GAV
Resolution through knowledge and resolve.
Dunno about the comics, but it seems like MK lore pieces together nicely - while with SF's story, not so much...Not really, All that information is fact. Sf lore may be scattered and dificult to piece out, but its quite there. The fights in question All happen Pre Alpha and in Alpha 1, Just like some MK endings are not cannon, Some in SF are not as well, true, But with the help of the games and the UDON comics which base themselfs on the main timeline of SF you can piece out factual information, because even tho i agree that sf is very barebones and mostly driven by its archtypes it still has a Story they most follow to show progress in the characters, mainly ryu and ken, even if that story is fairly poor and all over the place...
The Shoto archtype is defineed by this parameters:
Having a fireball : Check on all characters mentioned
Having a DP: Check on all characters mentioned
Having a Tatsu: Check on all characters mentioned
wether you play them like shotos or not is irrelevant play styles are not defined by the game, they are defined by the players... I can play a character like Akuma complitely diferent than you would, but we would still have to constrict ourselfs to his archtype, meaning we would toss fireballs, use DP and tatsu moves to max damage on combos...
Agreed on the Shotos though. Even Sagat is considered by many to be a Shoto, even though the term Shoto was clearly taken from Shotokan to represent the base style of Ken, Ryu, Akuma, and Gouken - and Sagat's base style is clearly Muay Thai. This even further shows that SF is an archetype driven game. What the characters do in the game outweighs any lore.