jaylee777
Juh-Mill-E
Here's my take on the cancel changes:
The whole different timing on block or hit hasn't really been much of an issue for me. Just gotta get used to the extra 5 frames on block, which honestly isnt THAT bad.
You can do 113 skrc and if the opponent blocks you can react to that and block because you're -4, or if they get hit by the 3 you can react and go into F3dc113nutpunch for like 20%. (Hit confirming 113skrc into 12dc is much harder than F3 for me for whatever reason)
Getting used to the dash cancel combos isn't that bad. If you could jail multiple run cancels prepatch, then these dash cancel combos shouldn't be much of a problem for you.
We only can do one cancel now on block, so now we have to keep our opponent guessing as to WHEN we are gonna use that cancel. I use 114 alot and will often not cancel it so when I finally do the opponent tries to poke and gets hit. If the opponent thinks I will cancel it and I dont, then I can just go into more pressure while keeping my stamina.
Doing 12(1)rc on block isn't the way to go anymore imo. 12(1)rc,F2 is pretty reactable now and can get poked out of.
We have to use throws A LOT more in our offense now. F3skrc,throw is a thing we should do fairly often now.
I think F3skrc,S1 should jail a little easier. I believe it is a 2 frame link, which makes it very inconsistent (or maybe I just need to level up )
The whole different timing on block or hit hasn't really been much of an issue for me. Just gotta get used to the extra 5 frames on block, which honestly isnt THAT bad.
You can do 113 skrc and if the opponent blocks you can react to that and block because you're -4, or if they get hit by the 3 you can react and go into F3dc113nutpunch for like 20%. (Hit confirming 113skrc into 12dc is much harder than F3 for me for whatever reason)
Getting used to the dash cancel combos isn't that bad. If you could jail multiple run cancels prepatch, then these dash cancel combos shouldn't be much of a problem for you.
We only can do one cancel now on block, so now we have to keep our opponent guessing as to WHEN we are gonna use that cancel. I use 114 alot and will often not cancel it so when I finally do the opponent tries to poke and gets hit. If the opponent thinks I will cancel it and I dont, then I can just go into more pressure while keeping my stamina.
Doing 12(1)rc on block isn't the way to go anymore imo. 12(1)rc,F2 is pretty reactable now and can get poked out of.
We have to use throws A LOT more in our offense now. F3skrc,throw is a thing we should do fairly often now.
I think F3skrc,S1 should jail a little easier. I believe it is a 2 frame link, which makes it very inconsistent (or maybe I just need to level up )