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Guide - Scorpion Scorpion 1.12

F2 Takedown isn't really the best option for opening people up haha. If you over utilize it, people will start fuzzying it and you'll take a full combo when you would have been safe.
F2 cancel doesn't function well as a practice tool. After F2 on block you give up your turn, which isn't bad seeing as that most of the cast can't punish him hard or at all. Cancelling into takedown is terrible risk/reward anyway.
 

GamerBlake90

Blue Blurs for Life!
@YOMI RM JagoBlake No hard feelings B. I got blown up for saying the opposite of what your opinion was in the BETA thread.

I wish I could find them threads so I could blow those dudes up lol
It's fine. In spite of the fact I tagged you, my post wasn't meant to target you for any vendetta. MK Fighter feels the need to "regulate" my outlook on Ninjutsu for whatever reason...most likely because I haven't made it out of MKX pools with him yet.

Ya know, I'm wondering if the likes I got for my last post are because of elation over my apology or sympathy over my initial stance on the Ninjutsu F2. LOL.

In any case, let the haters judge away while I continue attending events, because in spite of my angry Twitter rants, I refuse to stop trying to take Ninjutsu to the top. And I will now have Hellfire on the side for when it becomes necessary, meaning I am no longer a variation specialist, but Ninjutsu will remain my primary weapon of choice.
 

Eddy Wang

Skarlet scientist
It's fine. In spite of the fact I tagged you, my post wasn't meant to target you for any vendetta. MK Fighter feels the need to "regulate" my outlook on Ninjutsu for whatever reason...most likely because I haven't made it out of MKX pools with him yet.

Ya know, I'm wondering if the likes I got for my last post are because of elation over my apology or sympathy over my initial stance on the Ninjutsu F2. LOL.

In any case, let the haters judge away while I continue attending events, because in spite of my angry Twitter rants, I refuse to stop trying to take Ninjutsu to the top. And I will now have Hellfire on the side for when it becomes necessary, meaning I am no longer a variation specialist, but Ninjutsu will remain my primary weapon of choice.
That is what i want to hear, Stay positive blake.
Don't forget to re-watch your matches, and rework on your weak points that where being exploited by your opponents.
 
It's fine. In spite of the fact I tagged you, my post wasn't meant to target you for any vendetta. MK Fighter feels the need to "regulate" my outlook on Ninjutsu for whatever reason...most likely because I haven't made it out of MKX pools with him yet.

Ya know, I'm wondering if the likes I got for my last post are because of elation over my apology or sympathy over my initial stance on the Ninjutsu F2. LOL.

In any case, let the haters judge away while I continue attending events, because in spite of my angry Twitter rants, I refuse to stop trying to take Ninjutsu to the top. And I will now have Hellfire on the side for when it becomes necessary, meaning I am no longer a variation specialist, but Ninjutsu will remain my primary weapon of choice.
I read the back n forth between you guys in the other thread lol. Everyone will always have different opinions, & there's no "specific" way to play a variation. Being unorthodox is a great think in most cases. Sonic fox played an unorthodox style in MK9....look at him now.

I've always felt that Ninjutsu should be the premiere variation & hellfire to back him up against certain characters/variations.
 

Eddy Wang

Skarlet scientist
SCORPION'S S3 FBC CONNECTS INTO F4?!

:eek::eek::eek::eek::eek:
Even max ranged, this is practically the combo to go to into any punish now if you feel like it, just practice the execution of it, and isn't that dificult as well, you can also do standing 3 tp as ender when you finish with flame aura, is really much easier to get that link.
 

braandooon

I don't even know...
F2 cancel doesn't function well as a practice tool. After F2 on block you give up your turn, which isn't bad seeing as that most of the cast can't punish him hard or at all. Cancelling into takedown is terrible risk/reward anyway.
I don't like the 50/50, at first I thought it's better than nothing. But then I realized how little damage and unsafe it is. It's F2, BF4 for 15% and if they block right, you lose more than you dished out. Not worth it in my opinion.
 
I don't like the 50/50, at first I thought it's better than nothing. But then I realized how little damage and unsafe it is. It's F2, BF4 for 15% and if they block right, you lose more than you dished out. Not worth it in my opinion.
The risk definitely outweighs the reward in this case. Mixing up with 212/21 xx Takedown is better way to get the opponent to respect the takedown anyway
 
I think we all know how godlike S3 is but let's talk about the 21/214 buff.

