sonic boom for example. But in this game thats not the case unless off of block stun. The game registers a blocked attack as if you pressed BACK when they hit you and you blocked THEREFOR if you try and punish a special on block or normal on block with f1, f2, f3 if you have a special with a BF1 BF2 BF3 command you will get that special move instead of the normal you intended to do because again the game registers a blocked attack as the player hitting back.

This gets players blown up for trying to punish attacks quickly, ive started doing nothing but throws now because of this

3. WHy does Flash b22 whiff on 60% of the Cast? Will this be fixed?

4. Also Why is Black Adam's lightning considered a Normal? Green Lantern's Mini Gun register as a normal? But Deathstroke's Guns do not? This absolutely makes no sense
I completely understand... but there is bullshit in every fighting game.

The question is, what are you as a player going to do about it?

A) You get the information out there. DONE
B) You make sure the developers understand the issues. DONE

Now we wait and see what will be done about it if anything. If none of these things change, then you have to work around it as a player. Remember Joker in MKvDCU? You could not dash forward out of his Magic Trick stance into any normal because you would throw a bomb. You had to add extra inputs to prevent this. We, as Joker players, made it work for us because we had no other choice. What about MK9 Mileena/CSZ dash forward throw? You either used the pre-programmed throw button or you do a back throw or delayed the throw input or added an additional input to make it work.

As for the Injustice issues:

1. If this stays, then add it to your arsenal. As for what to do about it, it's not always a bad idea to simply block. From watching you play, you rely on using safe wakeup attacks to get out of pressure. So I understand that this corner tech/glitch really hurts you if you get cornered.

What does your opponent do when they knock you down and dash into you on wakeup? They hesitate a little to see if you will do a wakeup right? Use this "read" to your advantage to get out or to start your own pressure.

2. I really hate how Midway/NRS games keep inputs for so long... This goes way back to the 2D MK games. Most notably when I play Kitana in UMK3 and I am holding d/b to avoid being thrown while blocking run jabs and if I try to uppercut, she does a Square Wave!!! This is so extremely frustrating as sometimes I am holding d/b for over a second and the input from d to d/b is retained. I have to make sure that when I block d/b I make sure that I go from b to d/b so this doesn't happen. UMK3 Mileena can do the motion for her roll and just hold down for an entire second and all she has to do is press HK and her roll comes out instantly, so in this it is useful but this is the only instance I can think of that it is a positive.

This issue really has to go, if not in Injustice, then in MK10. Inputs should only be retained for a very small window.

What can we do as players to prevent the accidental special move from coming out in your situation? Simple. You add an extra input before pressing the f1/f2/f3 attack. Much like Joker in MKvDCU, you either have to tap forward twice then press the button or tap down then forward (though this may still trigger it as in advanced controls, BF moves are done by rolling in a HCF motion), or use advanced controls.

3. I really wish that no "mid" attacks would whiff at all... I'm with you there.

4. This also makes no sense to me. Why is this NRS?

Anyways Pig, think of the solution and not the problem. #Zedd
 
Id commend them whole heartedly if fixed

Am I wrong to have a problem w this?
Ofcourse you're not wrong, and please dont get me wrong, as I am someone who literally plays and enjoys EVERY SINGLE fighting game out there and I understand each game has its flaws/bugs/glitches etc. However, there is a difference in playing for fun, and playing for fun/competing in a game. I play everything, but will only compete in certain games, and usually if the game has certain BS in it, thats the deciding factor for me in terms of will I compete in said game.
 

Wasted

Mortal
I cant even imagine a fighting game without wake up attacks. Obviously neither can any developer cause they arent retarded.
3rd Strike.
CVS2.
Guilty Gear.
KOF.

Invincible wakeups, safe or unsafe, reward you for making mistakes. Fuck them.

Yes, if you get knocked down it SHOULD be horrible for you. You do not DESERVE a get out of jail card.
 

juicepouch

blink-182 enthusiast
Can't watch WNF because of Superman.
Can't watch NL because of Black Adam.

All that's really left is GGA.

Oh and Chris and Chefs Lobo vs everyone first to 100.
I love the GGA streams. The game is so entertaining when you see more than the 5 matchups we've come to expect from any tourney
 

jaym7018

Warrior
3rd Strike.
CVS2.
Guilty Gear.
KOF.

Invincible wakeups, safe or unsafe, reward you for making mistakes. Fuck them.

