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Tech Sindel Frame Data

Somberness

Lights
How to understand this.
Execution (singular | cumulative)
1 - 11
1,1 - 12 | 24
1,1,1 - 12 | 42
1,1,B+2 - 11 | 41
1,1,B+2,4 - 14 | 66
2 - 17, 27 second hit
2,1 - 21 | 47
2,1,2 - 22-39 | 70-87
2,1,B+3 - 16 | 64
3 - 15
3,1 - 21 | 38
3,1,1 - 26 | 66
3,1,B+2 - 29 | 69
4 - 14
4,4 - 21 | 37
4,4,U+3 - 13 | 53
D+1 - 6
D+2 - 12
D+3 - 7
D+4 - 12
B+1 - 16
B+1,2 - 15 | 33
B+2 - 12
B+2,4 - 14 | 36
B+3 - 27
B+3,F+2 - 20 | 51
B+4 - 13
F+1 - 15
F+1,2 - 20 | 42
F+1,2,4 - 14 | 63
F+3 - 19
U+3 - 16
U+4 - 16
Throw - 10
Fireball - 18
Fireball (full screen) - 42
Fireball (air) - 14
Fireball (air, full screen) - 38
Low Fireball - 18
Low Fireball (full screen) - 43
Low Fireball (air) - 14
Low Fireball (air, max range) - 28
Yell - 32
Hair Whip - 20
Step Up - 15, 29 second hit
Power Fireball - 18, 19 second hit
Power Fireball (full screen) - 42, 43 second hit
Power Fireball (air) - 14, 15 second hit
Power Fireball (air, full screen) - 38
Low Fire - 18, 19 second hit
Low Fire (full screen) - 41, 42 second hit
Low Fire (air) - 14, 15 second hit
Low Fire (air, full screen) - 38
Scream - 25
Hair Toss - 20
Step Over - 15, 29 second hit
Queen B - 21

Advantage (block | hit)
1 - 0 | 0
1,1 - 0 | +2
1,1,1 - -5 | +15
1,1,B+2 - -1 | +40, +28
1,1,B+2,4 - -13 | +34, +26
2 - 0 | +4
2,1 - 0 | +3
2,1,2 - 0 | +56, +64
2,1,B+3 - -9 | +46, +54
3 - -7 | +3
3,1 - 0 | +14
3,1,1 - 0 | +34, +23
3,1,B+2 - 0 | +74, +41
4 - -12 |
4,4 - 0 | +52, +40
4,4,U+3 - N/A | +50, +26
D+1 - -13 | +1
D+1 (vs crouch) - -13 | -1
D+2 - -1 | +32, +25
D+3 - -7 | +3
D+3 (vs crouch) - -7 | +10
D+4 - 0 | +12
D+4 (vs crouch) - 0 | +5
B+1 - -13 | +22, +19
B+1,2 - -1 | +67, +55
B+2 - -7 | +41, +29
B+2,4 - -13 | +35, +27
B+3 - -3 | +3
B+3,F+2 - -2 | +66, +55
B+4 - -14 | +10, +2
F+1 - 0 | +10
F+1,2 - 0 | +14
F+1,2,4 - -10 | +46, +29
F+3 - -9 | +46, +29
U+3 - -11 | +30, +13
U+4 - -23 | +51, +39
Forward Throw - N/A | +10
Backward Throw - N/A | +10
Fireball - -15 | +4
Fireball (air, minimum) - -3 | +16
Fireball (full screen) - +9, +29
Low Fireball - -14 | +5
Low Fireball (air, minimum) - -3 | +16
Low Fireball (full screen) - +10, +30
Yell - -29 | +104
Hair Whip - -7 | +17
Step Up - -7 | +17, +21
Power Fireball - -15 | +22, +20
Power Fireball (air, minimum) - -3 | +16
Low Fire - -14 | +22, +18
Low Fire (air, minimum) - -3 | +16
Scream - -29 | +104
Hair Toss - -7 | +17
Step Over - -7 | +15, +8
Queen B - -14 | +12, -5

Duration (whiff | block | hit)
1 - 24 | 24 | 24
1,1 - 40 | 40 | 40
1,1,1 - 66 | 66 | 66
1,1,B+2 - 69 | 69 | 69
1,1,B+2,4 - N/A | 106 | 106
2 - 54 | 54 | 54
2,1 - 71 | 71 | 71
2,1,2 - 90-107 | 90-107 | 90-107
2,1,B+3 - 94 | 94 | 94
3 - 42 | 42 | 42
3,1 - 55 | 55 | 55
3,1,1 - 92 | 92 | 92
3,1,B+2 - 92 | 92 | 92
4 - 46 | 46 | 46
4,4 - 62 | 61 | 61
4,4,U+3 - N/A | N/A | 93
D+1 - 25 | 25 | 25
D+2 - 49 | 41 | 64
D+3 - 20 | 20 | 20
D+4 - 33 | 33 | 33
B+1 - 49 | 49 | 49
B+1,2 - 54 | 54 | 54
B+2 - 39 | 39 | 39
B+2,4 - N/A | 76 | 76
B+3 - 50 | 50 | 50
B+3,F+2 - 73 | 73 | 73
B+4 - 54 | 54 | 54
F+1 - 34 | 34 | 34
F+1,2 - 59 | 59 | 59
F+1,2,4 - 93 | 93 | 93
F+3 - 48 | 48 | 48
U+3 - 54 | 54 | 54
U+4 - 57 | 59 | 59
Forward Throw - 36 | N/A | 137
Backward Throw - 36 | N/A | 121
Fireball - 53 | 53 | 53
Fireball (air, including neutral jump, minimum) - 42 | 42 | 42
Fireball (air, including backwards jump, minimum) - 40 | 40 | 40
Fireball (air, including levitate, minimum) - 47 | 47 | 47
Low Fireball - 52 | 52 | 52
Yell - 61 | 81 | 61
Levitate - 18-1296 | N/A | N/A
Hair Whip - 47 | 47 | 91
Step Up - 56 | 56 | 104
Power Fireball - 53 | 53 | 53
Low Fire - 52 | 52 | 52
Scream - 17-95 (54 no hold/cancel) | 74 | 54
Hair Toss - 47 | 47 | 121
Step Over - 56 | 56 | 124
Queen B - 63 | 62 | 375

