ryublaze
Noob
Hi. This is sort of a mini guide for anyone who is having trouble with Skarlet's execution. Skarlet is a character where you have to have patience when executing her combos. I don't know whether I'll make a video or not but for now this is what I have. Please note that I did not find all of these (Ninj posted about the Dagger Toss Dash Cancelling tip). If you don't agree with anything, please post so we can discuss.
Dagger Toss Dash Cancelling: (Tip from Ninj)
As soon as you see Skarlet's arm extend out all the way, dash cancel. This only applies to normal Dagger Toss. You can dash cancel immediately after EX Dagger Toss.
Red Dash, Up Slash/Down Slash/Red Slide:
Red Dash can be linked into Up Slash, Down Slash, or Red Slide. You must input F2 for Up Slash, B2 for Down Slash, or 4 for Red Slide. They can only be inputted while Skarlet is in the middle of her Red Dash animation. To execute them at the earliest possible time, you can simply hold F2, B2, or 4 down after inputting Red Dash.
In a combo or blockstring, you can hold F2 or 4 down after inputting Red Dash before Skarlet enters her Red Dash animation. B2 can only be held down while Skarlet is in the middle of her Red Dash animation. If you need to hit confirm Red Dash into Up Slash or Down Slash, you can let go of 4 and input F2 or B2, or you can input them even if you are still holding 4 down.
NOTE: If you hold forward while doing Up Slash after Red Dash, you won't gain meter from the Up Slash due to some meter glitch. You must let go of forward and press it again.
Red Dash, Down Slash Combos:
During a midscreen combo (B2, Down Slash, dash, 2, 3, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 2, 3, Red Dash, Red Slide) focus only on getting the Red Dash to come out. Once you see the Red Dash, input Down Slash.
2, 3, Red Dash: (Tip from EMMURE789)
When inputting 2, 3, Red Dash you can input it as 2, 3, D, F instead because of negative edge.
1 or Throw After 1, 1, 2, Red Dash:
If you end a combo with 1, 1, 2, Red Dash, you have a tiny window to get in a guaranteed 1 or Throw attempt. Watch the trail of blood Skarlet makes during her Red Dash. Once you see the blood stop, input 1 or Throw. (1, 1, 4 is recommended when inputting 1.) This is not 100% guaranteed but it helps with timing.
F2, 1, 2, 1+2, Red Dash/EX Dagger Toss:
You can input a special move anytime during F2, 1, 2, 1+2. On block, it is recommended to input EX Dagger after the overhead so you can hit confirm into Red Dash. (If the opponent is hit by the overhead, you might waste meter on EX Dagger Toss.)
2, 1, 2, Dagger Toss:
Input Dagger Toss while Skarlet is executing the second 2. If you input Dagger Toss before then, negative edge will occur and you will get an Up Slash after 2, 1 instead. This combo turns into 2, 1, 2, Dagger Toss (dash cancel), 2, 3, Dagger Toss (dash cancel), 1, 1, 2.
F3, 1, 2, Red Dash:
Input Red Dash while Skarlet is executing the 2. If you input Red Dash before then, negative edge will occur and you will get an Up Slash after F3, 1 instead, or the Red Dash might not come out at all. This combo turns into F3, 1, 2, Red Dash, Down Slash, 2, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 2, 3, Red Dash, Red Slide.
B1, 1, F4 Wall Combos:
During a wall combo (F2, 1, 2, 1+2, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2) when you see the opponent's feet become level with Skarlet's head, input the first B1, 1, F4. The second B1, 1, F4 must be inputted right after the first.
Instant Air Dagger:
I can't really help you here. This is done by quickly inputting U, D, F1. Some may find it easier to jump backwards instead. It takes a lot of practice, and probably can only be done consistently with a hitbox.
Dagger Toss Dash Cancelling: (Tip from Ninj)
As soon as you see Skarlet's arm extend out all the way, dash cancel. This only applies to normal Dagger Toss. You can dash cancel immediately after EX Dagger Toss.
Red Dash, Up Slash/Down Slash/Red Slide:
Red Dash can be linked into Up Slash, Down Slash, or Red Slide. You must input F2 for Up Slash, B2 for Down Slash, or 4 for Red Slide. They can only be inputted while Skarlet is in the middle of her Red Dash animation. To execute them at the earliest possible time, you can simply hold F2, B2, or 4 down after inputting Red Dash.
In a combo or blockstring, you can hold F2 or 4 down after inputting Red Dash before Skarlet enters her Red Dash animation. B2 can only be held down while Skarlet is in the middle of her Red Dash animation. If you need to hit confirm Red Dash into Up Slash or Down Slash, you can let go of 4 and input F2 or B2, or you can input them even if you are still holding 4 down.
NOTE: If you hold forward while doing Up Slash after Red Dash, you won't gain meter from the Up Slash due to some meter glitch. You must let go of forward and press it again.
Red Dash, Down Slash Combos:
During a midscreen combo (B2, Down Slash, dash, 2, 3, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 2, 3, Red Dash, Red Slide) focus only on getting the Red Dash to come out. Once you see the Red Dash, input Down Slash.
2, 3, Red Dash: (Tip from EMMURE789)
When inputting 2, 3, Red Dash you can input it as 2, 3, D, F instead because of negative edge.
1 or Throw After 1, 1, 2, Red Dash:
If you end a combo with 1, 1, 2, Red Dash, you have a tiny window to get in a guaranteed 1 or Throw attempt. Watch the trail of blood Skarlet makes during her Red Dash. Once you see the blood stop, input 1 or Throw. (1, 1, 4 is recommended when inputting 1.) This is not 100% guaranteed but it helps with timing.
F2, 1, 2, 1+2, Red Dash/EX Dagger Toss:
You can input a special move anytime during F2, 1, 2, 1+2. On block, it is recommended to input EX Dagger after the overhead so you can hit confirm into Red Dash. (If the opponent is hit by the overhead, you might waste meter on EX Dagger Toss.)
2, 1, 2, Dagger Toss:
Input Dagger Toss while Skarlet is executing the second 2. If you input Dagger Toss before then, negative edge will occur and you will get an Up Slash after 2, 1 instead. This combo turns into 2, 1, 2, Dagger Toss (dash cancel), 2, 3, Dagger Toss (dash cancel), 1, 1, 2.
F3, 1, 2, Red Dash:
Input Red Dash while Skarlet is executing the 2. If you input Red Dash before then, negative edge will occur and you will get an Up Slash after F3, 1 instead, or the Red Dash might not come out at all. This combo turns into F3, 1, 2, Red Dash, Down Slash, 2, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 2, 3, Red Dash, Red Slide.
B1, 1, F4 Wall Combos:
During a wall combo (F2, 1, 2, 1+2, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2) when you see the opponent's feet become level with Skarlet's head, input the first B1, 1, F4. The second B1, 1, F4 must be inputted right after the first.
Instant Air Dagger:
I can't really help you here. This is done by quickly inputting U, D, F1. Some may find it easier to jump backwards instead. It takes a lot of practice, and probably can only be done consistently with a hitbox.