Fine then I'll explain....First off all ,Joker has a slight advantage against shazam in zoning, but because Joker's gunshots tend to miss if shazam is throwing a lightning bolt it's not so effective. Shazam's D2 which is terribly underrated can punish Joker's j3 if timed correctly but it can be tricky cause of his jump arc sometimes but its doable.Unless Joker ends a combo with MB crowbar he can't oki shazam at all.His teeth set-ups don't work unless its in the corner which is hard to keep shazam in.But teleport can be baited and punished on read and that's the last place you wanna be against joker.
Shazam has the advantage in a close range fight because of his command grabs with 2,2 HM , AC or torped or I could just dash up HM or Torpedo.Joker on the other hand can punish reckless torpedo's with B1,3 I think that's the string with the low into overhead correct me if I'm wrong.The Shazam player just has to be careful against Joker's B1 mixups like B1~crowbar and such but the MU imo is fairly even you might play differently but I doubt it sways the MU much at all.
Thank you.
Shazam's D2 will only anti air J3 when done late, Joker has no intention of doing that because his J3 has good enough advantage at almost any point during a jump, when Aquaman, WW and air throw characters cannot anti air a J3 when done properly offline then Shazam also cannot unless Joker is getting predictable.
Joker's gunshot will never miss if held slightly.
Normal crowbar OTGs as well, it grants the same exact things as MB crowbar midscreen outside of 1-2 specific setups, any crowbar will jail you to block and never wake up.
Dash up into specials can easily be punished, people react to dashes with normals, I did this consistently in tournament vs a very good Shazam player a month ago, B1 will eat up anything you do, if you dash from further away I will simply jump in on you.
Shazam's damage is 8-9% lower than Joker's and does not go into as many setups, I'm not afraid of being hit by a torpedo. You do have command grab setups though which are a saving grace.
Torpedo should be always punished with B1 crowbar since it is more damage and denies any kind of oki as well as put Shazam in a 50/50.
This is why I say I play differently, I will not let Shazam get away with anything, deny him wakeups, zone him properly ( I assume Dark didn't know that delayed gunshot beats lightning even with the hitbox issues. ) To give you an idea, Batman can do this too and the matchup is regarded 6-4 at worst.
In the corner any crowbar leads into a 50-50 with MB crowbar granting an unblockable and absolutely guaranteed 20% per bar if the need rises, guess right on the previously mentioned 50/50 and you're not even out of the corner, guess wrong and it's 40% into another 50/50 or nearly unblockable.
Teeth setups actually do work, if Joker gets any non crowbar knockdown he can lay down teeth incase Shazam teleports, acting in a worst case scenario as a wall Shazam cannot approach, if Shazam teleports then a J3 into teeth will combo for 50%.