Cancel Advantage (block | hit)
1 - +19 | +25
1,1 - +15 | +12
1,1,1 - +17 | +35
2 - +28 | +32
2,1 - +26 | +26
3 - +19 | +28
3,1 - +18 | +29
3,1,1 - +26 | +59, +48
4 - +19 | +33
D+1 - +1 | +15
D+1 (vs crouch) - +1 | +13
D+3 - +2 | +12
D+3 (vs crouch) - +2 | +19
D+4 - +26 | +32
D+4 (vs crouch) - +26 | +25
B+1 - +18 | +54, +49
B+3 - +17 | +22
F+1 - +14 | +22
F+1,2 - +13 | +24
F+1,2,4 - +7 | +62, +45
F+3 - +17 | +72, +55

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~-1, ~-1
Queen B - invincibility on frames 1-2, armor on frames 3-26
3,1 - 2 frame gap
3,1,1 - 8 frame gap
3,1,B+2 - 11 frame gap
4,4 - 2 frame gap
B+3,F+2 - 3 frame gap
F+1,2 - 6 frame gap
F+1,2,4 - 1 frame gap
 

Playpal

Warrior
No, 19-19 = 0. :)
I might have read it wrong, but I still don't get it. 111 has a cancel advantage of 35 right? So wouldn't it be 35 - 19?

Probably wrong, since if I applied the same formula to yell, it would jail on paper (which it doesn't in-game).
 

Somberness

Lights
I might have read it wrong, but I still don't get it. 111 has a cancel advantage of 35 right? So wouldn't it be 35 - 19?

Probably wrong, since if I applied the same formula to yell, it would jail on paper (which it doesn't in-game).
Whoops, I was looking at 1, not 1,1,1. It would be 17-19, which is -2. You have to subtract the levitate cancel duration from the advantage, not add it.
 

DanCock

Cock Master!!
I might have read it wrong, but I still don't get it. 111 has a cancel advantage of 35 right? So wouldn't it be 35 - 19?

Probably wrong, since if I applied the same formula to yell, it would jail on paper (which it doesn't in-game).
Also the first 1 hits high so no chance of block infinite


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rev0lver

Come On Die Young
I nominate Somberness for most awesome TYM member.

Also, I believe Mr Mileena was saying something along the lines of d4~levi cancel in the corner is a block infinite when looped 4 times, but not after that. It seemed sketchy but is there truth to this? I still don't fully understand how to read the data in terms of cancels.

Double edit: any chance on Kenshi frame data soon?
 

DanCock

Cock Master!!
I nominate Somberness for most awesome TYM member.

Also, I believe Mr Mileena was saying something along the lines of d4~levi cancel in the corner is a block infinite when looped 4 times, but not after that. It seemed sketchy but is there truth to this? I still don't fully understand how to read the data in terms of cancels.

Double edit: any chance on Kenshi frame data soon?
[MENTION=16]REO[/MENTION] discovered that a long time ago but it really never happens in a fight.


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DanCock

Cock Master!!
[MENTION=3937]Somberness[/MENTION] what is the frame data on flight instant air ball.

Also
What's the flight data on hit and blocked

Full flight ~
1- fireball dash
2 - fireball dash instant fireball.


The fireball dash one I like to do a flight fireball then dash into flight cancel just wondering what my frame data looks like when I do that stuff.



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Somberness

Lights
@Somberness what is the frame data on flight instant air ball.

Also
What's the flight data on hit and blocked

Full flight ~
1- fireball dash
2 - fireball dash instant fireball.
Always coming up with hard things to test! I posted how long a flight cancel fireball takes but I can say that it takes 10 frames before you can do one off a flight, that is why it is slightly slower.
These are just 1 test results but it gives you an idea, done from full screen.
block
- fireball dash flight cancel -6
- fireball dash fireball +12, so you can avoid/counter the fireball
hit
- fireball dash flight cancel +8
- fireball dash fireball +39, have to block the next fireball


SOMBERNESS MARRY ME
I'll bring the balloons!
 

charlieonline

Search "CaseyJones" for active profile.
2, 21, 311 have very very high advantage. Does this mean you can just 2, levi cancel, grab for free?
 

BoysBoysBoys

Apprentice
Somberness would it be possible to check the block advantage after a (hit) 311 levitate (blocked) fireball? Might have to start off with a launcher combo, otherwise 311 levi fireball can combo. What about (blocked) 44 fireball?
 

Somberness

Lights
Got +12 for the first one, just off the ground for the fireball. -1 for 4,4 regular fireball but 0 for low fireball because it hits a frame later.