What's new

Tech Sindel Frame Data

Somberness

Lights
Somberness do you know the hit advantage of d3 & d4 vs crouch, and the cancel advantage of d4 vs crouch?
Yeah.
- changed 4,4's advantage to 0 and +52 (it's always 0 even if it hits later. Though, the gap will increase.)
- decreased levitate's duration numbers by 1. Sorry about that, same problem as 4,4. :( But hey, that means it's better than it was previously.
- +1 to throw advantages
- adjusted minimum duration for air fireballs (-1), except -5 for backwards jump as my previous method was flawed and produced higher results. Have to do it at neutral to keep it accurate.
- changed all air fireball advantages to lowest height of a neutral jump (to make sure the fireball hits asap). This is pretty annoying, I might have to skip Kabal's, lol.
- added tech roll knockdowns, execution numbers for multiple hit moves, and some other stuff
 

Seapeople

This one's for you
That's awesome, it's like Sindel just got buffed lol. I wish she didn't have so many frame gaps though...she has so many problems :(