21 on block is +2, meaning Scorpion gets a d1 check. The flowchart I use;
21 -> d1 - on hit use blockstring or throw.
21 -> tick throw.
21 -> blockstring.
*keep in mind that armor will blow up the d1 check. Haven't tested the backdash yet.
Using this effectively will give you more opportunities to land 214.
214 is also +2 on block. However, it has plenty of pushback. On block I like to blow up my opponents advances with S3 or B4.

214 is also a good string for baiting armored reversals.
 

MK FIGHTER

Knife Fight
@MK FIGHTER

I see we are still begrudged over my initial opinion on the F2 change. I gave what I believed - and still believe - to be valid reasoning on why I was against it in the first place. What else would you like me to say?

If you or anyone else in this forum dare to accuse me of being against the idea of making Scorpion viable, I will take it as an insult. If anything, I wanted to avoid a scenario where our character would get unnecessarily nerfed to Hell (or I should say Netherrealm) after getting buffed. Had you been around in earlier times to see NRS's typically confusing approach when it comes to character changes, maybe you'd be more sympathetic.

Whatever, though. Apparently I am not qualified to speak my mind on the variation I use more than any other in the game, let alone represent in tournament, so as @OutworldKeith has requested, I am now making a public apology while proceeding to discontinue my use of the public Scorpion boards so that no-one will be flabbergasted at my posts again.

I'll even do you one better: I'm deleting the thread I made in regards to my opinion on the change in question. I'd already planned to do so now that XL is upon us, but you can consider this as part of a two-fold apology if it pleases you.

Good night.
Nothing more that gives hope to uphold truth and accountability than when seeing a staff member admit when he is wrong about a topic or situation. Much respect to you and you have helped to continue to shape the members on this site on a straight and productive path set by example. Well done, you have my utmost respect Jagoblake.
 
I think we all know how godlike S3 is but let's talk about the 21/214 buff.

21 on block is +2, meaning Scorpion gets a d1 check. The flowchart I use;
21 -> d1 - on hit use blockstring or throw.
21 -> tick throw.
21 -> blockstring.
*keep in mind that armor will blow up the d1 check. Haven't tested the backdash yet.
Using this effectively will give you more opportunities to land 214.
214 is also +2 on block. However, it has plenty of pushback. On block I like to blow up my opponents advances with S3 or B4.

214 is also a good string for baiting armored reversals.
21 to cross up jump kick or jump punch is a viable thing to do on the list. If they try to backdash the cross up jump attempt will catch them and you can full combo them. You can also stuff slower armor options to with it. You don't want to do it too much or people will start upper cutting or use other anti options. I think its good to mix up 21 with 11 and 1, and 50/50 mix ups with f4 and b3. If you just do 21 all day opponents can get used to it and it won't be as effective.
 
Question to all of you guys, haven't played in a while since I'm not home but for scorpions 21>spear after the teleport do you guys pause a little right after the teleport or input 21 fast? Just curious since I could never get that in before.
 
Question to all of you guys, haven't played in a while since I'm not home but for scorpions 21>spear after the teleport do you guys pause a little right after the teleport or input 21 fast? Just curious since I could never get that in before.
It's back to how it was in vanilla version of MKX. (Before any patches). So no pause necessary. It will connect with ease.
 
It's back to how it was in vanilla version of MKX. (Before any patches). So no pause necessary. It will connect with ease.
Thanks, spoke to my bro and he told me he actually has to pause a little after the TP or input it slow as hell which doesn't feel fluid. He said that if he does it fast it'll connect but only either 2 or 1 will connect before the spear, which gives him 6 hits after the 214>teleport>21>spear which should be 7 hits. That's what happened to me before this new patch, couldn't do it fast like you're suposed to combo, did it slow and it all connected, practive more I guess?
 
Thanks, spoke to my bro and he told me he actually has to pause a little after the TP or input it slow as hell which doesn't feel fluid. He said that if he does it fast it'll connect but only either 2 or 1 will connect before the spear, which gives him 6 hits after the 214>teleport>21>spear which should be 7 hits. That's what happened to me before this new patch, couldn't do it fast like you're suposed to combo, did it slow and it all connected, practive more I guess?
im not sure. After the teleport the opponent floats like in vanilla MKX so connecting 21 should really be a breeze.
 

MK FIGHTER

Knife Fight
Question to all of you guys, haven't played in a while since I'm not home but for scorpions 21>spear after the teleport do you guys pause a little right after the teleport or input 21 fast? Just curious since I could never get that in before.
Send me a friend request on PSN and I'll let you practice your Scorpion on me all you want and get the wins too.
 

Mitsuownes

Grandmaster of the Shirai-Ryu
Scorpion's 214 tele 214 tele whiffs against Ferra Torr a lot. Strange, since it's one if the biggest characters in the whole game...