Ok, so if F4D12 doesnt fit your example, tell me what exactly is so bad about F42 being -5 and launching? It doesn't cancel into anything, and only leads into 24% damage, and there is even a gap between the two hits, and F4 itself still has the same problems that I mentioned before. Objectively it's one of the worser mid strings in the game compared to other characters best mids. Why is it so outlandish for Smoke to have this string?With other characters It's not as ridiculous imo cause most of them aren't nearly as annoying. They do have them and I acknowledge that but it's not as annoying With those other characters imo.
If you're having trouble hit confirming that then just use F42. It's minus 5 and launches which is dumb. Ig I should've use that one instead in my initial post tbh. So you are right about all those things. Except for me not taking this character to the lab. If you've seen what I've written and the BS that is his B21 string it's clear that I have. The F4D12 tho you got me there. But I have had some lab time with this character. Can't say I haven't labbed this character cause of 1 mistake lol
Across all 3 variations, does Shinnok have a losing match up?Smoke is probably the best in the game right now
With only 1 definite losing MU
GM
HmmmmmAcross all 3 variations, does Shinnok have a losing match up?
I don't think so.
F42 gets you 27% damage at least. First combo I came up with gave me that damge meterless so maybe more for a bar. What you just did is tell me everything it doesn't do. This string doesn't cancel into anything, only leads to this much damage, isn't gapless... Like bruh it's a minus 5 mid meterless launcher are you really tryna downplay that? But okay let's say just that into account that F42 has a gap ok. Well then just mix it up with the F4D1 string and throw in a EX Smoke bomb there just in case. "But oh F4D1 EX Smoke bomb has a gap and I'll get armor for 12%" fine then do F1D1 Fade away "Oh but characters with uhh da slide will punish" oh well. It's a better string than you make it out to be. But maybe I'm just a lunatic who knows. I'm done bitching smoke tho. Got it out of my system.Ok, so if F4D12 doesnt fit your example, tell me what exactly is so bad about F42 being -5 and launching? It doesn't cancel into anything, and only leads into 24% damage, and there is even a gap between the two hits, and F4 itself still has the same problems that I mentioned before. Objectively it's one of the worser mid strings in the game compared to other characters best mids. Why is it so outlandish for Smoke to have this string?
Oh man do I love me some CSZ. I hope next game is just CSZ cause I love him oh so muchCoconutshrimp loves CSZ
If you go for an ender that literally leaves you at a disadvantage on hit, then yes, you can get 27% out of it. However, if you go for a practical ender, the best you can sensibly get out off it is 24%. This is why players like REO describe this site as training-mode veterans. Just jumping in the lab with a character for 30 seconds is no match for actual experience and understanding of what you need to do to not fall on your ass with a character.F42 gets you 27% damage at least. First combo I came up with gave me that damge meterless so maybe more for a bar.
Regardless of how strong you think that is for whatever reason, does not change the FACTS that it doesn't cancel into anything, has a gap between the two hits, and only leads to ~25% meterless. Everything I told you is factually accurate, saying that you think the string is still crazy strong does not change this. How the fuck you know all this but still think that string is overpowered in MKX is another question, but it's whatever.What you just did is tell me everything it doesn't do. This string doesn't cancel into anything, only leads to this much damage, isn't gapless... Like bruh it's a minus 5 mid meterless launcher are you really tryna downplay that?
So your solution to getting around his mid string having a gap, is either spending a bar, or just pushing an unsafe string into them. And that somehow this makes his comparatively bad mid string into an overpowered one. By mixing it up with unsafe shit, or spending a bar.But okay let's say just that into account that F42 has a gap ok. Well then just mix it up with the F4D1 string and throw in a EX Smoke bomb there just in case. "But oh F4D1 EX Smoke bomb has a gap and I'll get armor for 12%" fine then do F1D1 Fade away "Oh but characters with uhh da slide will punish" oh well. It's a better string than you make it out to be. But maybe I'm just a lunatic who knows. I'm done bitching smoke tho. Got it out of my system.
actually he's not allowed to have Mid string either. Even if it is only as long as most characters D4's, negative on block, cannot be cancelled into any sort of special or pressure, and has a gap between the two hits, and gets low profiled by some pokes, and only leads to 24% meterless.So, in conclusion, what I gathered from this thread is that Smoke should be the only character in MKX that cannot be allowed any sort of mixup/guessing game.