Yes, if you get knocked down it SHOULD be horrible for you. You do not DESERVE a get out of jail card.
Its the furthest thing from a get out of jail card in a game like sf4 unless you burn 2 bars of meter. Those other games are why the fighting genre nearly died.
 

Wasted

Mortal
Right...invincible DPS are not get out of jail, which is why we still see top players mash on wakeup and through blockstrings, right?. You can try and argue any semantics you want - wakeup attacks work in SF4, where they didn't work in most other games. Invincible DPs were one of SF4's biggest complaints when it dropped.

Just because they're here to stay doesn't make them a welcome game mechanic. You have no rights as a defender on wakeup. It is up to you to make the read and escape from my offense. You have no right to have any move that can break through my oki and lead to 30% - 40% damage. You got knocked down, you should pay the price.

The fighting genre never came close to dying. It's always been grassroots, done for the love, because there's no money. Only Capcom stopped making games in the 2000s. Other companies didn't. SNK kept putting out KOF 02, 03 and XI. ArcSys kept making GG. Tekken kept coming every few years.
 

NightwingDayZero

Truth, justice and the American way.
I have no problem with wakeup invincibility, the problem comes with safe wakeups that have invincibility and how they force the offensive player to make worse guesses then the person they knock down. You should be rewarded for knocking somebody down in a game where everybody has projectiles and universal armor to play defense with.

So you started baiting Black Adam's 360 covering wake up cage have you? Sick, now he can do lightning hands when you block and then just backdash, or just backdash in the first place! So you started baiting KF slide with jumps back or mb b3 huh? Good thing she can now choose to backdash or just block all because you had to go out of your way to bait her safe wakeup that leads into her vortex. Oh, you knocked down Batgirl and tried to neutral jump her cartwheel you have to eat a 50/50 from and lots of characters have trouble punishing? Good thing she did wakeup teleport instead and caught your jump. It's a great thing MMH got knocked down right? Now you have to block his push, but don't try and jump over it because that makes way too much sense!

The problem isn't the fact that people can wakeup through stuff, it's that the guessing game becomes worse for the person trying to be offensive because of the way wakeups work and because of how safe they are. I never said I wanted the game to be 50/50's over and over, but I'm glad you keep thrusting that out there.

Please refrain from calling people's opinion garbage if you don't agree with it. It doesn't help your point at all friend.

I started highlighting the important parts of this post. But then I realized the whole goddamn post was red/bolded.

This is why zoning/turtling is so strong in this game. I've tried so hard to explain it, but I just never had the right words.

Two motha fuckin thumbs up!

 

jaym7018

Warrior
I started highlighting the important parts of this post. But then I realized the whole goddamn post was red/bolded.

This is why zoning/turtling is so strong in this game. I've tried so hard to explain it, but I just never had the right words.

Two motha fuckin thumbs up!
No the reason zoning is so strong is terible recovery on dashes slow wal speed and ginormous stages tht zoom out at full screen
 

Chuckychuck

Warrior
Easiest way. Pick Jax, right corner. Choose someone like Cyrax or Cage as dummy. Do 12 Overhead Smash, then do a dash punch and don't move. Watch as they do it to a wall.
Here are my videos I made to show it with Jax and Jade. But they're not the only one who can do this. The quality is bad because I didn't have a good cam and it was on Vita.

Yo seriously this is only being released now? MK9 still untapped
 

Gurpwnder

Saikyo Student
CVS2.
Invincible wakeups, safe or unsafe, reward you for making mistakes. Fuck them.
CVS2 had reversals from a good chunk of the cast, and rolls were a universal mechanic to those who picked the C, A and N grooves, along with S groove's dodge.

3rd Strike has invulnerable ex.shoryus and Shoryuken-like supers from the shotokans, along with supers like Ken's SA3. Granted, wakeup shoryus can be parried and punished, but they existed.
 

Wasted

Mortal
CVS2 had reversals from a good chunk of the cast, and rolls were a universal mechanic to those who picked the C, A and N grooves, along with S groove's dodge.

3rd Strike has invulnerable ex.shoryus and Shoryuken-like supers from the shotokans, along with supers like Ken's SA3. Granted, wakeup shoryus can be parried and punished, but they existed.
Yup, and the majority of those things you've listed require meter. Meterless, invincible wakeups fly in the face of fighting game design.
 

Duck Nation

Dicks with a future
Yup, and the majority of those things you've listed require meter. Meterless, invincible wakeups fly in the face of fighting game design.
So the game upon which the entire genre is predicated made a mistake that people have been copying repeatedly twenty years hence?

I'm just going to sit here and hope you made a typo.