Lukeweizer
Noob
His game might run like garbage (really bad framerate), but on his end because it's HIS machine that can't handle it. You'd be fine.
How does that even happen? I haven't bought a console in forever. There is no need.Shifted to console in Oct. 2004
God, please do read the whole thread before you post that misinformation again...His game might run like garbage (really bad framerate), but on his end because it's HIS machine that can't handle it. You'd be fine.
But do you play hardcoreYO Bale run let's go 9pm est
Easily. I was always big on RTS and Shooters with some RPGs, and around that time, the market shifted. PC gaming was quickly becoming very MMO oriented, and Blizzard jumped on that band wagon and it was their RTSes I loved. The best shooter on PC's at that time was Half-Life 2, which was a glorified tech demo that, to me, was a really disappointing game. Steam also launched and for years it was a piece of junk.How does that even happen? I haven't bought a console in forever. There is no need.
If you have a good PC, it doesn't really matter. Rarely will you come across someone that you REALLY want to play that agrees to play it on PC knowing their PC can't run the game.Yeah injustice definitely looks different on pc. But if you can't get proper training due to lag and relying on other users is it a worthy trade for a better looking game? From a competitive standpoint I mean anyway
Maybe you don't know meBut do you play hardcore
Then you might want to check out Path of Exile. What D3 should have been.Maybe you don't know me
Hi, I'm pig of the hut
I could but @Immortal may be a better candidate. I do network support for small to medium sized businesses but I dont have a CCNA or anything. He said earlier in this thread he is an engineer so he probably has more insight/tehcnical detailsIf you or someone puts together factual information I'll make an extremely well done video for it
Baal runs were THE shit back in the day, brotherYO Bale run let's go 9pm est
Pre-expansion, I remember Mephisto runs being quite the thing.Baal runs were THE shit back in the day, brother
TACO BAAL 55Baal runs were THE shit back in the day, brother
Just to be clear, Steam has nothing to do with games like MK9 or any other P2P games, the only thing thats going throu the actual Steam servers in this case is chat room system, friend system and authentication process when you launch the game. The actual online fight is peer-to-peer and most likely this is how it's gonna be in MK X too.PC will have the better online overall guaranteed. Sure if you are playing some person with a poverty PC it could affect the connection, but the people you play day in and day out or that who you find over time that have PCs that can run the game will lead to way more enjoyable matches connection-wise. Who knows though...it would be nice if the consoles surprised me, but I don't think they have the servers that Steam has.
I know with networks and communication your connection with someone/something else is always based off of the slowest part. Whether that is someone's obsolete hardware bogging down their framerate (hopefully frameskip keeps the other player from seeing this), their fisher price internet slowing down everything, or if they are still using antiquated hardware like a 10/100 router or switch or a max 300bps wifi extender to play on. You could have the best everything, but when you connect to Billy Bob from the swamp, you are limited to what he has.So if player A has top of he line machine and player B has top of the line toaster oven for a CPU (8 year old CPU w bare amino mum requirements) does this actually cause lag for the two players playing online or make it worse?
Can someone give me an educated answer? Very interested to know
@cR WoundCowboy also this is the me upgrading my connection diva status . I've grown up from simplistic modem nazi.
This is true to some extent. Althou as we know, MK9, IGAU and MK X all were made based on modified UE3. So anybody with atleast decent knowledge about programming can check UDK or even better now UE4 source code to get an idea how things work in that engine. And obviously they could alter it much (which Boons said they did for MK X) but simple observation of how game session in working in MK9 and IGAU will tell you much.People who do not know how to write code- please stop trying to answer....
You'd actually need to ask a programmer at Netherrealm about this. Because it's very specific to how the game is coded.
All I can give you is the "by default" situation- that is, what would be the case if the programmers at Netherrealm didn't specifically do something that would allow game data to be exchanged asynchronously from visual frame updates on each client.
And that default situation is- there would be slowdown on both clients' experience of the game if one or the other was dropping in frame rate due to low specs. It wouldn't technically be "lag" but it would simulate a similar feeling.
Not even a Wii/Wii U?How does that even happen? I haven't bought a console in forever. There is no need.
I am sure that they have. If I were to ever buy a console again it would be a Nintendo. If there ever is a sequel to Ogre Battle 64 I'm in. That is a killer app for me.Not even a Wii/Wii U?
At least those two have had great games.
I'd buy a Nintendo console in a heartbeat just for the nostalgia of Pokemon and Super Mario World.I am sure that they have. If I were to ever buy a console again it would be a Nintendo. If there ever is a sequel to Ogre Battle 64 I'm in. That is a killer app for me.