Hi.thats actually reasonable requests for scorpion.
Nerfs:
Away HPC costs 2 def bars
Close HPC costs 1 off bar
Spear is -65 up close from -35
Buffs:
Air grab remove damage scaling in combo
B141 special cancelable on hit on first sword
F34 KB remove counter hit requirement and make it trigger in combo 7-10 hits
Teleport is block confirmable on MB or not 100% of the time. Practice it.Only nerfs:
Teleport can't MB on block and Teleport cancel now costs 2 bars
Stop whining,He doesn’t need buffs
I never specified a hit amount.Hi.
"F34 KB remove counter hit requirement and make it trigger in combo 7-10 hits"
Why is it a buff? It looks like a nerf to me. Scorpion would lose the fear of safe punish after F3 poke.
And it would not really add any more good damage to scorpion at the end of the combo. I do not understand the point of it.
It used to start combos in the beta, but good luck convincing this crowd that's acceptable.I just want ex burning spear to actually do something and for b141 to be special cancellable again
whats the damage on f34 KB teleport amp combo? it has to be around 39% (maybe i'm wrong and that damage is from the burning spear).I never specified a hit amount.
I didn't do like, an optimized combo or anything, but it does give him more damage ultimately. I can make other short videos and show you if you like. F34 KB currently does mediocre damage. You have to spend 2 bars AND two KB's to even get just over 39%. That's pretty shitty.
...and for b141 to be special cancellable again
You can get up to 42% for it + 2 bars. It's better than the current combo which is f34(KB)~db3(MB), f3, 11~bf1(MB), 212(KB) which does exactly 40% for two KB's and both your offense bars.whats the damage on f34 KB teleport amp combo? it has to be around 39% (maybe i'm wrong and that damage is from the burning spear).
Also I don't get this fixation with adjusting out teleport reacts on block. It's 100% block confirmable if you practice it. I haven't dropped a teleport punish in a good while.Teleport cancel should never be used as an offensive tool. Other teleports cannot be special cancelled like this one, thus there has to be a drawback.
Your QoL ideas for his strings make sense and i'm down.
- Teleport cancel ONLY cancels backward and as far as a getup roll would go. Costs defensive bar. This creates a mind game of cancel and not... and allows a hard read punish. This is a rather large nerf... so it should only cost one slot. I personally do not know what i'd put in the last slot for Reborn. Probably the dash move (even tho it sucks and shoudl also get some kind of small buff).
- Teleport amp only comes out on hit
- I don't think f34 should be a combo extender on KB. I think the air throw should. I love your air throw idea and i think it should be the combo extender/damage buff one timer.
Because it is a stupid idea that ONE move that launches gets to come out on block.Also I don't get this fixation with adjusting out teleport reacts on block. It's 100% block confirmable if you practice it. I haven't dropped a teleport punish in a good while.
I just meant the one bar version. I typically just do NOT spend two bars on any combo because the resources spent isn't worth the gain.You can get up to 42% for it + 2 bars. It's better than the current combo which is f34(KB)~db3(MB), f3, 11~bf1(MB), 212(KB) which does exactly 40% for two KB's and both your offense bars.
Also this leads to Scorpion getting a 50% combo off D2 KB, making his throw read punishes a lot better.
It's less than a S4 BnB I can tell you that. I'll retest it later today and see.I just meant the one bar version. I typically just do NOT spend two bars on any combo because the resources spent isn't worth the gain.
I think the combo i am asking is f34(kb)~teleport amp f3 11 spear
what used to start combos? ex burning spear?It used to start combos in the beta, but good luck convincing this crowd that's acceptable.
Yes. You can go watch old beta footage and see that.what used to start combos? ex burning spear?
but there are plenty of special moves that launch that, when meter burned, come out on blockBecause it is a stupid idea that ONE move that launches gets to come out on block.
It just shouldn't.
what are you making that face for? do you play scorpion? tell me what that move does ever since they took it away
such as?but there are plenty of special moves that launch that, when meter burned, come out on block