All his moves should have 0 cancel advantage.
DB4 does not leave you at disadvantage.If you go for an ender that literally leaves you at a disadvantage on hit, then yes, you can get 27% out of it. However, if you go for a practical ender, the best you can sensibly get out off it is 24%.
Regardless of how strong you think that is for whatever reason, does not change the FACTS that it doesn't cancel into anything, has a gap between the two hits, and only leads to ~25% meterless. Everything I told you is factually accurate, saying that you think the string is still crazy strong does not change this. How the fuck you know all this but still think that string is overpowered in MKX is another question, but it's whatever.
So your solution to getting around his mid string having a gap, is either spending a bar, or just pushing an unsafe string into them. And that somehow this makes his comparatively bad mid string into an overpowered one. By mixing it up with unsafe shit, or spending a bar.
You know, like almost every character in the game also has a safe mid string that they can launch off, and don't have to do ANY of that shit to be safe on it. I GENUINELY don't understand how you think a 2 hit mid that doesn't cancel into anything, does not lead to any sort of pressure, is -5 on block, has a gap between the two hits, and leads into below average damage is somehow OP. I'm not going to keep pressing the matter, it's clear your emotional investment in hating Smoke has outweighed your logical one, I can't reason someone out of a perspective that they didn't reason themselves into. Smoke is a great character - but its not because of F42 or F4D12, which work just fine but are pretty below average in this game.
it leaves you neutral on hit, vs an opponent with wake-up options. You are in every way at a disadvantage after DB4.DB4 does not leave you at disadvantage.
When you said this stuff "How about we give Smoke another version of that string except make it have no gap, hit comfirmable and the last hit launches for a combo? Yeah that's not (soap bar in my mouth).[...]If you're having trouble hit confirming that then just use F42. It's minus 5 and launches which is dumb"I never said that it was an OP string. You literally just put words in my mouth I'm saying that it's a good string.
I mean Ig I used words that were too strong to describe it. If it sounded like I was complaining about the string being too strong I'm sorry, just got really into what I was writing lol. What I meant was the string is good cause so and so reasons. But like I said I feel my other reasons can back up me saying this character is good.it leaves you neutral on hit, vs an opponent with wake-up options. You are in every way at a disadvantage after DB4.
When you said this stuff "How about we give Smoke another version of that string except make it have no gap, hit comfirmable and the last hit launches for a combo? Yeah that's not (soap bar in my mouth).[...]If you're having trouble hit confirming that then just use F42. It's minus 5 and launches which is dumb"
it makes people think you are complaining about the string being too strong.
"There can be only one."You can't go wrong with Sektor or Smoke, regardless of who thinks which one is better. They're both very good.
Sorry I meant F2(1). Nothing after 1 is guaranteed.Wdym nothing is guaranteed after the (2)
The B21 tho, if the first hit hits on block the 1 will whiff of you crouch blocked the B2, but at max range both hits hit on block. If the B2 whiffs the 1 will most likely hit you if you're crouch blocking. There are a lot of variables that go into that part hitting or not. It's stupid
Nothing is guaranteed sure but if he does F21 smoke bomb most of not all pokes trade with it and it's a trade you can't afford to lose.Sorry I meant F2(1). Nothing after 1 is guaranteed.
you can jump out into full combo punishNothing is guaranteed sure but if he does F21 smoke bomb most of not all pokes trade with it and it's a trade you can't afford to lose.
The string itself is also -6 so it's safe so even if the rest of the string could be poked out of he could bait me and get his turn back. That isn't so bad, it's basically just another stagger nothing wrong with those but I feel the string does a bit too much ya know. Invisible 50/50, wins all trades with pokes, can be staggered etc. Its definitely good not trying to say remove it completely or anything.