Groove Heaven
Jobber-baron
I've heard it said many times but I can't find a thread devoted to this.
As it stands, there are almost no scenarios where block breaker is worth the 2 bars of meter that it costs. If anything, it's a last-ditch effort in situations where you're about to die against a high-pressure character.
-If you get opened up, you can break your opponent's combo and avoid taking a guaranteed ~30% or more
-If you get pressured, you can pushblock your opponent and avoid taking some chip even thought you may have other options in that situation like armor or trying to poke out.
These 2 situations should not cost you the same level of resources and I don't get why they do.
I'm totally open to opposing arguments, this just doesn't seem intuitive to me. The only thing I can think is that NRS actually did intend for it to be a very situational tool or thought 1 bar was too cheap a price to stop the pressure game from working as intended. In that case I think a good compromise would be that block breaker still costs 2 bars but doesn't drain your stamina meter like a combo breaker.
As it stands, there are almost no scenarios where block breaker is worth the 2 bars of meter that it costs. If anything, it's a last-ditch effort in situations where you're about to die against a high-pressure character.
-If you get opened up, you can break your opponent's combo and avoid taking a guaranteed ~30% or more
-If you get pressured, you can pushblock your opponent and avoid taking some chip even thought you may have other options in that situation like armor or trying to poke out.
These 2 situations should not cost you the same level of resources and I don't get why they do.
I'm totally open to opposing arguments, this just doesn't seem intuitive to me. The only thing I can think is that NRS actually did intend for it to be a very situational tool or thought 1 bar was too cheap a price to stop the pressure game from working as intended. In that case I think a good compromise would be that block breaker still costs 2 bars but doesn't drain your stamina meter like a combo breaker.