AK L0rdoftheFLY
I hatelove this game
Im just not sure. dont have much offline exp vs noob.Fly, why are you saying the Noob mu could be a 6-4? You don't think it's that bad now for Noob??
Im just not sure. dont have much offline exp vs noob.Fly, why are you saying the Noob mu could be a 6-4? You don't think it's that bad now for Noob??
Regular tele: Dash away from it and F4 punishman i've been trying to beat my bros lao with skarlet, and i keep coming up short haha. Could ya help a skarlet padawan out some? I really want to know how to stop his mobility with her and get him in a position where u can rush him down and etc. Also what's her best punish for a teleport as well?
b1,1,f4,red dash,slide only has a 2 frame gap so lao can't spin between it. I think it should be used cuz of lao's low hitbox.Regular tele: Dash away from it and F4 punish
eh Tele: The eh tele will alway come out in front of your character and not in the back, so careful to not change directions, because if you do, this is where KL will come out (in front)
F3 only hits on the last frame, you can D3 to prevent it, or when you know its comming you can NJP punish with a full reset in anticipation.
I always bait spins by red dash in everytime i knock him down, it helps to control the flow of the match and knowing what to do once he blocks it.
standing 2 hits high, you can counter with D4, that gives you a +11 frame advantage on trade, you can cancel with red dash afterwards and cut his mobility from there, or you can do it like i do, D4 and once he blocks it go for a blockstring of 16% if he blocks high, or 6% if he blocks low.
Never use B11F4~red dash~slide on KL, his 6f spin will fill the gap.
Do not use 112~EDC, you don't need this gimmick here, just 114 and leave the spacing to avoid negative frames, if he moves in you're in position to counter against anything he does.
Avoid low hats by iaD over them, if you're not full screen you might be able to punish KL before he recovers.
Lacks of armor: Can't interrupt gaps between her blockstrings, B11f4 slide all day babeFly, why are you saying the Noob mu could be a 6-4? You don't think it's that bad now for Noob??
The slide will only hit on the 10f, he can spin in there with no problem.Regular tele: Dash away from it and F4 punish
eh Tele: The eh tele will alway come out in front of your character and not in the back, so careful to not change directions, because if you do, this is where KL will come out (in front)
F3 only hits on the last frame, you can D3 to prevent it, or when you know its comming you can NJP punish with a full reset in anticipation.
I always bait spins by red dash in everytime i knock him down, it helps to control the flow of the match and knowing what to do once he blocks it.
standing 2 hits high, you can counter with D4, that gives you a +11 frame advantage on trade, you can cancel with red dash afterwards and cut his mobility from there, or you can do it like i do, D4 and once he blocks it go for a blockstring of 16% if he blocks high, or 6% if he blocks low.
Never use B11F4~red dash~slide on KL, his 6f spin will fill the gap.
Do not use 112~EDC, you don't need this gimmick here, just 114 and leave the spacing to avoid negative frames, if he moves in you're in position to counter against anything he does.
Avoid low hats by iaD over them, if you're not full screen you might be able to punish KL before he recovers.
no he cant spin it. if you do upslash he can spin. it has a much larger gap.The slide will only hit on the 10f, he can spin in there with no problem.
B1,1,F4 cancel advantage on block = +18The slide will only hit on the 10f, he can spin in there with no problem.
I'll confirm this, because last time i checked he could, or i was being 1 or 2 frames slower activating the slide.no he cant spin it. if you do upslash he can spin. it has a much larger gap.
When you input slide, hold 4 down so it comes out at the earliest possible time.I'll confirm this, because last time i checked he could, or i was being 1 or 2 frames slower activating the slide.
Didn't knew about that lol.When you input slide, hold 4 down so it comes out at the earliest possible time.
It is in the execution mini guide I posted a long time ago. The same applies to up slash and down slash.
I also have something for you, very useful and i'm sure u'll all love it, posting in a few days.It is in the execution mini guide I posted a long time ago. The same applies to up slash and down slash.
Yes, i don't have that much experience on Kabal and Sonya, but this is pretty much itL0rdoftheFLY Eddy Wang Ninj RedRaptor10
Curious if you all still agree with this chart and its numbers.
Yeah it looks pretty good and I've always thought she beats Ermac. Kitana and Cyrax possibly beat her.L0rdoftheFLY Eddy Wang Ninj RedRaptor10
Curious if you all still agree with this chart and its numbers.
I can't give you a insight on Kabal just yet, his MU is a working progress, and there isin't actually good enough kabals on my country to get the entire data on him.Sup skarlet buddies, alright since I have been working with her, I'm actually having a real issue vs kabal, the help would be appreciated. I can get past his zoning and stuff, but it isn't easy staying in on him, if i'm correct, she has some option selects for his wakeups with her armor right?
I'm trying to study the MU online vs unarming summer. It's online and very laggy but it is my only option. Ill come up with some better answers for you soonSup skarlet buddies, alright since I have been working with her, I'm actually having a real issue vs kabal, the help would be appreciated. I can get past his zoning and stuff, but it isn't easy staying in on him, if i'm correct, she has some option selects for his wakeups with her armor right?
alright thanks for tagging him, that mu annoys me alot.MITDJT, try FCP/EMP SCAR he has the best experience on Kabal among us, his sparring partner is Cat and they surely know this MU since forever