This.it should cost 3
Block breakers and push block are never good at getting you out of the corner. Your opponent is one run away from putting you right back in.If players can get away with it for 1 bar, I think it'll be abused to get out of the corner. 2 bars of meter, but only 1 bar (or maybe no bars) of stamina seems fair, so you can get out of pressure a little bit easier.
If you make it too good, the 50/50 characters get an even greater advantage over pressure/ block string characters, who are already considered weaker.
Yes because when I'm getting pressured out the ass by Lao unable to do anything but block and take massive chip, or against Hellfire Scorpion, it would hurt my Cyber Kano more to be able to break with 1 bar of meter and half stamina than the current requirements. I agree.Easier block breakers is a nerf to everyone, but actually hits the non-50/50 characters much harder than the 50/50 characters. I don't think it's a good idea.
You're possibly missing his point. The 50/50 characters are going to open you up regardless.Yes because when I'm getting pressured out the ass by Lao unable to do anything but block and take massive chip, or against Hellfire Scorpion, it would hurt my Cyber Kano more to be able to break with 1 bar of meter and half stamina than the current requirements. I agree.
Not exactly. When you're fighting bs Erron doing a 50/50 in a +7 sand gernade into a 2nd 50/50 into guessing if they finish it or not, your odds of blocking all of that decrease substantially. If I was able to push block for a reasonable cost after the 1st blocked 50/50 starter I can avoid this entire chain that most of the time leads to full combo. If we both have similar health and I don't to guess after his 211 string at 3 different points, I can push block to avoid this 25% chance of blocking scenario. Etc.You're possibly missing his point. The 50/50 characters are going to open you up regardless.
But when your character with no 50/50 starts offense, now you've made it harder for yourself
I see your point, but it would still be a nerf to your own offense as well, especially since Kano doesn't have an overhead. With one bar of meter, if you get a knockdown, you now have two options: throw and hope I'm not neutral ducking, or get blocked and knocked back, losing the corner for one bar and half stamina. I mean I guess you can njp, but I can just block and push on reaction.Yes because when I'm getting pressured out the ass by Lao unable to do anything but block and take massive chip, or against Hellfire Scorpion, it would hurt my Cyber Kano more to be able to break with 1 bar of meter and half stamina than the current requirements. I agree.
It benefits greatly because when I'm fighting TG Raiden for example, I can do more damage zoning him and punishing Superman attempts more than anything else. When he gets in or pushes me to the corner, a character like Kano might as well put the control down and wait for round two. With an improved push block, I won't have to play beyond super human with my zoning, spacing, and awareness in the MU to win matches, since all he has to do is land one hit.I see your point, but it would still be a nerf to your own offense as well, especially since Kano doesn't have an overhead. With one bar of meter, if you get a knockdown, you now have two options: throw and hope I'm not neutral ducking, or get blocked and knocked back, losing the corner for one bar and half stamina. I mean I guess you can njp, but I can just block and push on reaction.
You highlighted the sentence about 50/50 characters. How does a one bar block breaker hurt characters like Raiden, Kenshi, Sonya, Kung Jin, et cetera that apply their hi-lo mixup on the first hit? What does a one bar pushback do when you have to make the same guess that you'd be making normally?
Even for characters with an overhead. I mean, Johnny gets a d4 if he avoids the pushblock, Raiden gets 45%. The one bar pushblock hurts your offense all around, while only giving you a defensive boost in certain matchups, while the best 50/50 characters get a defensive boost and no real nerf to their offense.
Let's be real here it would really only hurt characters who thrive on doing a ton of chip damage, into a + on block EX special. So Kung Lao, Erron Black, Hellfire Scorp, Tanya, Shinnok, Fisticuffs Cage. For other characters like Kano for instance, why would the opponent waste a bar of meter to push block him, and even if they did, they wouldn't do it very often. Even if it buffed the 50/50 characters defense, it would help the actual defensive characters so much more.I see your point, but it would still be a nerf to your own offense as well, especially since Kano doesn't have an overhead. With one bar of meter, if you get a knockdown, you now have two options: throw and hope I'm not neutral ducking, or get blocked and knocked back, losing the corner for one bar and half stamina. I mean I guess you can njp, but I can just block and push on reaction.
You highlighted the sentence about 50/50 characters. How does a one bar block breaker hurt characters like Raiden, Kenshi, Sonya, Kung Jin, et cetera that apply their hi-lo mixup on the first hit? What does a one bar pushback do when you have to make the same guess that you'd be making normally?
Even for characters with an overhead. I mean, Johnny gets a d4 if he avoids the pushblock, Raiden gets 45%. The one bar pushblock hurts your offense all around, while only giving you a defensive boost in certain matchups, while the best 50/50 characters get a defensive boost and no real nerf to their offense.
Fair enough. I don't like the idea of it being so cheap for everyone, but I do see your point. It'd help me with Jax, that much is for sure. Just kinda seems a bit matchup dependent and situational to a apply a system wide change. We'll just have to wait and see.It benefits greatly because when I'm fighting TG Raiden for example, I can do more damage zoning him and punishing Superman attempts more than anything else. When he gets in or pushes me to the corner, a character like Kano might as well put the control down and wait for round two. With an improved push block, I won't have to play beyond super human with my zoning, spacing, and awareness in the MU to win matches, since all he has to do is land one hit.
I just explained in the Erron MU how it would greatly benefit against him in the other post.
If 50/50 characters are fighting each other they're doing the same bs to each other so it cancels out.
I'll take being push blocked when I corner a character with Cyber Kano ANY DAY if that meant I had a viable push block when IN the corner against Raiden, Erron, Jax, etc. As of now defensive options are incredibly weak for characters without the top tier gameplan, and push block changes would go a long way towards better defense.
I actually don't see it as cheap, you don't gain much meter on block, or do you even gain meter on block? lol the lack of stamina afterwards means if they hit you unless you had an x-ray stocked and your stamina came back you have to eat the next combo.Fair enough. I don't like the idea of it being so cheap for everyone, but I do see your point. It'd help me with Jax, that much is for sure. Just kinda seems a bit matchup dependent and situational to a apply a system wide change. We'll just have to wait and see.
I watched fatal 8 and all tournaments after that, attended combo breaker, and watched TCW and numerous other locals, and I don't think I have ever seen a block breaker used in tournament. It clearly needs to change, or just be removed from the game entirely1 bar of super meter + 1 bar of stamina for very obvious reasons.
The block breaker must currently be one of the most worthless gameplay elements ever implemented in a fighting game. Only true 50/50 mix up scrubs want no improvements.
Chip on nomals has been an MK thing since forever, it probably won't ever change to be honest.I get why 50/50's are so strong... It's because MKX has a block button. But 50/50's are still and will always be A GUESS GAMING.
As I will always say guessing is not skill, it's luck. Maybe in some rare occasion you can actually pick up on a read of player tendencies, but still...
Anyway, IMO offense is at a strong level and defense is not a strong point unless you play 2 out of 3 Sub-Zero variations. Because 50/50's are strong, by eliminating chip on normals, you reward those that have to Guess Right...
If you search for "pushblocks" you will find my thread!This is the first topic specifically about block breakers. Search came up with no other block breaker threads.
As for block breaker, it isn't very useful for sure. 1 bar, 1 stamina, a halfway point between normal and extended cooldown. That would make it usable for sure.
You didn't get blown up, you asked for the thread to be closed and said you were done posting in it lol.I made this thread about a month ago and since I'm not Pig or Sonic I got blown up for it lol.
But yeah 1/3 should be ideal.