Braindead
I want Kronika to step on my face
What does SJW mean?Seeing people misusing the term "sjw" to mean anyone that disagrees with them, have some self awareness lmao.
What does SJW mean?Seeing people misusing the term "sjw" to mean anyone that disagrees with them, have some self awareness lmao.
If MKX is any indication, the best we can ever hope for is a KoF style strike grappler. NRS is too fond of the tiny tekken grab animations that chuck characters all the way across the screen with half a frame of advantage to build a real traditional grappler.SFV might be different. It probably won't, but I was just taking a stab at NRS because I'm sure Capcom will do a much better job with a grappler character than them.
What command grab can you low profile in SF?SFV might be different. It probably won't, but I was just taking a stab at NRS because I'm sure Capcom will do a much better job with a grappler character than them.
For the love of god, google it and let it die. We do not need an sjw intervention in this thread.What does SJW mean?
For the love of god, google it and let it die. We do not need an sjw intervention in this thread.
Birdie is pretty fucking slow. He just has a lot of good punishes and a come at me bro v skill.This got me thinking. Does anyone think there will be a slow grappler in SFV? Capcom has been talking about making it more accessible and what better way to make grappler characters easier than making all of them faster?
Is he? He seemed slow but the regular slow. Just slow in comparison to everyone else. I'll look at some footage again but at that E3 tournament he seemed to be way more active than I've seen Zangief or T.Hawk. Guess those 2 things really add up.Birdie is pretty fucking slow. He just has a lot of good punishes and a come at me bro v skill.
Offended? No. Inadequate? A little.anybody feel offended by this? lol
His movement is not good, but his normals and hop grab have killer range and I think if he eats he can get armor on his headbutts. Still, he's got nothing on the actual fast characters like Chun and Cammy and Charlie. I think all said and done Bison is the actual slowest character right now in terms of raw foot speed.Is he? I'll look at some footage again but at that E3 tournament he seemed to be way more active than I've seen Zangief or T.Hawk. Guess those 2 things really add up.
There are some ultras in sf4 that you can escape by playing with your hitbox, but generally you can't low profile SF grabs because Capcom puts their grab collision boxes all the way to the ground and usually a couple inches out in front of the character. That's why capcom grapplers can "grab" extending limbs without a trade.What command grab can you low profile in SF?
The beauty of different opinionsI couldn't disagree with this post enough.
Oh dear god yes...That double bubble
Are these ultras like Gief's 720 or one of those weird ones like Hakan's stuff.There are some ultras in sf4 that you can escape by playing with your hitbox, but generally you can't low profile SF grabs because Capcom puts their grab collision boxes all the way to the ground and usually a couple inches out in front of the character. That's why capcom grapplers can "grab" extending limbs without a trade.
NRS prefers (or is unable to do without) "realistic" hitboxes that don't actually extend beyond the striking body / limb. At least since Injustice they've been capable of doing non-model based collision (Doomsday's old splash prime example) but just about all the "breathing hitbox lol" issues in MKX are because NRS is super stingy with their hit / hurtboxes.
Nope cause people would just mash safe launching strings through the grab. WHY NRS!!!If MKX's grab boxes went all the way to the floor and stuck out in front of their hands, we would have a whole different ballgame.
Not a lot of ultras that are just one big grab, but the ones that are a couple hits into a grab (Guy, Chun, Cody, etc) had (its mostly been fixed in ultra) way to escape the grab with a quirky box.Are these ultras like Gief's 720 or one of those weird ones like Hakan's stuff.
Most NRS grabs get beat by mashing because they have tons of start up. It takes Zangief 2 frames from the time you hit punch to be grabbing you. Meanwhile, most MKX grabs need 10 frames or more to hit. That's ten unarmored frames with tiny range and only the ability to grab things at chest level. Of course you're never going to land it outside a punish. If NRS games had capcom grabs any string that had a gap larger than -3 would be grabbable, mashable or not.Nope cause people would just mash safe launching strings through the grab. WHY NRS!!!
Seems someone has never played MK Deception. 60% juggle throws that won against hits most of the time, could be guaranteed, led to otgs and various infinites. See, NRS can do grapplers !If MKX is any indication, the best we can ever hope for is a KoF style strike grappler. NRS is too fond of the tiny tekken grab animations that chuck characters all the way across the screen with half a frame of advantage to build a real traditional grappler.
Functionality and gameplay > graphicsGod this game feels and looks very rushed. I wish they took an extra year to polish everything but Sonny needs that quick cash grabs I guess.
I meant everything in general.Functionality and gameplay > graphics
Gameplay seems fine imo. What exactly are you looking for?I meant everything in general.
The fact that it looks like it's still in development.how the fuck does it look OR feel rushed? I'm legitimately curious.